Gameplay Overview
Talk about the character as a whole. Describe their gameplan and whatever else feels appropriate.
Normals
Standing
n.5A (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n.5B (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n.5C (within px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Crouching
Command
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Neutral Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Neutral Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
j.C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Hop
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Neutral Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
Diagonal Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
Oversway Actions
A (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
H
|
-
|
-
|
-
|
|
B (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
L
|
-
|
-
|
-
|
|
C (from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
HL
|
-
|
-
|
-
|
|
Throw
Feints
Special Moves
236A/C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Y
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
623A/C
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
HL
|
-
|
-
|
-
|
|
Desperation Move
Super Desperation Move
Chain Attacks
Combos
Meterless
Metered
Strategy