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==Normals==
==Normals==
===Close Standing Normals===
====cl.A====
====cl.B====
====cl.C====
====cl.D====


===Far Standing Normals===
===Far Standing Normals===
Line 26: Line 20:
| input = st.A
| input = st.A
| input2 = A
| input2 = A
| images = KOFXIII Terry Bogard 5A.png
| images = XIII Terry Bogard st.A.png
| hitboxes =  
| hitboxes =  
| damage = 25
| damage = 25
Line 37: Line 31:
| blockadv = +2
| blockadv = +2
| invul =  
| invul =  
| display = 250px
}}
}}
====st.B====
====st.B====
====st.C====
====st.C====
====st.D====
====st.D====
===Close Standing Normals===
====cl.A====
====cl.B====
====cl.C====
====cl.D====


===Crouch Normals===
===Crouch Normals===
Line 72: Line 73:
==Neomax==
==Neomax==


=====<font style="visibility:hidden; float:right">cr.A</font>=====
{{MoveData
|image=KOFIII_Terry_cr.A.png
|caption=
|name=
|input=cr.A
|data=
{{AttackData-KOFXIII
|Startup=5
|Active=4
|Recovery=8
|Adv. Hit= +3
|On Block= +1
}}
}}
=====<font style="visibility:hidden; float:right">st.B</font>=====
{{MoveData
|image=KOFIII_Terry_st.B.png
|caption=
|name=
|input=st.B
|data=
{{AttackData-KOFXIII
|Startup=6
|Active=2
|Recovery=9
|Adv. Hit= +4
|On Block= +2
}}
}}
=====<font style="visibility:hidden; float:right">cr.B</font>=====
{{MoveData
|image=KOFIII_Terry_cr.B.png
|caption=
|name=
|input=cr.B
|data=
{{AttackData-KOFXIII
|Startup=4
|Active=4
|Recovery=10
|Adv. Hit= +1
|On Block= -1
}}
}}
=====<font style="visibility:hidden; float:right">cl.C</font>=====
{{MoveData
|image=KOFIII_Terry_cl.C.png
|caption=
|name=
|input=cl.C
|data=
{{AttackData-KOFXIII
|Startup=4
|Active=3,3
|Recovery=18
|Adv. Hit= 0
|On Block= -2
}}
}}
=====<font style="visibility:hidden; float:right">st.C</font>=====
{{MoveData
|image=KOFIII_Terry_st.C.png
|caption=
|name=
|input=st.C
|data=
{{AttackData-KOFXIII
|Startup=7
|Active=6
|Recovery=19
|Adv. Hit= -4
|On Block= -6
}}
}}
=====<font style="visibility:hidden; float:right">cr.C</font>=====
{{MoveData
|image=KOFIII_Terry_cr.C.png
|caption=
|name=
|input=cr.C
|data=
{{AttackData-KOFXIII
|Startup=7
|Active=5
|Recovery=20
|Adv. Hit= -4
|On Block= -6
}}
}}
=====<font style="visibility:hidden; float:right">cl.D</font>=====
{{MoveData
|image=KOFIII_Terry_cl.D.png
|caption=
|name=
|input=cl.D
|data=
{{AttackData-KOFXIII
|Startup=5
|Active=5
|Recovery=22
|Adv. Hit= -6
|On Block= -8
}}
}}
=====<font style="visibility:hidden; float:right">st.D</font>=====
{{MoveData
|image=KOFIII_Terry_st.D.png
|caption=
|name=
|input=st.D
|data=
{{AttackData-KOFXIII
|Startup=11
|Active=5
|Recovery=16
|Adv. Hit= 0
|On Block= -2
}}
}}
=====<font style="visibility:hidden; float:right">cr.D</font>=====
{{MoveData
|image=KOFIII_Terry_cr.D.png
|caption=
|name=
|input=cr.D
|data=
{{AttackData-KOFXIII
