Our Fatal Fury: City of the Wolves wiki page is ready for editing: https://dreamcancel.com/wiki/Fatal_Fury:_City_of_the_Wolves

The King of Fighters XIII/Yuri Sakazaki/Combos

From Dream Cancel Wiki
Jump to navigation Jump to search
The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HDA = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCB = Half Circle Backward
DP = Forward Down Down-Forward
P = A or C

Starters

  • cr.Bx2, st.B = A three hit combo and very good method of hit confirming. Yuri's standing B cancels into special moves.
  • (air) df+B = Yuri's dive kick is also a good method of starting combos. She can even perform a st.C or cr.Bx2 for hit confirming if she lands the dive kick successfully.
  • cl.C or D, qcb+AC = Yuri cancels her heavy normal moves into her EX Saiha which will set the opponent into a juggle state at the cost of one meter.
  • cl.C or D, hcb+K = Yuri can combo into both versions of her command grabs, both which can be drive cancelled out of for continuing combos.
  • (DP+K~C) Yuri's Demon Flip into her punch attack is also good for starting combos but it is best to use this in moderation.

Midscreen Combos

0 Stock

0 Stock, 0 Drive

cr.Bx2, st.B, dp+C = 168 dmg *

cr.Bx2, st.B, hcb+B = 179 dmg (normals must be inputted quickly)

(Anti-Air) st.B, dp+D~AC = 125 dmg *

cr.B, st.B/st.A, qcb+A = 103 dmg

j.C/j.D, cl.C, dp+C = 223 dmg

j.C, cl.C, hcb+B = 236 dmg

j.C, cl.C, qcf+B = 194 dmg

(air) df+B, cr.Bx2, st.B, dp+C = 203 dmg


0 Stock, 1 Drive

cr.B, cr.B, st.B, dp+C [DC] dp+D~C, cr.C, dp+D~AC = 318 dmg *


1 Stock

1 Stock, 0 Drive

cr.D, dp+BD~AC = 222 dmg *

cr.Bx2, st.B, qcf+AC = 187 dmg

j.C, cl.C, qcf+BD, cr.B, cr.A, qcb+A = 209 dmg

j.C, cr.C/cl.C, qcf,hcb+K = 334 dmg

j.C, cr.B, cl.C, dp+C(1),[DC] dp+D~C, cr.C, dp+D~AC = 396 dmg


1 Stock, 1 Drive

cr.Bx2, st.B, dp+C (1), [SC] qcf,hcb+K = 327 dmg

cr.Bx2, st. B, dp+C (1), [DC] dp+K~P, cl.C, dp+K~AC = 318 dmg


2 Stocks

2 Stocks, 1 Drive

j.C, cl.C, qcf+BD, qcb+B (SC) qcf,hcb+K = 375 dmg


Corner Combos

0 Stock

0 Stock, 1 Drive

hcb+B [DC] qcb+C, qcb+A, dp+A (239 dmg) *


1 Stock

1 Stock, 1 Drive

hcb+B [DC] qcb+C, qcf,hcb+K = 322 dmg *

cl.C, dp+C (1), [DC] qcb+C, qcf,hcb+K = 372 dmg

cl.C, qcb+AC, dp+D~C, dp+A, [DC] dp+D~C, cr.C, dp+D~AC = 449 dmg

j.C, cl.C, qcb+AC, qcb+C, qcf+C, dp+C (1) [DC], qcb+C, qcb+A, dp+A = 513 dmg

j.C, cl.C, qcb+AC, qcb+C, qcf+C, dp+C (1) [DC], qcb+C, qcb+A, cl.C, dp+D~AC = 567 dmg

j.C, cl.C qcb+AC, qcb+C, qcf+C, dp+C, [DC] qcb+C, qcf+C, cl.C, dp+D~AC = 583 dmg


2 Stocks

2 Stocks, 0 Drive

cl.C, qcb+AC, qcb+C, qcb+A, qcf,hcb+K = 457 dmg


2 Stocks, 1 Drive

cl.C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf,hcb+K = 536 dmg

hcb+B [DC] qcb+C, qcf~hcb+BD = 411 dmg *

cr.Bx2, st.B, dp+C, [DC] qcb+C, qcb+A, qcf,hcb+BD = 479 dmg

(j.C), cl.C, qcb+AC, qcb+C, qcf+C, dp+C [DC] qcb+C, qcf+C, qcf,hcb+K = 594/640 dmg

Hyper Drive Combos

0 Stock

(1) [corner] cr.Bx2, st.B [HD] cl.C, f+A, (air) qcf+B, [cr.C, f+A, (air) qcf+B] x10, cr.B, st.B, dp+C = 768 dmg *


1 Stock

(1) (corner) j.C, cl.C [HD] cl.C, dp+C [DC] dp+D~C [dp+A (DC) qcb+C, qcf+A]x3, dp+A (DC) qcb+C, qcb+A, qcb+BD = 715 dmg , 1 Stock

(2) (start mid-screen) j.C, cl.C (HD) cl.C, qcb+AC, dp+D~P, dp+A (HDC) qcb+C, qcf+C, dp+C (HDC) qcb+C, qcf+C, dp+C, (HDC) qcf+C, dp+C (HDC) qcf.C, qcf,hcb+K = 803 dmg

(3) cr.B, cr.B, st.B (HD) cl.C, f+A, (air) qcf+B, [cr.C xx f+A xx (air) qcf+B] x9, cr.B, st.B, dp+C, qcf,hcb+K = 845 dmg *


2 Stocks

(1) [corner] cr.B, cr.B, st.B (HD) cl.C, f+A, (air) qcf+B, [cr.C xx f+A xx (air) qcf+B] x9, qcbx2+AC = 939 dmg *
NOTE: If the combo starts with a jump in or st.C, the combo will kill.

3 Stocks

Depending on how far from the corner you are the combo changes slightly.

(1) 1 demon flip away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, dp+D~P, qcbx2+AC, qcf,hcb+K = 902 dmg

(2) 2 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, qcbx2+AC, qcf,hcb+K = 896 dmg

(3) 3 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+A, qcb+A, qcbx2+AC, qcf,hcb+K = 852 dmg

4 Stocks

(1) 1 demon flip away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, dp+D~P, qcbx2+AC, qcf,hcb+BD = 969 dmg

(2) 2 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, qcbx2+AC, qcf,hcb+BD = 963 dmg

(3) 3 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+A, qcb+A, qcbx2+AC, qcf,hcb+BD = 919 dmg


The King of Fighters XIII

OverviewStrategyDataCombos

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters