I don't think SG having 8 characters was primarily a budget constraint. I think it was a time constraint because all of the character animations are hand drawn instead of taking the easy way and doing 3d models and tracing over them.
Easy way? I thought each character took solid 16 month to complete. I wouldnt say that, an "easy way". By the way I cant wait end of Evo, hopefully it would lead an announcement. I'm really want to see their next legit game. So many possibilities.
He said INSTEAD of taking the easy way.
And why does everyone expect a new game announcement from someone after EVO?
I still stand by what I say. But I wasnt clear. He said skullgirls didnt take the "easy way" and doing 3D models and tracing over. However KOF did take that way and it is not easy way. Each character took solid 16 months to be complete. So assuming that as an easy way comes to me absurd.
Why after evo? I think its the perfect time or maybe close to the TGS or at the TGS any announcement might interfere with the growing of Climax. I dont know it feels like to be the perfect time.
First things first, just because something takes longer, doesn't automatically make it harder. Now I'm not a graphic designer, and from the sounds of it, neither are you, and I doubt Killey is so I don't think ANYONE should comment on whether any way is "easy" or not.
And secondly, I doubt SNKP really cares about EVo, so why people assume that they would magically make an announcement around it astounds me. If we get ANY sort of announcement, it'd be at TGS, and even then I really wish people would shut up hoping for new shit all the time. I swear, people care more about the hype of new shit than actually playing the game.