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The King of Fighters XI/Terry Bogard
Throw
Buster Throw
- (Near opponent)Forward or Back + C or D
Unique Moves
Combination Blow
- (During Close Standing C) E
Rising Upper
- Down-Forward + C
Special Moves
Power Wave - (Quarter Circle Forward + A/C)
- Terry sends a shockwave by punching the ground
- This is Terry's basic projectile attack
Burning Knuckle- (Quarter Circle Back + A/C)
- Terry does a dashing punch attack
Power Charge
- Half Circle Forward + B/D
- Level 2
- (During Power Charge)Forward, Forward + B/D(SC)
- Level 3
- (During Power Charge Level 2)Forward, Forward + B/D
- Level 2
Crack Shoot
- Quarter Circle Back + B/D
Power Dunk
- Forward, Down, Down-Forward + B/D
Breaking
- (During 1st hit of Power Dunk) A + B
Super Desperation Moves
Buster Wolf
- Double Quarter Circle Forward + B/D(DC)
Power Geyser
- Quarter Circle Back, Down-Back, Forward + A/C
Leader Desperation Moves
Power Stream
- Quarter Circle Back, Half Circle Forward + E
King of Fighters 2003 Differences
Slight overall increase in priority all of his attacks.
New command for his Combination. In addition, he can no longer cancel the Combination Blow. However, you can link a Buster Wolf after it.
His Back-Spin Kick is now his standing E.
The timing on breaking his Power Dunk is much more strict.
The Power Dunk (B) travels lower to the ground.
He can now juggle off of his Power Charge when used in combos involving his Power Dunk, Breaking....
The 2nd hit on his Buster Wolf doesn't have such a high tendency to whiff if the 1st connects on an airborne opponent.
Combos
Crouching B, link crouching A, Rising Upper, Burning Knuckle (A)
Jumping deep D, standing close D (2 hits), Burning Knuckle (A)
Jumping deep D, crouching B, link crouching A, Power Charge (B), Level 2, Level 3
Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2, Level 3
Jumping deep D, standing close C, Power Dunk (B), Break, juggle with Power Charge (B), juggle with Power Dunk (B)
Crouching B, link crouching A, Rising Upper, Buster Wolf
Crouching B, link crouching A, Rising Upper, Power Geyser
Jumping deep D, crouching Bx2, link standing B, Buster Wolf
Jumping deep D, standing close D (2 hits), Buster Wolf
Jumping deep D, standing close D (2 hits), Power Geyser (A)
Jumping deep D, standing close C, Combination Blow, link Buster Wolf
Jumping deep D, standing close D (2 hits), Power Charge (B), Level 2 (SC), Buster Wolf
Jumping deep D, crouching B, link crouching A, Power Charge (B), Level 2 (SC), Buster Wolf