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Messages - Ryujin

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31
King / Re: King (Console)
« on: May 08, 2012, 05:18:57 PM »
Lately I've tried getting into the habit of not using Drive Cancels in the corner, because it feels like for every hit-confirm in the corner, you can do a non-drive variant and get close in damage (only about 30-50 less). I've been using Drives mostly to turn EX Trap Shots into about 250 damage / corner escapes, and getting damage off a combo that corner carries but didn't start in the corner.

32
Leona Heidern / Re: Leona Heidern (Console)
« on: April 24, 2012, 04:00:40 PM »
You want to do it when the last hit (the explosion) of the DM connects. Also if you're midscreen you'll probably end up on the opposite side of where you started, so remember to input the Neomax command based on that side.

33
General Discussion / Re: Official "Show your Color Edits" Thread
« on: April 17, 2012, 06:07:15 AM »
A few more:

Character: Ash
Description: Oompa-Loompa

Character: Raiden
Description: Dr. Robotnik

[spoiler][/spoiler]

34
Archives / Re: PowerUp 2012 - EVO 2012 Tournament Season
« on: April 11, 2012, 03:18:09 AM »
3 days to go! Looking forward to it!

35
Elisabeth Branctorche / Re: Elisabeth wiki building thread
« on: April 08, 2012, 07:48:20 PM »
The Elisabeth page is looking great, good stuff Killey. Some damage stuff I saw:
- f+B: Does 40 damage, 50 on CH. 6 stun, 8% Guard Damage.
- Both regular DPs are listed as 60 damage: A does 50, C does 60.

36
General Discussion / Re: Official "Show your Color Edits" Thread
« on: April 04, 2012, 05:48:24 AM »
That's really cool the7k. Why does Yuri only have 5 slots?! There's so much you can do with her!

Character: EX Iori
Description: Doritos Locos Tacos (idea from dudefella) and pre-XII Leona
[spoiler][/spoiler]

37
Ex Kyo / Re: EX Kyo (NESTS) Combo Thread
« on: April 02, 2012, 06:16:49 PM »
I enjoy watching all your combos. I seem to find something new in all of them, for every game you play!

Can anyone help me figure out this combo:

As I commented, I'm having trouble keeping up with the input display. It seems like hes doing some sort of shortcut? I tried DP into orochinagi and they don't go near high enough. If anyone could explain whats going on in this combo I'd appreciate it a lot, thanks.

Looks like:

j.C, s.D, HD activation, s.D, qcf+A, qcf+A [HDC] dp+A [HDC] qcb~hcf+A, dp+A [HDC] qcb~hcf+A (slight hold before connecting with this), dp+C [HDC] qcf+C, dp+C [HDC] qcf+A, dp+A [HDC] qcfx2+BD

And for both DPs to Orochinagi it does look like he's using the hcb~f+A, qcf+A shortcut.

38
I've also got one to add for King, for 2 stocks, 1 drive...

j.C, s.D, df+D, qcf+BD, qcb+B, hcb+D (1 hit) [DC] qcf+BD, qcf+B, hcb+D

Does 540 in the corner.

I'm guessing this is corner-only? I saw this and checked this morning, and you can get a bit more damage just by ending in EX Surprise Rose:

j.C, s.C, df+D, hcb+B, dp+K [DC] hcb+B, hcb+D, qcfx2+AC

IIRC this did 571.

39
General Discussion / Re: Official "Show your Color Edits" Thread
« on: March 28, 2012, 05:32:04 AM »
This thread has been amazing so far, got many great ideas. Here's a few contributions to the thread:

Maxima: DA MANGO MAXIMA and Captain Planet
[spoiler][/spoiler]

40
Yeah, best of luck Art with getting attention for the event. The numbers are small but the level of play should be a real treat for anyone watching and a fan of the game.

Got a spectator pass last week, so look forward to seeing the matches unfold and perhaps some people from here.

41
Offline Matchmaking / Re: Ohio KoF
« on: March 14, 2012, 03:51:37 PM »
I haven't decided if I'm going to spectate Friday yet, but I would love to get in casuals with you guys on Friday wherever you end up deciding to do them.

42
Offline Matchmaking / Re: Ohio KoF
« on: March 08, 2012, 06:45:38 PM »
Looks like a while since we've had an update here, but figured I'd do my part to support Ohio KOF. Lots of potential events ahead to level up our games:

1) Arcade Legacy Ranbat Season - Cincinnati, OH

New Arcade Legacy ranbat season coming up, with KOF XIII being a main game for the first time. Columbus and Cincinnati have some strong KOF players so definitely a good opportunity to level up when you have a free Saturday, and we have a lot of fun down there. Runs roughly once every 3-4 weeks for 5 weeks.

2) MLG Winter Championships at Columbus - March 23-25

MLG comes to Columbus and surprisingly brings with it KOF XIII! A lot of East Coast major names, as well as great players like Juicebox Abel, are planning to come so even if you don't plan on entering (i.e. me), there's a great chance to get in on casuals with great US players.

3) PowerUp 2012 - Cincinnati, OH - April 13-15

PowerUp's 3rd annual tournament at Arcade Legacy and an EVO tournament season event, so expect the best here as well.

43
Mai Shiranui / Re: Mai Shiranui Matchup Thread
« on: March 08, 2012, 06:11:55 PM »
Hey there gang, came here to ask how Mai fares against some other characters. I do agree with the above and have a lot of trouble against Mai as Ash and Leona - I want to keep her locked down but I find that hard to do with those two normal-for-normal. I was thinking of leveling up some other characters - how do you guys feel about Mai versus Kyo, EX Kyo, and Mature?

44
Leona Heidern / Re: Leona Heidern (Console)
« on: January 25, 2012, 11:36:53 PM »
Awesome combos pain, especially capitalizing on those air-to-air hits under the opponent and the counter-hit CD.

45
Ash Crimson / Re: Explanations or Issues Sans-Culotte Related
« on: January 23, 2012, 06:18:52 PM »
Couldn't get an answer so here what i found out so far

2]  ;a ;b ;c ;d -  ;dn ;up ;b-  ;dn ;up ;b- (;dn ;up ;b-  ;bk ;d -  ;bk ;fd ;d- ;bk ;b-  ;bk ;fd ;c) X3

Damage = 292
- easy combo but works for corner only  
- less damage for SC stand alone combo
+ deals good damage after HD combos (145) per combo

3] The one in mission 8

Hayabusa posted in the Console thread. Around 0:18, there's a combo that starts from cr.B, b+B - taking out that part, they did this in the corner:

ABCD,
d~u+D, b+D, b~f+D, b+D (whiff), b~f+A,
[d~u+D, b+D, b~f+D, b+D (whiff)] x 3,
d~u+D, b+D, b~f+D, b+B (whiff), b~f+C,
b+D, dash, b+D, d~u+D

I moved the b~f+A to the first rep rather than the 4th for more damage - all total, this one does 402. Or if you feel iffy about landing the two b+Ds at the end, you can go right into d~u+D after b~f+C for 386 - that's what I'm doing right now.

This also assumed you can do the b~f+A earlier - I'm not sure if you have to do the b~f+A at rep #4 in order to keep the opponent high enough to land everything past the b~f+C at the end.

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