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The King of Fighters XII/Goro Daimon: Difference between revisions

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Latest revision as of 16:17, 25 April 2020


Throws

Okuriashibarai - f/b + AC

  • Hard knockdown


Normals

Standing

  • A, B, C and CD are cancelable
  • A chains to A and B
  • C has long counterhit stun
  • D has long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks

Crouching

  • A, B and D are cancelable
  • B chains to A and B
  • C has long counterhit stun

Jumping/hopping

  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Daimon doesn't have any Command Normals


Special Moves

Tenchigaeshi - qcb, f + A/C

  • Command throw
  • Hard knockdown


Jiraishin - dp + A/C

  • Full-screen ground pound
  • C version is a feint


Kumotsukaminage - hcf + B

  • Command throw
  • Catches opponents in air
  • Hard knockdown


Kirikabugaeshi - hcf + D

  • Command throw
  • Hard knockdown
  • Beginning frames have guardpoint


Chouukemi - qcb + B/D

  • Roll similar to AB roll
  • Does not pass through opponents


Super Special Moves

Jigoku Gokurakuotoshi - hcbx2 + A/C

  • Super command throw


Combos

Basic

  • cr.B, st.Ax2, st.B xx hcbx2+A/C
The King of Fighters XII
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Andy BogardAsh CrimsonAthena AsamiyaBenimaru NikaidoChin GentsaiClark StillDuo LonElisabeth BranctorcheGoro DaimonIori YagamiJoe HigashiKim KaphwanKyo KusanagiLeona HeidernMatureRaidenRalf JonesRobert GarciaRyo SakazakiShen WooSie KensouTerry Bogard