|Startup=10
|Active=5
|Recovery=29
|Adv. Hit=Knockdown
|On Block= -15
}}
}}
=====<font style="visibility:hidden; float:right">↘C</font>=====
{{MoveData
|image=KOFIII_Terry_↘C.png
|caption=
|name=
|input=↘C
|data=
{{AttackData-KOFXIII
|Startup=4
|Active=7
|Recovery=23
|Adv. Hit= -9
|On Block= -11
}}
}}
=====<font style="visibility:hidden; float:right">↘C Cancel</font>=====
{{MoveData
|image=KOFIII_Terry_↘C Cancel.png
|caption=
|name=
|input=↘C Cancel
|data=
{{AttackData-KOFXIII
|Startup=4
|Active=7
|Recovery=23
|Adv. Hit= -9
|On Block= -11
}}
}}
=====<font style="visibility:hidden; float:right">→A</font>=====
{{MoveData
|image=KOFIII_Terry_→A.png
|caption=
|name=
|input=→A
|data=
{{AttackData-KOFXIII
|Startup=14
|Active=4
|Recovery=28
|Adv. Hit= -11
|On Block= -13
}}
}}
=====<font style="visibility:hidden; float:right">→A Cancel</font>=====
{{MoveData
|image=KOFIII_Terry_→A Cancel.png
|caption=
|name=
|input=→A Cancel
|data=
{{AttackData-KOFXIII
|Startup=14
|Active=4
|Recovery=28
|Adv. Hit= -11
|On Block= -13
}}
}}
=====<font style="visibility:hidden; float:right">st.CD</font>=====
{{MoveData
|image=KOFIII_Terry_st.CD.png
|caption=
|name=
|input=st.CD
|data=
{{AttackData-KOFXIII
|Startup=15
|Active=8
|Recovery=16
|Adv. Hit=Knockdown
|On Block= -1
}}
}}
== DM ==
=====<font style="visibility:hidden; float:right">↓↘→A</font>=====
{{MoveData
|image=KOFIII_Terry_↓↘→A.png
|caption=
|name=
|input=↓↘→A
|data=
{{AttackData-KOFXIII
|Startup=17
|Active=-
|Recovery=29
|Adv. Hit= +2
|On Block= -1
}}
}}
=====<font style="visibility:hidden; float:right">↓↘→C</font>=====
{{MoveData
|image=KOFIII_Terry_↓↘→C.png
|caption=
|name=
|input=↓↘→C
|data=
{{AttackData-KOFXIII
|Startup=18
|Active=10
|Recovery=28
|Adv. Hit=Knockdown
|On Block= -9
}}
}}
=====<font style="visibility:hidden; float:right">↓↘→AC</font>=====
{{MoveData
|image=KOFIII_Terry_↓↘→AC.png
|caption=
|name=
|input=↓↘→AC
|data=
{{AttackData-KOFXIII
|Startup=22
|Active=-
|Recovery=27
|Adv. Hit= +30
|On Block= +27
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←A</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←A.png
|caption=
|name=
|input=↓↙←A
|data=
{{AttackData-KOFXIII
|Startup=15
|Active=9
|Recovery=23
|Adv. Hit=Knockdown
|On Block= -10
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←C</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←C.png
|caption=
|name=
|input=↓↙←C
|data=
{{AttackData-KOFXIII
|Startup=28
|Active=16
|Recovery=28
|Adv. Hit=Knockdown
|On Block= -26
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←AC</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←AC.png
|caption=
|name=
|input=↓↙←AC
|data=
{{AttackData-KOFXIII
|Startup=14
|Active=18
|Recovery=18
|Adv. Hit=Knockdown
|On Block= -17
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←B</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←B.png
|caption=
|name=
|input=↓↙←B
|data=
{{AttackData-KOFXIII
|Startup=13
|Active=8
|Recovery=16
|Adv. Hit= +1
|On Block= -2
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←D</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←D.png
|caption=
|name=
|input=↓↙←D
|data=
{{AttackData-KOFXIII
|Startup=13
|Active=16
|Recovery=14
|Adv. Hit= +3
|On Block= 0
(-1 closest block)
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←BD</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←BD.png
|caption=
|name=
|input=↓↙←BD
|data=
{{AttackData-KOFXIII
|Startup=8
|Active=12
|Recovery=16
|Adv. Hit=Knockdown
|On Block= -10
}}
}}
=====<font style="visibility:hidden; float:right">Charge ↓,↑A</font>=====
{{MoveData
|image=KOFIII_Terry_Charge ↓,↑A.png
|caption=
|name=
|input=Charge ↓,↑A
|data=
{{AttackData-KOFXIII
|Startup=5
|Active=5,(1),3,(2),3,(2),2
|Recovery=32
|Adv. Hit=Knockdown
|On Block= -26
}}
}}
=====<font style="visibility:hidden; float:right">Charge ↓,↑C</font>=====
{{MoveData
|image=KOFIII_Terry_Charge ↓,↑C.png
|caption=
|name=
|input=Charge ↓,↑C
|data=
{{AttackData-KOFXIII
|Startup=7
|Active=23
|Recovery=49
|Adv. Hit=Knockdown
|On Block= -49
}}
}}
=====<font style="visibility:hidden; float:right">Charge ↓,↑AC</font>=====
{{MoveData
|image=KOFIII_Terry_Charge ↓,↑AC.png
|caption=
|name=
|input=Charge ↓,↑AC
|data=
{{AttackData-KOFXIII
|Startup=4
|Active=37
|Recovery=57
|Adv. Hit=Knockdown
|On Block= -57
}}
}}
== SDM/NeoMAX ==
=====<font style="visibility:hidden; float:right">↓↙←,↙,→A/C</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←,↙,→A/C.png
|caption=
|name=
|input=↓↙←,↙,→A/C
|data=
{{AttackData-KOFXIII
|Startup=17
|Active=8
|Recovery=30
|Adv. Hit=Knockdown
|On Block=-9
}}
}}
=====<font style="visibility:hidden; float:right">↓↙←,↙,→AC</font>=====
{{MoveData
|image=KOFIII_Terry_↓↙←,↙,→AC.png
|caption=
|name=
|input=↓↙←,↙,→AC
|data=
{{AttackData-KOFXIII
|Startup=11
|Active=16
|Recovery=31
|Adv. Hit=Knockdown
|On Block=-3
}}
}}
=====<font style="visibility:hidden; float:right">↓↘→↓↘→B/D</font>=====
{{MoveData
|image=KOFIII_Terry_↓↘→↓↘→B/D.png
|caption=
|name=
|input=↓↘→↓↘→B/D
|data=
{{AttackData-KOFXIII
|Startup=8
|Active=10
|Recovery=28
|Adv. Hit=Knockdown
|On Block=-15
}}
}}
=====<font style="visibility:hidden; float:right">↓↘→↓↘→BD</font>=====
{{MoveData
|image=KOFIII_Terry_↓↘→↓↘→BD.png
|caption=
|name=
|input=↓↘→↓↘→BD
|data=
{{AttackData-KOFXIII
|Startup=8
|Active=10
|Recovery=31
|Adv. Hit=Knockdown
|On Block=-18
}}
}}
=====<font style="visibility:hidden; float:right">↓↘→↓↘→AC</font>=====
{{MoveData
|image=KOFIII_Terry_↓↘→↓↘→AC.png
|caption=
|name=
|input=↓↘→↓↘→AC
|data=
{{AttackData-KOFXIII
|Startup=15
|Active=-
|Recovery=64
|Adv. Hit=Knockdown
|On Block=0
}}
}}


