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The King of Fighters XII/Sie Kensou: Difference between revisions
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m Removed protection from "Sie Kensou (XII)" |
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Revision as of 16:28, 25 April 2020
Throws
Ryuuhousui - f/b + AC
- Not a hard knockdown
Normals
Standing
- A, C, D and CD are cancelable
- A chains to A
- B chains C
- C and D have long counterhit stun
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, B, C and D are cancelable
- A chains to A
- B chains to A and B
- C and D have long counterhit stun
Jumping/hopping
- CD creates juggle state and is a hard knockdown
Command Normals
Kensou has no command normals
Special Moves
Ryutouda - qcb + A
- Chains to Rintesshoh (qcb + C)
Rintesshoh - qcb + C
- Chains to Sikkuuzanryuukyaku (qcb + B/D)
Sikkuuzanryuukyaku - qcb + B/D
- Knocks down
Ryuubokko - dp + A/C, mash A/C
- Number of hits determined by how long the player mashes
- If mashed too long, Kensou is vulnerable for a period as he recovers
Ryuugakusai - dp + B/D
- Knocks down
Super Special Moves
Shinryuu Choukyuudan - hcb + A/C
- Hard knockdown
Combos
Basic
- cr.B xx qcb+A xx qcb+C xx qcb+B
- cr.B xx qcb+A xx qcb+C xx dp+D