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The King of Fighters XIII/Kim Kaphwan: Difference between revisions

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[[Image:Kim.png]]
[[Image:Kim.png]][[Image:Kim_sprite.gif|right|frame]]




==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Kim_Far_Normals.png]]


'''st. A'''
'''st. A'''
Line 29: Line 28:
* Damage: 30, 45
* Damage: 30, 45


[[Image:Kim_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
Line 44: Line 41:


===Crouching===
===Crouching===
[[Image:Kim_Crouch_Normals.png]]


'''cr. A'''
'''cr. A'''
Line 68: Line 64:


===Jumping===
===Jumping===
[[Image:Kim_Jump_Normals.png]]


'''j. A'''
'''j. A'''
Line 92: Line 87:


===Blowback Attack===
===Blowback Attack===
[[Image:Kim_CD.png]]


'''CD'''
'''CD'''
Line 99: Line 93:
* Damage: 75
* Damage: 75


[[Image:Kim_JCD.png]]


'''j. CD'''
'''j. CD'''
Line 107: Line 99:
* Damage: 90 (80)
* Damage: 90 (80)


[[Image:Kim_GCCD.png]]


'''GCCD'''
'''GCCD'''
Line 117: Line 107:


==Throw==
==Throw==
[[Image:Sakkyaku Nage.png]]


'''Sakkyaku Nage = (b/f+C/D)'''
'''Sakkyaku Nage = (b/f+C/D)'''
Line 126: Line 115:


==Command Moves==
==Command Moves==
[[Image:Nerichagi.png]]


'''Nerichagi = (f+B)'''
'''Nerichagi = (f+B)'''
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* Damage: 65
* Damage: 65


[[Image:Yopuchagi.png]]


'''Yopuchagi = (f,f+A)'''
'''Yopuchagi = (f,f+A)'''
Line 143: Line 129:


==Special Moves==
==Special Moves==
[[Image:Hangetsuzan.png]]


'''Hangetsuzan = (qcb+K)'''  
'''Hangetsuzan = (qcb+K)'''  


(EX) = qcb+BD
'''(EX) = qcb+BD'''
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High
* Hit Detection: High
* B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100
* B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100


[[Image:Kuchugetsuzan.png]]


'''Kuchugetsuzan = (qcb+K)''' in air
'''Kuchugetsuzan = (qcb+K)''' in air


(EX) = qcb+BD in air
'''(EX) = qcb+BD''' in air
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High / Mid / Low
* Hit Detection: High / Mid / Low
* B Damage: 75; D Damage: 80; EX Damage: 50 x 5
* B Damage: 75; D Damage: 80; EX Damage: 50 x 5


[[Image:Hishokyaku.png]]


'''Hishokyaku = (qcf+K)''' in air  
'''Hishokyaku = (qcf+K)''' in air  


(EX) = qcf+BD in air
'''(EX) = qcf+BD''' in air
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High (Kim's recovery j.D is Mid)
* Hit Detection: High (Kim's recovery j.D is Mid)
* Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n
* Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n


[[Image:Hienzan.png]]


'''Hienzan = (d~u+K)'''  
'''Hienzan = (d~u+K)'''  


(EX) = d~u+BD
'''(EX) = d~u+BD'''
 
[[Image:Hienzan_Add-on.png]]


'''∟ d + D (for knockdown in D variant)'''
'''∟ d + D (for knockdown in D variant)'''
Line 189: Line 166:


==Desperation Moves==
==Desperation Moves==
[[Image:Hououkyaku Air.png]]


'''Hououkyaku (Air) = qcb hcf+K)''' in air
'''Hououkyaku (Air) = qcb hcf+K)''' in air
[[Image:Hououkyaku.png]]


'''Hououkyaku = (qcb hcf+K)'''
'''Hououkyaku = (qcb hcf+K)'''
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* Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80
* Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80


[[Image:Hououhitenkyaku.png]]


'''Hououhitenkyaku = (qcfx2+K)'''
'''Hououhitenkyaku = (qcfx2+K)'''
Line 212: Line 184:


==Neomax==
==Neomax==
[[Image:Rei Shiki Hououkyaku.png]]


'''Rei Shiki Hououkyaku = (qcb hcf+AC)'''
'''Rei Shiki Hououkyaku = (qcb hcf+AC)'''
Line 257: Line 228:


- The shortcut for weak hienzan to NeoMax is [d],db,b,ub + B db,f + AC (reverse tiger knee B, then down back to forward AC).
- The shortcut for weak hienzan to NeoMax is [d],db,b,ub + B db,f + AC (reverse tiger knee B, then down back to forward AC).
==Miscellaneous==
===Character Sprite===
[[Image:Kim_sprite.gif]]
===Colors===
[[Image:Kim_Colors.png]]
===Other===
[[Image:Kim_Taunt.png]]
Taunt
[[Image:Kim_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose





Revision as of 20:36, 17 November 2011

File:Kim.png

File:Kim sprite.gif


Normals

Standing

st. A

  • Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Super-Cancellable only
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 30, 45


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Cancellable / Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Sakkyaku Nage = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

Nerichagi = (f+B)

  • Cancellable
  • Hit Detection: Mid; High if cancelled into
  • Damage: 65


Yopuchagi = (f,f+A)

  • Cancellable
  • Hit Detection: High
  • Damage: 45


Special Moves

Hangetsuzan = (qcb+K)

(EX) = qcb+BD

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100


Kuchugetsuzan = (qcb+K) in air

(EX) = qcb+BD in air

  • Drive- / Super-Cancellable
  • Hit Detection: High / Mid / Low
  • B Damage: 75; D Damage: 80; EX Damage: 50 x 5


Hishokyaku = (qcf+K) in air

(EX) = qcf+BD in air

  • Drive- / Super-Cancellable
  • Hit Detection: High (Kim's recovery j.D is Mid)
  • Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n


Hienzan = (d~u+K)

(EX) = d~u+BD

∟ d + D (for knockdown in D variant)

  • Drive- / Super-Cancellable (before d + D)
  • Hit Detection: High
  • B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
  • d + D follow-up damage: 50


Desperation Moves

Hououkyaku (Air) = qcb hcf+K) in air

Hououkyaku = (qcb hcf+K)

(EX) [ground only] = qcb hcf+BD

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80


Hououhitenkyaku = (qcfx2+K)

  • Hit Detection: High
  • Damage: 100


Neomax

Rei Shiki Hououkyaku = (qcb hcf+AC)

  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250


Combos

No Drive / No Meter

- cr. B x 2, st. B -> ff + A -> qcb + D (in air)


100% Drive / No Meter

- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K


No Drive / 1 Meter

- cr. B x 2, st. B -> qcb hcf + K

- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)


50% Drive / 1 Meter

- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)

- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D


50% Drive / 2 Meters

- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K


HD Combo

- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC


Tips

- The shortcut for weak hienzan to NeoMax is [d],db,b,ub + B db,f + AC (reverse tiger knee B, then down back to forward AC).


Links & References

Technical Reference

http://www.youtube.com/watch?v=kk1GSnHwA-A


Discussion Threads

Discuss at Dream Cancel

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