{{CharNavbox XIII}}
{{Navbox XIII}}
{{Navbox XIII}}
[[Category:The King of Fighters XIII]][[Category:Terry Bogard]]
[[Category:The King of Fighters XIII]][[Category:Terry Bogard]]

Latest revision as of 19:58, 5 April 2023

The King of Fighters XIII

OverviewStrategyDataCombos

Idle

Stand

Crouch

Hop

Jump

Walk

Run

Backdash

Wake-up

Recovery Roll

Normals

Far Standing Normals

st.A

Terry Bogard
terry_sta
st.A
A
stand A
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
25Mid-438+4+2-


st.B

st.C

st.D

Close Standing Normals

cl.A

cl.B

cl.C

cl.D

Crouch Normals

cr.A

cr.B

cr.C

cr.D

Jump Normals

j.A

j.B

j.C

j.D

Blowback Normals

st.CD

j.CD

Throws

C throw

D throw

Command Normals

Special Moves

Desperation Moves

Super Desperation Moves

Neomax

cr.A

cr.A
File:KOFIII Terry cr.A.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 5 4 8 +3 +1 -
st.B

st.B
File:KOFIII Terry st.B.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 6 2 9 +4 +2 -
cr.B

cr.B
File:KOFIII Terry cr.B.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 4 4 10 +1 -1 -
cl.C

cl.C
File:KOFIII Terry cl.C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 4 3,3 18 0 -2 -
st.C

st.C
File:KOFIII Terry st.C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 7 6 19 -4 -6 -
cr.C

cr.C
File:KOFIII Terry cr.C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 7 5 20 -4 -6 -
cl.D

cl.D
File:KOFIII Terry cl.D.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 5 5 22 -6 -8 -
st.D

st.D
File:KOFIII Terry st.D.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 11 5 16 0 -2 -
cr.D

cr.D
File:KOFIII Terry cr.D.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 10 5 29 Knockdown -15 -
↘C

↘C
File:KOFIII Terry ↘C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 4 7 23 -9 -11 -
↘C Cancel

↘C Cancel
File:KOFIII Terry ↘C Cancel.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 4 7 23 -9 -11 -
→A

→A
File:KOFIII Terry →A.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 14 4 28 -11 -13 -
→A Cancel

→A Cancel
File:KOFIII Terry →A Cancel.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 14 4 28 -11 -13 -
st.CD

st.CD
File:KOFIII Terry st.CD.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 15 8 16 Knockdown -1 -

DM

↓↘→A

↓↘→A
File:KOFIII Terry ↓↘→A.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 17 - 29 +2 -1 -
↓↘→C

↓↘→C
File:KOFIII Terry ↓↘→C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 18 10 28 Knockdown -9 -
↓↘→AC

↓↘→AC
File:KOFIII Terry ↓↘→AC.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 22 - 27 +30 +27 -
↓↙←A

↓↙←A
File:KOFIII Terry ↓↙←A.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 15 9 23 Knockdown -10 -
↓↙←C

↓↙←C
File:KOFIII Terry ↓↙←C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 28 16 28 Knockdown -26 -
↓↙←AC

↓↙←AC
File:KOFIII Terry ↓↙←AC.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 14 18 18 Knockdown -17 -
↓↙←B

↓↙←B
File:KOFIII Terry ↓↙←B.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 13 8 16 +1 -2 -
↓↙←D

↓↙←D
File:KOFIII Terry ↓↙←D.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 13 16 14 +3 0

(-1 closest block)

-
↓↙←BD

↓↙←BD
File:KOFIII Terry ↓↙←BD.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 8 12 16 Knockdown -10 -
Charge ↓,↑A

Charge ↓,↑A
File:KOFIII Terry Charge ↓,↑A.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 5 5,(1),3,(2),3,(2),2 32 Knockdown -26 -
Charge ↓,↑C

Charge ↓,↑C
File:KOFIII Terry Charge ↓,↑C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 7 23 49 Knockdown -49 -
Charge ↓,↑AC

Charge ↓,↑AC
File:KOFIII Terry Charge ↓,↑AC.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 4 37 57 Knockdown -57 -

SDM/NeoMAX

↓↙←,↙,→A/C

↓↙←,↙,→A/C
File:KOFIII Terry ↓↙←,↙,→A/C.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 17 8 30 Knockdown -9 -
↓↙←,↙,→AC

↓↙←,↙,→AC
File:KOFIII Terry ↓↙←,↙,→AC.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 11 16 31 Knockdown -3 -
↓↘→↓↘→B/D

↓↘→↓↘→B/D
File:KOFIII Terry ↓↘→↓↘→B/D.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 8 10 28 Knockdown -15 -
↓↘→↓↘→BD

↓↘→↓↘→BD
File:KOFIII Terry ↓↘→↓↘→BD.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 8 10 31 Knockdown -18 -
↓↘→↓↘→AC

↓↘→↓↘→AC
File:KOFIII Terry ↓↘→↓↘→AC.png
Damage Guard Startup Active Recovery Adv. Hit On Block Invulnerability
- - 15 - 64 Knockdown 0 -
The King of Fighters XIII

OverviewStrategyDataCombos

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters