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The King of Fighters XII/Ash Crimson: Difference between revisions
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m Removed protection from "Ash Crimson (XII)" |
m Jotamide moved page Ash Crimson (XII) to The King of Fighters XII/Ash Crimson |
(No difference)
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Latest revision as of 16:10, 25 April 2020
Throws
Recompenses - f/b + AC
- Hard knockdown
Normals
Standing
- A, B, C, D and CD are cancelable
- A chains to A and command normals and links to B
- B chains to standing A/B
- C and D chain to command normals and have long counterhit stun
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, B and D are cancelable
- A chains to A and command normals and links to B
- B chains to A or B
- C chains to command normals and has long counterhit stun
- D chains to command normals
Jumping/hopping
- A, B, C and D are overheads
- CD creates juggle state and is a hard knockdown
Command Normals
Floreal - b + B/D
- Long counterhit stun
- B version moves forward; D version moves away
Special Moves
Ventose - b~f + A/C
- Basic projectile
Nivose - d~u + B/D
- Hard knockdown
Genie - qcb + A/B/C/D
- A button creates flames closest; D button is farthest
Super Special Moves
Sans-Culotte - ABCD
- Knocks down
Thermidor - qcfx2 + A/C
- Knocks down and juggle state
Pluviose - qcfx2 + B/D
- Knocks down
Combos
Basic
- cr. BX2, cr.A xx d~u+K
- cr. BX2, cr.A xx qcfx2+K