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The King of Fighters XIII/Athena Asamiya/Combos
Notation
Legend
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCF = Half Circle Forward
HCB = Half Circle Backward
DP = Forward Down Down-Forward
(3) = The number of hits needed to Drive Cancel
sh. = short hop or regular hop
Starters
- cr. B, cr. B/st. B => You can either use two lows or one low then one mid attack. You can only confirm these hits into her Psycho Sword (dp+P). Using two cr.B's into dp+P is a bit harder to land execution-wise than cr.B into st.B but becomes easier through practice. Remember, her st. B whiffs on crouching opponents in block stun, so you will be vulnerable to crouching light kicks and punished if you are too predictable in your blockstrings.
- cr. B, cr. A/st. A => A low attack into a mid attack string. Same hit confirming concept as using her two cr. B's or cr. B into st. B but without the risk of the last normal (st. B) whiffing on crouching opponents in blockstun. This string also only confirms into her dp+P, and can be used in late HD activation. On block, Athena's cr. A is +3 frames on block, which is good for offensive pressure.
- cr. B, cr. B/st. A, st. A => This 3 hit confirm is good for confirming into her dp+A but not so much her dp+C because it doesn't connect fully and the damage is fairly low.
- st. C/cr. C, f+B => This 2 hit confirm from a heavy punch is fairly easy to hit confirm and combos easily into her Phoenix Arrow (air qcb+K). When blocked, Athena is punishable on the way down but you can delay the Phoenix Arrow if you see the opponent trying to advance towards you.
Enders
- dp+P - This is placed usually after a light normal attack, a standing C (heavy punch) or at the end of her corner juggles. It's best to stick to using the dp+C if you want maximum damage. The Psycho Sword drive cancelled has an important role in her Phoenix Bomb loop combo (aka Butt Loop).
- air qcb+B - Placed after the f+B. If the st. C, f+B string is blocked, players will usually whip this move out as a pressure tool because its -3 frames on block and hard to see when she recovers.
- air qcb+D - This ending attack MUST NOT be used at the end of a blockstring because it is very unsafe on block. When it hits, it gives the opponent a tech-able knockdown and grants Athena a fair amount of space (almost 3/4 screen away). You can also drive cancel this move midscreen into her Psycho Teleport (qcf+B) into her EX Shining Crystal Bit (hcbx2+AC) OR her Psycho Ball (qcb+P) near the corner for a juggle combo.
Mid-screen Combos
0 Stock
0 Stock, 0 Drive
- cr. B, cr. A/st.A, dp+A/C = 131/187 dmg
- cr. B, cr. B/st. B, dp+A/C = 136/192 dmg
- j.D, st. C, qcb+C = 208 dmg
- st. C, f+B, qcb+D = 225 dmg
0 Stock, 1 Drive
- j.C, st./cr. C, f+B, qcb+D (DC), qcb+A, hyperhop f+B, air qcb+D, dp+C = 453 dmg
- must be 2/3 distance away from the corner
1 Stock
1 Stock, 0 Drive
- cr. B, cr. A, dp+AC = 242 dmg
- hcf+P, f+B, qcb+BD, dash dp+C = 269 dmg
- st./cr. C, f+B, qcb+BD, (run) st.D = 303 dmg
1 Stock, 1 Drive
- cr. B, cr. A, dp+A/C(1),(DC) qcb+AC, sh. f+B, qcb+D = 299 dmg
- st./cr. C/, f+B, qcb+D (DC), dp+AC = 296 dmg
- st./cr. C, hcf+AC, sh. f+B, qcb+D, (DC) dp+C = 251 dmg
- hcf+C, walk slightly, dp+C, (DC) qcb+AC, walk, sh. f+Bx5, qcb+D = 412 dmg
