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The King of Fighters XI/EX Kyo Kusanagi: Difference between revisions
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- EX Kyo is able to do Mu-Shiki, R.E.D Kick in the air, & Hikigane standalone, where Normal Kyo cannot | - EX Kyo is able to do Mu-Shiki, R.E.D Kick in the air, & Hikigane standalone, where Normal Kyo cannot | ||
{Although both of them can still do the ground version} | |||
- Normal Kyo has special intros against Iori & Ash, where EX Kyo doesn't | - Normal Kyo has special intros against Iori & Ash, where EX Kyo doesn't |
Revision as of 16:48, 3 October 2020
EX Kyo/NESTS Kyo appears as a bonus character in the PS2 & PS3/PSN version in KOF XI. His moveset/appearance is based off of Neo Geo Battle Coliseum.
Differences between Normal Kyo & EX Kyo
- Normal Kyo is able to do Yami Barai, Kamikura, And Hikigane during Aragami/Dokugami, where EX Kyo cannot
- EX Kyo is able to do Mu-Shiki, R.E.D Kick in the air, & Hikigane standalone, where Normal Kyo cannot
{Although both of them can still do the ground version}
- Normal Kyo has special intros against Iori & Ash, where EX Kyo doesn't
- One of Normal Kyo's j.D attacks is used as EX Kyo's j.E animation, meaning they have different j.E attacks
- Normal Kyo & EX Kyo have some different voice clips from each other (though they also do share a fair bit of them)
- EX Kyo has a special variant of Dokugami that lets him combo Aragami into it
- Normal Kyo can use some of his command normals as finishers to his Aragami chains
Body Tosses
Tiger Slayer - Near opponent, press back or forward + C or D
Special Moves
Reppuken - qcf + A (the short ranged one from KOF 96)
Double Reppuken - qcf + C (Also the short ranged one from KOF 96, Geese stands in place when doing both versions)
Shippuken - During jump, qcb + A or C (Yes, this one is the KOF 96 version, too. Geese also doesn't lose any of his current jumping momentum while using it, which is good for keep away, but not so good when there's a projectile on the screen and your trying to slow your decent to avoid it,you can't really use Shippuken to do that in this game.)
Shrieking Lightning Shockwave Slam - When opponent is down, press down-forward + C (a command grab where Geese reaches towards the ground and will throw them to the other side if it connects. This move can only be used when the opponent is on the ground, and you have to be really close to the opponent & have just the right timing in order to grab them. Can be used for an extra bit of damage after a combo and/or a super.)
Evil Shadow Smasher - hcb + A or C (SC)
Shinkuu Nage - Near opponent, hcb, forward + C (Command grab.)
Upper Body Slam - hcb + B (SC) (Counters high/jumping/overhead attacks.)
Mid-Section Body Slam - hcb + D (SC) Counters mid attacks)
Lower Body Blow - hcb + E (SC) (Counters low/crouching attacks.)
Super Desperation Moves
Raising Storm - down-back, hcb, down-forward + A or C (KOF 96 version, does 1 hit & launches opponent into the air.)
Rashomon - Near opponent, hcbx2 + A or C (DC) (Super command grab originally seen in Real Bout 2 and SNK Vs Capcom for the Neo Geo Pocket Color. If Geese connects with the initial grab, he throws the opponent into the air, and when they come back down, he'll knock them all the way to the other side of the screen. Can Dream Cancel into RB2/LDM Raging Storm and Deadly Rave.)
Leader Desperation Moves
MAX 2 Raising Storm - down-back, hcb, down-forward + E (Real Bout Special version, pretty much the same as the DM version, except it does more damage and you can Dream Cancel into it.)
Deadly Rave - hcb, forward + E, press A, A, B, B, C, C, D, D, qcb + E