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The King of Fighters '94/Controls
Attacks
A - Light Punch
B - Light Kick
C - Strong Punch
D - Strong Kick
CD - Blowback Attack
P - With either Light Punch or Strong Punch
K - With either Light Kick or Strong Kick
AB - Evade, which causes your character to step into the background and dodge incoming attacks
cl.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as cl.C are always the close version
Far D - Standing far D
2B - Crouching or down B
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
j. - Jump/jumping - Press and hold up-back/up/up-forward
cl. – Close – Close standing attack (e.g. cl.C)
cr. – Crouch – Crouching attack (e.g. cr.B)
st. – Stand – Standing attack (e.g. st.B)
bb. – Backdash – Tap back twice quickly
ff. - Dash - Tap forward twice quickly
> - Follow-up - qcf+D > K means inputting K during qcf+D triggers a follow-up move.
Hit detection notes
Although other sources may have different definitions, hit detection for this wiki is defined by the following:
Overhead/High - An attack that must be blocked standing.
Mid - An attack that can be blocked either standing or crouching.
Low - An attack that must be blocked crouching.