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Messages - choysauce

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16
General Discussion / Re: KOF Community Growth and Outreach
« on: August 17, 2012, 01:04:55 AM »

Yeah I'd say that seems to be the vibe I get as well but, also from the people i've met quite a few of them don't want to follow or hang with just anyone it's like they want a "godlike" messiah figure to follow and learn from, like they have unrealistic expectations of some people, don't know if anyone else has ever got this impression but thats the attitude quite a few people i've met over the last couple of years have had.
[/quote]

that's a very common mentality for many who want to win and get better. if they can beat someone for free, they think "i'm just leveling down by playing this guy". understandable, but that's a scrub mentality. granted you need to play people better than you sometimes, but neglecting people that aren't quite there yet is forgoing a valuable resource.

teach them how to beat you solidly, then develop techniques to overcome that. this is how people get better amongst themselves (theoretically at least).

but as for those guys that think that way in your area. just get better and fuck them up. stay hungry

17
General Discussion / Re: KOF Community Growth and Outreach
« on: August 16, 2012, 06:34:47 PM »
i highly encourage anyone reading this thread to speak up and ask questions about their own scene. we're here to help.


18
Training Room / Re: "KOFXIII: Look Into the Mind" Cast
« on: August 15, 2012, 08:16:43 PM »
lol kane isn't on the show, juliet k went to kane's house to be on the mic. but yeah, i reviewed it and unfortunately me and abe got cut out at the end.

from now on we'll be using twitch.tv with a joint skype call. it should be alot more stable this way.

we'll be streaming on my new channel, twitch.tv/choysauce

thanks for listening! =D

19
General Discussion / Re: KOF Community Growth and Outreach
« on: August 15, 2012, 07:43:06 PM »
i think as long as he's having fun with trying to learn it, then it'll be good. we need more high profile community members like him to be seen playing the game and being genuinely interested in it.

I tweeted to him that i'm willing to help with his videos or anything kof related, i hope he read it and takes me up on it. errr i'll just dm him lol.

sad thing about most of the fgc is that they are like sheep. whatever is most popular will be played. p4 is super popular right now, so even the top players are getting into it.

we just need more visibility and show that it isn't THAT hard. that's one of the big reasons why people are turned off, there's no I WIN character/button. *cough* Mitsuru, wesker *cough*

having combofiend and juicebox helps out the kof community alot as well. we all have to keep working at it actively, we can't wait for people to come to us!

20
General Discussion / Re: KOF Community Growth and Outreach
« on: August 15, 2012, 06:40:03 AM »
i'm glad max is doing stuff for kof! i'm hoping he does more.

but as for those who are feeling hopeless about finding people in their area, i think it's important to not be scared of failure. all the kof players need to have more sessions and advertise that they are having them.

best example of this is david kong, he held casuals at his place and posted it on the kof group page. he had tons of people of all skill levels and the word spread.

also we need to let people know about this facebook group.

you no scare, i no scare!

21
Training Room / Re: "KOFXIII: Look Into the Mind" Cast
« on: August 15, 2012, 06:19:36 AM »
the archive for our latest cast with Juliet K is up! check it out here

http://showprime.com/Choysauce85/Kk57Bu96k1Rh

22
General Discussion / Re: KOF Community Growth and Outreach
« on: August 14, 2012, 12:26:26 AM »
I agree with desmond, i'm pretty sure we won't be able to get our way with a new netcode patch, I'm under the impression that snkp is not capable of making a patch that will help make it as good as p4 or street fighter (whether it be a budget issue or just simply talent/ability).

on top of that our community isn't as big as the capcom community. it's harder to make any motion for ourselves.

sorry to be a downer about this, but we can't rely on snkp/atlus to help us in this matter. we need to take action and figure out how to get past this barrier.

like desmond said, i like the idea of bringing in family/friends you already have. it definitely helps alot. i used to play with my little brother and my friends all the time.

i just got an idea, i might try to enact it myself or maybe someone could volunteer some ideas?

the idea is, i think we can help shy gamers somewhat if we can give some testimonials about people in the community that were super shy, but once they got into the community they opened up and became more social and made lots of good friends.

I, for one, am one of those people. if we could provide a platform to tell our stories, it might inspire some people to try meeting people. who knows =P

23
General Discussion / Re: KOF Community Growth and Outreach
« on: August 13, 2012, 06:26:08 PM »
i think we need to teach those who are more reliant on netplay, how to start building a community in their own areas.

i spoke with a dude from norcal who said he REALLY wanted to start playing kof, but the closest place where people play is STA which is an hour and a half away for him.

so this guy really needs to start something in his own backyard. so the question is:
how do we help guys like these find a more accessible group to play with?

i'm sure he's willing to hold sessions at his place, the issue is where to advertise so that people will see that this guy is holding sessions. what can we do to alleviate this problem?

24
Kim Kaphwan / Re: Re: Re: Kim Kaphwan (Console)
« on: August 08, 2012, 09:20:09 AM »
Optimal or optional?

Lol yeah optimal, damn auto correct

Sent from my R800x using Tapatalk 2

25
Kim Kaphwan / Re: Re: Kim Kaphwan (Console)
« on: August 08, 2012, 12:53:37 AM »
Flashy is when it's unnecessary. Push yourselves to do the more optional combos even if they are tougher! Don't be scared

Sent from my R800x using Tapatalk 2

26
Athena Asamiya / Re: Re: Athena Asamiya (Console)
« on: August 08, 2012, 12:51:48 AM »
Do db.a or b then hcf, f+p to get the dash you are looking for

Sent from my R800x using Tapatalk 2

27
General Discussion / Re: Re: KOF Community Growth and Outreach
« on: August 04, 2012, 09:53:24 PM »
Maybe someone can arrange that in the online match making forums.

And I like souf's idea to attract existing fgc members of other games

Sent from my R800x using Tapatalk 2

28
General Discussion / Re: Re: KOFXIII:UM Character Wishlists
« on: August 04, 2012, 09:43:04 PM »
That'd be good, but this is for fun dude, no need for sternness

Sent from my R800x using Tapatalk 2

29
Saiki / Re: Saiki
« on: August 04, 2012, 02:29:32 AM »
has anyone ever found a use for his teleports other than combos from the D donkey kick? does anyone know the properties of it?

it seems to have some invulnerability on the startup, i used the D one time against someone by accident and they whiffed some normals, caught them off guard and got a jump in combo lol...

i feel like there my be some potential in it with cr.C > C teleport? what do you guys think?

*Edit*

yeah, just tried out my theory with cr.C > C teleport. pretty worthless lol.

30
Kim Kaphwan / Re: The Pros and Cons of Kim: Strategy & Matchup Thread
« on: August 04, 2012, 02:23:55 AM »
i feel like against good zoners, you need to make them respect the EX air hangetsuzan.

Against someone you know who is good at anti airing, you need to just DO it, so you can show that you're not afraid to do it as a read.

then you can jump more freely against them (with meter of course).

but man i think Ash is even worse of a matchup, since you might be able to EX ground hangetsuzan against saiki's fireball startup (the fb startup is ASS slow).

but if you have meter you can do his flying super against it if you space it correctly.

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