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The King of Fighters XII/Shen Woo
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Throws
Kokakugeki - f/b + AC
- Hard knockdown
Normals
Standing
- A, C, D and CD are cancelable
- A chains to A and command normals, links to B
- C and D have long counterhit stun and chain to command normals
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, C and D are cancelable
- A chains to A and command normals
- B chains to B
- C chains to command normals and has long counterhit stun
- D chains to command normals
Jumping/hopping
- CD creates juggle state and is a hard knockdown
Command Normals
Fusenkyaku - f + B
- Long stun on counterhit
Special Moves
Gekiken - qcf + A/C
- C version can be charged
- Fully charged C crumples opponent
- Feint Gekiken by pressing B/D during Gekiken charge
- Follow up with Gekiken~Tenrenken (qcf + B/D)
Gekiken~Tenrenken - During Gekiken hit, qcf + B/D
- Knocks down
Tenrenken - qcb + B/D
- Hard knockdown on counterhit
Fukkogeki - qcb + A
- Overhead
- Follow up with Kouryugeki (qcf + C) or Fukkogeki~Tenrenken (During Fukkogeki, qcf + B/D)
Kouryugeki - During Fukkogeki, qcf + C
- Knocks down
Fukkogeki~Tenrenken - During Fukkogeki, qcf + B/D
- Knocks down
Danken - qcb, f + C
- Command throw
- Follow up with Danken~Tenrenken (During Danken hit, qcf + B/D)
Danken~Tenrenken - During Danken hit, qcf + B/D
- Knocks down
Super Special Moves
Zetsu-Gekiken - qcfx2 + A/C
- Hard knockdown
Tenrenken~Zetsu-Gekiken - During Terenken hit, qcf x A/C
- Knocks down
Bakushin - C A B C
Combos
Basic
- D xx f+B xx qcf,f+C
- cr.B, cr.A xx qcfx2+C