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The King of Fighters XI

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Revision as of 15:05, 18 April 2011 by Gravelneed (talk | contribs)
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Game Versions

  • Arcade (Atomiswave)
  • Playstation 2

Game Mechanics

Controls

The buttons are laid out differently from previous incarnations of the KOF series. While the familiar Neo Geo KOF names and functionality have been kept, the basic buttons have been rearranged, and a fifth has been added:

(A) (C) (E)
(B) (D)

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

E = Blow-Off Attack

Start = Taunt

Special Commands

Move Command
Tag/Shift AC (first character)
BD (second character)
Quick Shift During certain attacks, AC or BD
Saving Shift AC or BD when hit
Guard Cancel Shift AC or BD when blocking
Emergency Evade/Rolling AB
Guard Cancel Emergency Evade f or b+AB when blocking
Guard Cancel Blow-Off E when blocking
Fall Breaker/Recovery AB or f+AB before hitting the ground
Throw Escape f or b+C or D
Attack Cancel Forward Roll AB during normal or command attacks

The Characters

Hero Team

Rival Team

Fatal Fury Team

Ikari Warriors Team

Agent Team

NESTS Team

Anti-Kyokugenryu Team

Kyo & Iori Team

Art of Fighting/Kyokugenryu Team

Mark of the Wolves Team

Psycho Soldier Team

EX Characters (Sub-Bosses)

Boss Characters (Playable on PS2 Only)

PS2 Exclusives

PS2 Arranged Mode