- st. C, dp+C, (DC) qcb+AC, walk, sh. f+Bx5, qcb+D = 484 dmg
2 Stock
2 Stocks, 1 Drive
- st. C, f+B, qcb+D (DC), qcf+B, hcbx2+AC = 338 dmg
- hcf+P, hyperhop f+B, qcb+D (DC) qcf+B, hcbx2+AC = 405 dmg
- st. C, f+B, j.qcb+BD, dash, dp+A, (DC) qcb+AC, walk, sh. f+Bx5, qcb+D = 461 dmg
- hcf+C, dp+C, (DC) qcb+AC, walk, sh. f+Bx5, hcbx2+C = 518 dmg
- st. C, dp+C, (DC) qcb+AC, walk, sh. f+Bx5, hcbx2+C = 552 dmg
Corner Only
0 Stock
0 Stock, 0 Drive
- st./cr. C, qcb+A, dp+A = 209 dmg
- st./cr. C, qcb+A, st. C/cr. C, qcb+C = 271 dmg
- hcf+P, qcb+A, qcb+A, dp+C = 275 dmg
- hcf+P, qcb+P, sh. f+B, qcb+D, dp+C = 314 dmg
0 Stock, 1 Drive
- st. C, f+B, qcb+D (DC), qcb+B, qcb+A, dp+C = 379 dmg
- hcf+C, qcb+A, qcb+C, dp+C (DC), qcf+B, f+B, qcb+D, dp+C = 407 dmg
1 Stock
1 Stock, 0 Drive
- cr. B, cr. A, hcf+AC, sh. qcb+B, dp+C = 267 dmg
- j.C, st. C/cr. C, f+B, qcb+BD, j.qcb (2147)+D = 366 dmg
- the j.qcb+D must be a reverse tiger knee
- st./cr. C, f+B, qcb+BD, qcb+A, dp+C = 370 dmg
- j.C, st. C/cr. C, f+B, qcb+BD, qcb+A, dp+C = 415 dmg
- cr. C, hcf+AC, qcb+P, sh. f+B, qcb+D, dp+C = 417 dmg
1 Stock, 1 Drive
- cr. B, cr. A, dp+A/C(3), (SC) hcbx2+P, dp+A = 372 dmg
- j. C, st. C, f+B, qcb+D (SC) hcbx2+P = 410 dmg
- st. C, f+B, qcb+BD, qcb+A, dp+C (DC), qcf+B, hyper hop j.f+B, qcb+D, dp+C = 437 dmg
- the hyper hop must be performed after the qcf+B as quickly as possible
2 Stock
2 Stocks, 0 Drive
- j.C, st./cr. C, f+B, qcb+BD, qcb+B, hcbx2+P = 452 dmg
2 Stocks, 1 Drive
- cr. B, cr. A, hcf+AC, f+B, qcb+BD, f+B, qcb+D, dp+C = 415 dmg
- must be started 2/3's away from the corner
- j.C, st. C, f+B, qcb+D (SC), hcbx2+AC = 476 dmg
- st. C, f+B, qcb+BD, qcb+A, dp+C (3) (DC), hcbx2+C, dp+A = 512 dmg
- j.C, st.C, f+B, qcb+D (DC), qcb+B, qcb+A, hcbx2+AC = 515 dmg
- hcf+P, qcb+A, qcb+C, dp+C (3) (SC), air hcbx2+P, (land), hcbx2+P = 544 dmg
3 Stock
3 Stock, 1 Drive
- st. C, f+B, qcb+BD, qcb+A, dp+C (3) (DC), hcbx2+C, hcbx2+C = 520 dmg
Hyper Drive Combos
2 Stock
(1) (midscreen) st. C, [HD], st. C, f+B, qcb+D [SC], hcb,f+AC = 540 dmg
(2) (corner only) st. C [HD] st. C, f+B, qcb+D, [HDC] qcb+B, qcb+A, [dp+C, (HDC) qcf+B, qcb+A]x3, hcbx2+AC = 625 dmg
(3) (corner only) hcf+C, j.qcb+BC (HD Bypass), dp+A [HDC], qcf+B, [qcb+A, dp+C (HDC) qcf+B]x3, f+B, qcb+D, hcb,f+AC = 650 dmg
(4) (midscreen) hcf+P, j.f+BC, air qcb+D [HDC], qcf+B, dp+A [HDC], qcf+B, qcb+A, [dp+C, (HDC), qcf+B, qcb+A]x2, dp+C [HDC], qcf+B, hcb,f+AC = 674 dmg
(5) (corner only) st. C, [HD] st. C, f+B, qcb+D [HDC], qcb+B, qcb+A, [dp+C (HDC), qcf+B, qcb+A]x3 hcb,f+AC = 712 dmg
(6) (corner only) hcf+P, qcb+A, j.f+BC, air qcb+B, [dp+C, (HDC) qcf+B, qcb+A]x3, dp+C [HDC], qcf+B, f+B, air qcb+D, hcb,f+AC = 720 dmg
3 Stock
(1) (midscreen) cr.B, cr.B, delayed [HD] cr. C, dp+C [HDC], qcb+AC, walk, sh. f+Bx5, qcb+D [HDC], qcf+B, dp+A [HDC], qcf+B, walk, dp+A [HDC], qcf+B, qcb+C, hcb,f+AC = 734 dmg
(2) (midscreen) j.C, st. C, [HD] st. C, dp+C [HDC], qcb+AC, walk, sh. f+Bx5, qcb+D [HDC], qcf+B, dp+A [HDC], qcf+B, walk, dp+A [HDC], qcf+B, qcb+C, hcb,f+AC = 812 dmg
(3) (corner only) hcf+C, j.qcb+BC (HD Bypass), dp+A [HDC], qcf+B, [qcb+A, dp+C [HDC], qcf+B]x3, f+B, qcb+D, hcbx2+C, hcb,f+AC 774 dmg
4 Stock
(1) (midscreen) st. C, [HD] st. C, f+B, qcb+D [HDC], qcf+B, hcbx2+AC [Max Cancel last hit], hcb,f+AC = 732 dmg