-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters '94/Terry Bogard/Combos
Jump to navigation
Jump to search
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Combo | Damage | Notes |
---|---|---|
2B | Your best normal by far. Converts solidly at range and links into cl.C up-close. Also your best abare option. | |
Crossup j.D > 2BB | Leaves you close enough to link into cl.C on hit, and leaves you at advantage point blank on block. |
Combos
Meterless
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
As many 2Bs as you can land > [2]8C | Anywhere | Great damage, oki, and stun output. Good for any situation where you aren't close enough to link into cl.C. [2]8C will drop from max range, so mind your spacing. | |||
(Crossup j.D > 2B >) 2B > cl.C > 214A | Must be very close | Stuns the opponent on hit no matter what. Terry's infinite is simple: do this combo, then follow up the stun with the crossup j.D version of the combo. Repeat until you win. 2B > cl.C is a link, so be mindful of the timing. |
Max Meter
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
Stuff > cl.C > 21416BC | Anywhere | Combo into Power Geyser. Not a particular point to this, since if you're able to combo into cl.C, you could've just stunned them. Good if you want to be flashy, though. Powah geysah. |