The King of Fighters XIII/Kim Kaphwan

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File:Kim.png


Normals

Standing

Kim Far Normals.png

st. A

  • Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Super-Cancellable only
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 30, 45


Kim Close Normals.png

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

Kim Crouch Normals.png

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Cancellable / Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

Kim Jump Normals.png

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

Kim CD.png

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


Kim JCD.png

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


Kim GCCD.png

GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Sakkyaku Nage.png

Sakkyaku Nage = (b/f+C/D

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

Nerichagi.png

Nerichagi = (f+B)

  • Cancellable
  • Hit Detection: Mid; High if cancelled into
  • Damage: 65


Yopuchagi.png

Yopuchagi = (f,f+A)

  • Cancellable
  • Hit Detection: High
  • Damage: 45


Special Moves

Hangetsuzan.png

Hangetsuzan = (qcb+K)

(EX) = qcb+BD

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100


Kuchugetsuzan.png

Kuchugetsuzan = (qcb+K) in air

(EX) = qcb+BD in air

  • Drive- / Super-Cancellable
  • Hit Detection: High / Mid / Low
  • B Damage: 75; D Damage: 80; EX Damage: 50 x 5


Hishokyaku.png

Hishokyaku = (qcf+K) in air

(EX) = qcf+BD in air

  • Drive- / Super-Cancellable
  • Hit Detection: High (Kim's recovery j.D is Mid)
  • Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n


Hienzan.png

Hienzan = (d~u+K)

(EX) = d~u+BD

Hienzan Add-on.png

∟ d + D (for knockdown in D variant)

  • Drive- / Super-Cancellable (before d + D)
  • Hit Detection: High
  • B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
  • d + D follow-up damage: 50


Desperation Moves

Hououkyaku Air.png

Hououkyaku (Air) = qcb hcf+K) in air

Hououkyaku.png

Hououkyaku = (qcb hcf+K)

(EX) [ground only] = qcb hcf+BD

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80


Hououhitenkyaku.png

Hououhitenkyaku = (qcfx2+K)

  • Hit Detection: High
  • Damage: 100


Neomax

Rei Shiki Hououkyaku.png

Rei Shiki Hououkyaku = (qcb hcf+AC)

  • Hit Detection: High
  • Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250


Combos

No Drive / No Meter

- cr. B x 2, st. B -> ff + A -> qcb + D (in air)


100% Drive / No Meter

- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K


No Drive / 1 Meter

- cr. B x 2, st. B -> qcb hcf + K

- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)


50% Drive / 1 Meter

- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)

- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D


50% Drive / 2 Meters

- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K


HD Combo

- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC


Tips

- The shortcut for weak hienzan to NeoMax is [d],db,b,ub + B db,f + AC (reverse tiger knee B, then down back to forward AC).


Miscellaneous

Character Sprite

File:Kim sprite.gif

Colors

Kim Colors.png

Other

Kim Taunt.png

Taunt

Kim Other Animations.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=kk1GSnHwA-A


Discussion Threads

Discuss at Dream Cancel

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The King of Fighters XIII
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