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The King of Fighters '94/Terry Bogard: Difference between revisions
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*Can hop over lows (including any ground-traveling fireballs like Power Wave), is plus on block, and catches people trying to jump over you. A great move to just do. | *Can hop over lows (including any ground-traveling fireballs like Power Wave), is plus on block, and catches people trying to jump over you. A great move to just do. | ||
*B version always knocks down on hit. D version knocks down on air hit, but leaves them standing on ground hit. You're actually plus enough to link out of 2147D with near-perfect spacing. Practical applications of this fact unknown. | *B version always knocks down on hit. D version knocks down on air hit, but leaves them standing on ground hit. You're actually plus enough to link out of 2147D with near-perfect spacing. Practical applications of this fact unknown. | ||
*If you don't want to bother with spacing, by special-morphing 2147D (input: 2147D > | *If you don't want to bother with spacing, by special-morphing 2147D (input: 2147D > 2147A or 236A), 2147D will also knock down on ground hit. This gives you a plus on block, near-fullscreen low crushing anti-air that knocks down on ground and air hit. A powerful neutral option. | ||
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Revision as of 04:49, 20 July 2023
The King of Fighters '94 | |
Introduction
He's Terry Bogard. You already know who it is. Powah wave.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Throws
Special Moves
Rising Tackle - charge briefly then + /
Desperation Move
Normals
Close Standing Normals
clA
Close A
cl.A
cl.A
|
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clB
Close B
cl.B
cl.B
|
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clC
Close C
cl.C
cl.C
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clD
Close D
cl.D
cl.D
|
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Far Standing Normals
fA
Far A
f.A
f.A
|
|
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fB
Far B
f.B
f.B
|
|
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fC
Far C
f.C
f.C
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fD
Far D
f.D
f.D
|
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Crouch Normals
2A
Crouching A
2A
2A
|
|
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2B
Crouching B
2B
2B
|
|
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2C
Crouching C
2C
2C
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2D
Crouching D
2D
2D
|
|
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Jump Normals
jA
Jumping A
j.A
j.A
|
|
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njB
Neutral Jump B
nj.B
nj.B
|
|
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jB
Jumping B
j.B
j.B
|
|
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jC
Jumping C
j.C
j.C
|
|
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njD
Neutral Jump D
nj.D
nj.D
|
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jD
Jumping D
j.D
j.D
|
|
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Blowback Normals
Blowback
Standing CD
5CD
5CD
|
|
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Jump CD
Neutral Jump CD
j.CD
j.CD
|
|
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Throws
Buster Throw
Buster Throw
4/6 C/D when close
4/6 C/D when close
|
|
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Special Moves
Power Wave
Power Wave
236A/C
236A/C
|
|
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Burn Knuckle
Burn Knuckle
214A/C
214A/C
|
|
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Rising Tackle
Rising Tackle
[2]8A/C
[2]8A/C
|
|
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Crack Shoot
Crack Shoot
2147B/D
2147B/D
|
|
---|
Desperation Move
Power Geyser
Power Geyser
21416BC
21416BC
|
|
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Navigation
The King of Fighters '94 | |
System | |
Characters |
|
Hidden category: