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The King of Fighters XII/Terry Bogard: Difference between revisions
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Created page with "right|frame =Throws= '''Bust Through''' - f/b + AC * Hard knockdown =Normals= '''Standing''' * A, B, C, D and CD are cancelable * A chains to A..." |
m Jotamide moved page Terry Bogard (XII) to The King of Fighters XII/Terry Bogard |
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* cr.Bx2, st.B xx qcb, db, f + C | * cr.Bx2, st.B xx qcb, db, f + C | ||
* cr.Bx3, st.B xx f+A | * cr.Bx3, st.B xx f+A | ||
{{Navbox XII}} | |||
[[Category:The King of Fighters XII]] | |||
[[Category:Terry Bogard]] |
Latest revision as of 16:29, 25 April 2020
Throws
Bust Through - f/b + AC
- Hard knockdown
Normals
Standing
- A, B, C, D and CD are cancelable
- A chains to A and command normals
- B chains to command normals
- C both hits can be canceled, chains to command normals and first hit has long stun on counterhit
- D has long counterhit stun and chains to command normals
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A and C are cancelable
- A chains to A and command normals
- B chains to A and B
- C chains to command normals and has long counterhit stun
- D is a hard knockdown on counterhit
Jumping/hopping
- CD creates juggle state and is a hard knockdown
Command Normals
Rising Upper - df + C
- Long stun on counterhit
Back Knuckle - f + A
- Long stun on counterhit
Special Moves
Power Wave - qcf + A/C
Burn Knuckle - qcb + A/C
- Hard knockdown on counterhit
Crack Shoot - qcb + B/D
- Overhead
Rising Tackle - d~f + A/C
- Hard knockdown on counterhit
Super Special Moves
Power Geyser - qcb, db, f + A/C
- Hard knockdown on counterhit
Combos
Basic
- cr.Bx2, st.B xx qcb, db, f + C
- cr.Bx3, st.B xx f+A