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The King of Fighters XIII/Yuri Sakazaki/Combos
Notation
Legend
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HDA = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCB = Half Circle Backward
DP = Forward Down Down-Forward
P = A or C
Starters
- cr.Bx2, st.B = A three hit combo and very good method of hit confirming. Yuri's standing B cancels into special moves.
- (air) df+B = Yuri's dive kick is also a good method of starting combos. She can even perform a st.C or cr.Bx2 for hit confirming if she lands the dive kick successfully.
- cl.C or D, qcb+AC = Yuri cancels her heavy normal moves into her EX Saiha which will set the opponent into a juggle state at the cost of one meter.
- cl.C or D, hcb+K = Yuri can combo into both versions of her command grabs, both which can be drive cancelled out of for continuing combos.
- (DP+K~C) Yuri's Demon Flip into her punch attack is also good for starting combos but it is best to use this in moderation.
Midscreen Combos
0 Stock
0 Stock, 0 Drive
cr.Bx2, st.B, dp+C = 168 dmg *
cr.Bx2, st.B, hcb+B = 179 dmg (normals must be inputted quickly)
(Anti-Air) st.B, dp+D~AC = 125 dmg *
cr.B, st.B/st.A, qcb+A = 103 dmg
j.C/j.D, cl.C, dp+C = 223 dmg
j.C, cl.C, hcb+B = 236 dmg
j.C, cl.C, qcf+B = 194 dmg
(air) df+B, cr.Bx2, st.B, dp+C = 203 dmg
0 Stock, 1 Drive
cr.B, cr.B, st.B, dp+C [DC] dp+D~C, cr.C, dp+D~AC = 318 dmg *
1 Stock
1 Stock, 0 Drive
cr.D, dp+BD~AC = 222 dmg *
cr.Bx2, st.B, qcf+AC = 187 dmg
j.C, cl.C, qcf+BD, cr.B, cr.A, qcb+A = 209 dmg
j.C, cr.C/cl.C, qcf,hcb+K = 334 dmg
j.C, cr.B, cl.C, dp+C(1),[DC] dp+D~C, cr.C, dp+D~AC = 396 dmg
1 Stock, 1 Drive
cr.Bx2, st.B, dp+C (1), [SC] qcf,hcb+K = 327 dmg
cr.Bx2, st. B, dp+C (1), [DC] dp+K~P, cl.C, dp+K~AC = 318 dmg
2 Stocks
2 Stocks, 1 Drive
j.C, cl.C, qcf+BD, qcb+B (SC) qcf,hcb+K = 375 dmg
Corner Combos
0 Stock
0 Stock, 1 Drive
hcb+B [DC] qcb+C, qcb+A, dp+A (239 dmg) *
1 Stock
1 Stock, 1 Drive
hcb+B [DC] qcb+C, qcf,hcb+K = 322 dmg *
cl.C, dp+C (1), [DC] qcb+C, qcf,hcb+K = 372 dmg
cl.C, qcb+AC, dp+D~C, dp+A, [DC] dp+D~C, cr.C, dp+D~AC = 449 dmg
j.C, cl.C, qcb+AC, qcb+C, qcf+C, dp+C (1) [DC], qcb+C, qcb+A, dp+A = 513 dmg
j.C, cl.C, qcb+AC, qcb+C, qcf+C, dp+C (1) [DC], qcb+C, qcb+A, cl.C, dp+D~AC = 567 dmg
j.C, cl.C qcb+AC, qcb+C, qcf+C, dp+C, [DC] qcb+C, qcf+C, cl.C, dp+D~AC = 583 dmg
2 Stocks
2 Stocks, 0 Drive
cl.C, qcb+AC, qcb+C, qcb+A, qcf,hcb+K = 457 dmg
2 Stocks, 1 Drive
cl.C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf,hcb+K = 536 dmg
hcb+B [DC] qcb+C, qcf~hcb+BD = 411 dmg *
cr.Bx2, st.B, dp+C, [DC] qcb+C, qcb+A, qcf,hcb+BD = 479 dmg
(j.C), cl.C, qcb+AC, qcb+C, qcf+C, dp+C [DC] qcb+C, qcf+C, qcf,hcb+K = 594/640 dmg
Hyper Drive Combos
0 Stock
(1) [corner] cr.Bx2, st.B [HD] cl.C, f+A, (air) qcf+B, [cr.C, f+A, (air) qcf+B] x10, cr.B, st.B, dp+C = 768 dmg *
1 Stock
(1) (corner) j.C, cl.C [HD] cl.C, dp+C [DC] dp+D~C [dp+A (DC) qcb+C, qcf+A]x3, dp+A (DC) qcb+C, qcb+A, qcb+BD = 715 dmg , 1 Stock
(2) (start mid-screen) j.C, cl.C (HD) cl.C, qcb+AC, dp+D~P, dp+A (HDC) qcb+C, qcf+C, dp+C (HDC) qcb+C, qcf+C, dp+C, (HDC) qcf+C, dp+C (HDC) qcf.C, qcf,hcb+K = 803 dmg
(3) cr.B, cr.B, st.B (HD) cl.C, f+A, (air) qcf+B, [cr.C xx f+A xx (air) qcf+B] x9, cr.B, st.B, dp+C, qcf,hcb+K = 845 dmg *
2 Stocks
(1) [corner] cr.B, cr.B, st.B (HD) cl.C, f+A, (air) qcf+B, [cr.C xx f+A xx (air) qcf+B] x9, qcbx2+AC = 939 dmg *
NOTE: If the combo starts with a jump in or st.C, the combo will kill.
3 Stocks
Depending on how far from the corner you are the combo changes slightly.
(1) 1 demon flip away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, dp+D~P, qcbx2+AC, qcf,hcb+K = 902 dmg
(2) 2 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, qcbx2+AC, qcf,hcb+K = 896 dmg
(3) 3 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+A, qcb+A, qcbx2+AC, qcf,hcb+K = 852 dmg
4 Stocks
(1) 1 demon flip away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, dp+D~P, qcbx2+AC, qcf,hcb+BD = 969 dmg
(2) 2 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+C, qcf+C, dp+C, dp+D~P, qcbx2+AC, qcf,hcb+BD = 963 dmg
(3) 3 demon flips away from the corner: st.C (HD) cl.C, dp+C, dp+D~P, dp+A, dp+D~P, dp+A, dp+D~P, dp+A, qcf+C, dp+A, qcb+A, qcbx2+AC, qcf,hcb+BD = 919 dmg