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The King of Fighters XIII/Yuri Sakazaki/Combos

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Revision as of 21:37, 13 April 2025 by Tensen (talk | contribs) (Created page with "{{CharNavbox XIII}} ==Notation== ===Legend=== (3) = The number of hits needed to Drive Cancel<br> DC = Drive Cancel<br> HDA = HD Activate<br> HDC = Hyper Drive Cancel<br> SC = Super Cancel<br> CH = Counter Hit<br> MC = Max Cancel<br> QCF = Quarter Circle Forward<br> QCB = Quarter Circle Backward<br> HCB = Half Circle Backward<br> DP = Forward Down Down-Forward<br> P = A or C<br> ===Starters=== *cr.Bx2, st.B = A three hit combo...")
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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HDA = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCB = Half Circle Backward
DP = Forward Down Down-Forward
P = A or C

Starters

  • cr.Bx2, st.B = A three hit combo and very good method of hit confirming. Yuri's standing B cancels into special moves.
  • (air) df+B = Yuri's dive kick is also a good method of starting combos. She can even perform a st.C or cr.Bx2 for hit confirming if she lands the dive kick successfully.
  • st.C or D, qcb+AC = Yuri cancels her heavy normal moves into her EX Saiha which will set the opponent into a juggle state at the cost of one meter.
  • st.C or D, hcb+K = Yuri can combo into both versions of her command grabs, both which can be drive cancelled out of for continuing combos.
  • (DP+K~C) Yuri's Demon Flip into her punch attack is also good for starting combos but it is best to use this in moderation.

Combos

0 Stock

No Stock, No Drive Gauge

d. Bx2, s. B, dp+C = 168 damage *

d.Bx2, s.B, hcb+B = 179 damage (normals must be inputted quickly)

(Anti-Air) st.B, dp+D~AC = 120 damage *

d.B, s.B/s.A, qcb+A = 103 damage

j.C/j.D, s.C, dp+C = 223 damage

j.C, s.C, hcb+B = 236 damage

j.C, s.C, qcf+B = 194 damage

(air) df+B, d.Bx2, s.B, dp+C = 203 damage


0 Stock, 1+ Drive Gauge

d.B, d.B, s.B, dp+C [DC] dp+D~C, d.C, dp+D~AC = 318 damage *

(corner) hcb+B [DC] qcb+C, qcb+A, dp+A (239 dmg) *


1 Stock

1 Stock, No Drive Gauge

cr.D, dp+BD~AC = 222 damage *

d.Bx2, s.B, qcf+AC = 187 damage

j. C, s.C, qcf+BD, d. B, d. A, qcb+A = 213 damage

j. C, d.C/s.C, qcf~hcb+K = 334 damage

j. C, d.B, s.C, dp+C(1),[DC] dp+D~C, d.C, dp+D~AC = 396 damage


1 Stock, 1+ Drive Gauge

(corner) hcb+B [DC] qcb+C, qcf~hcb+D = 322 damage *

d. Bx2, s. B, dp+C (1), [SC] qcf hcb+K = 327 damage

(Corner) s.C, dp+C (1), [DC] qcb+C, qcf hcb+K = 372 damage

d. Bx2, s. B, dp+C (1), [DC] dp+K~P, s.C, dp+K~AC = 318 damage

(corner) s.C, qcb+AC, dp+D~C, dp+A, [DC] dp+D~C, d.C, dp+D~AC = 449 damage

(corner) j.C, s.C, qcb+AC, qcb+C, qcf+C, dp+C (1) [DC], qcb+C, qcb+A, dp+A = 513 damage

(corner) j.C, s.C, qcb+AC, qcb+C, qcf+C, dp+C (1) [DC], qcb+C, qcb+A, s.C, dp+D~AC = 567 damage

(corner) j.C, s.C qcb+AC, qcb+C, qcf+C, dp+C, [DC] qcb+C, qcf+C, s.C, dp+D~AC = 583 damage


2 Stock

2 Stock, No Drive Gauge

(Corner) s.C, qcb+AC, qcb+C, qcb+A, qcf hcb+K = 457 damage


2 Stock, 1+ Drive Gauge

(Corner) s.C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf hcb+K = 536 damage

j.C, s.C, qcf+BD, qcb+B (SC) qcf~hcb+K = 375 damage

(Corner) hcb+B [DC] qcb+C, qcf~hcb+BD = 411 damage *

(corner) d.Bx2, s.B, dp+C, [DC] qcb+C, qcb+A, qcf~hcb+BD = 479 damage

(corner) (j.C), s.C, qcb+AC, qcb+C, qcf+C, dp+C [DC] qcb+C, qcf+C, qcf~hcb+K = 594/640 damage


The King of Fighters XIII

OverviewStrategyDataCombos

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The King of Fighters XIII
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