Double post, only because the previous post couldn't hold all the extra info I had... Here it goes:
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You can't block in the air in this game, so every move is air unblockable as far as I know. However, you can still Gatchi mid-air, and then counterattack appropriately.
Yes you are right, every move
is air unblockable, but only in Heat Mode. Outside of Heat Mode, no unblockable is guaranteed. I am in the process of testing whether or not some setups can be avoided by using a well-timed Gatchi, or if the recovery time doesn't allow for a successful avoidance. If that's the case, characters like Face, and Watson can do massive damage with meter.
EDIT: So there is a possibility for the opponent to Gatchi whatever the followup move that would be considered unblockable... The thing with that is some moves can come out faster than the opponent's air recovery time.
Example:
Face vs anybody (I'm using Olivia right now). I always make sure the dummy is set to recover on knockdown, so I can determine what gives a hard/soft knockdown. In Heat Mode in the corner I'm using 623B > 5A as a setup for the "unblockable". As soon as 623B connects, I switch the Enemy Defensive Settings to "Gatchi Match". Face can still combo with 5A, so that can't be gatchi'd. Here's what I'm testing afterwards:
**Remember,
ALL of this testing is being done in Heat Mode**
623B > 5A > 236236C + This setup can actually combo!!! There are downsides to this though. The first one is that there's a risk if you don't do this fast enough, and the opponent can gatchi this in the air. Another downside is that the super, while it hits multiple times, only takes 1 gatchi match to nullify this super (think Guile's Sonic Hurricane in CvS2). The A version of Face's super will either whiff entirely, or be gatchi'd by the opponent.
623B > 5B~623B_236236A + All of this works well. Using 5B instead of 5A allows Face to not only cancel straight into a special or super, but it does 45 dmg more than 5A. The only downside is that the hitbox is obviously lower because it actually hits low, so you have to tap 5B as soon as Face recovers from 623B. If you actually connect with this in the corner you can do something along the lines of 623B > 5B~623B > 236236A.
623B > cl.5C~214C +This actually does NOT work. The opponent can recover in enough time to gatchi match.
These are just a few examples of what I call "True Unblockables vs False Unblockables". The huge task at hand is trying to figure out which ones are "true" or "false"...
Quick question: does anyone know (or knows how to figure out) how many frames it takes for an opponent to tech in the air and on ground???
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I'm still trying to find things here and there regarding anything within the game actually... I'm still testing the whole unblockable theory. I believe what you say about the instant startup, but from what I've tested, there happens to be a slight period where the character is recovering and gatchi isn't accessible to use for defending... I've been recording the actual setup and tried defending against it myself to be sure that the setup is legit... I'll keep testing though..
You are right, whether or not they're unblockables, they do allow for some sort of setup, especially if the opponent is good at attempting gatchi after recovering... I'll continue to post my findings...
***EDIT***
Face is the character that I'm recording with. I'm simply going in Heat Mode, and doing the exact same combo and setup I used previously:
5C~623B > 5A > 236236A
My character is Marco. I allow Face to combo me with 5C~623B > 5A. I see myself starting to recover, but I am not allowed to use gatchi at all within a certain time frame. Face has just enough time to use 236236A and get free and full damage (642 dmg for super alone). There literally isn't any real recovery time allowing for gatchi... If the super was done late, then one tap, and the whole thing is parried, which would allow Marco to retaliate accordingly. I'll have to record some footage showcasing what can/can't be done...
****EDIT****
Ok, so to help explain what is happening, I will try to add a specific picture or video to help explain what is going on.
Here is a successful "unblockable" with the aforementioned setup. Notice the timing between the 5A and the 236236A, and where Marco is in all of this.
Here is an unsuccessful "unblockable", same setup, etc... The only thing changed is the slight 5A delay, but everything else is the same timing. If the 5A wasn't delayed, but the 236236A was a hair off, Marco could still gatchi out of it.
I literally sat here for hours just testing this simple easy setup and the timing required to gatchi out of it. Honestly, these potential unblockables might not even be used that often. However, when they are used, people will start to think hard about stepping up their defense, and yomi in order to gatchi on reaction properly.
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If anyone has any questions regarding the game, lemme know...