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The King of Fighters XIII/Kim Kaphwan: Difference between revisions
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[[Image:Sakkyaku Nage.png]] | [[Image:Sakkyaku Nage.png]] | ||
'''Sakkyaku Nage = (b/f+C/D''' | '''Sakkyaku Nage = (b/f+C/D)''' | ||
* Can be broken | * Can be broken | ||
* Hit Detection: Throw | * Hit Detection: Throw |
Revision as of 22:48, 16 July 2011
Normals
Standing
st. A
- Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 30, 45
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Can't be cancelled
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Sakkyaku Nage = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Nerichagi = (f+B)
- Cancellable
- Hit Detection: Mid; High if cancelled into
- Damage: 65
Yopuchagi = (f,f+A)
- Cancellable
- Hit Detection: High
- Damage: 45
Special Moves
Hangetsuzan = (qcb+K)
(EX) = qcb+BD
- Drive- / Super-Cancellable
- Hit Detection: High
- B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100
Kuchugetsuzan = (qcb+K) in air
(EX) = qcb+BD in air
- Drive- / Super-Cancellable
- Hit Detection: High / Mid / Low
- B Damage: 75; D Damage: 80; EX Damage: 50 x 5
Hishokyaku = (qcf+K) in air
(EX) = qcf+BD in air
- Drive- / Super-Cancellable
- Hit Detection: High (Kim's recovery j.D is Mid)
- Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n
Hienzan = (d~u+K)
(EX) = d~u+BD
∟ d + D (for knockdown in D variant)
- Drive- / Super-Cancellable (before d + D)
- Hit Detection: High
- B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
- d + D follow-up damage: 50
Desperation Moves
Hououkyaku (Air) = qcb hcf+K) in air
Hououkyaku = (qcb hcf+K)
(EX) [ground only] = qcb hcf+BD
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80
Hououhitenkyaku = (qcfx2+K)
- Hit Detection: High
- Damage: 100
Neomax
Rei Shiki Hououkyaku = (qcb hcf+AC)
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250
Combos
No Drive / No Meter
- cr. B x 2, st. B -> ff + A -> qcb + D (in air)
100% Drive / No Meter
- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K
No Drive / 1 Meter
- cr. B x 2, st. B -> qcb hcf + K
- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)
50% Drive / 1 Meter
- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D
50% Drive / 2 Meters
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K
HD Combo
- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC
Tips
- The shortcut for weak hienzan to NeoMax is [d],db,b,ub + B db,f + AC (reverse tiger knee B, then down back to forward AC).
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference
http://www.youtube.com/watch?v=kk1GSnHwA-A
Discussion Threads
Discuss at Dream Cancel