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The King of Fighters '94/Controls: Difference between revisions

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Added the basic controls page
 
m →‎Movement: Re-aligned Movement numpad graph to be neater.
 
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== Movement ==
== Movement ==
                          
                          
                   up (u)
                   up (u)
                    |
                    |
   (ub)  up left - 7 8 9 - up right (uf)
   (ub)  up left - 7 8 9 - up right (uf)
        
        
      (b)  left - 4 5 6 - right (f)
    (b)  left - 4 5 6 - right (f)
   
   
  (db) down left - 1 2 3 - down right (df)
  (db) down left - 1 2 3 - down right (df)
                    |  
                    |  
                  down (d)
                  down (d)
 


j. - Jump/jumping - Press and hold up-back/up/up-forward
j. - Jump/jumping - Press and hold up-back/up/up-forward
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> - Follow-up - qcf+D > K means inputting K during qcf+D triggers a follow-up move.
> - Follow-up - qcf+D > K means inputting K during qcf+D triggers a follow-up move.


== Hit detection notes ==
== Hit detection notes ==

Latest revision as of 02:47, 22 July 2023

Attacks

A - Light Punch

B - Light Kick

C - Strong Punch

D - Strong Kick

CD - Blowback Attack

P - With either Light Punch or Strong Punch

K - With either Light Kick or Strong Kick

AB - Evade, which causes your character to step into the background and dodge incoming attacks

cl.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as cl.C are always the close version

Far D - Standing far D

2B - Crouching or down B


Movement

                  up (u)
                   |
 (ub)  up left - 7 8 9 - up right (uf)
     
    (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                   | 
                 down (d)


j. - Jump/jumping - Press and hold up-back/up/up-forward

cl. – Close – Close standing attack (e.g. cl.C)

cr. – Crouch – Crouching attack (e.g. cr.B)

st. – Stand – Standing attack (e.g. st.B)

bb. – Backdash – Tap back twice quickly

ff. - Dash - Tap forward twice quickly

> - Follow-up - qcf+D > K means inputting K during qcf+D triggers a follow-up move.

Hit detection notes

Although other sources may have different definitions, hit detection for this wiki is defined by the following:

Overhead/High - An attack that must be blocked standing.

Mid - An attack that can be blocked either standing or crouching.

Low - An attack that must be blocked crouching.

Navigation

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