Movelist
(*) = Brake
REV Blows
Flame Upper - (S.P.G. active) 
Electronic Heel Drop - (S.P.G. active, in air) 
Special Moves
Preecha's Combination -
+
/
- ┗Follow Up -
+
/
(Can be done up to 4 times)
Screw Leg -
+
/
(*)
Sine-Cosine -
+
/
(*)
- ┗Tangent -
+
/ 
Hyperbolic Kick -
+
/
Circular Step -
+
/
- ┗Low Angle Kick -
+ 
- ┗Parabola Knee -
+ 
- ┗Arc Elbow -
+
/ 
Ignition / Redline Gears
Screw Archimedes Spiral - 
+
/
P = mc2 - 
+
/
Hidden Gear
Preecha's Last Theorem - 
+ [REV Button]
Gameplay Overview
Normals
Far Standing Normals
Far A
A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
30 |
Mid |
Special |
5 |
- |
- |
0 |
-2 |
- |
3% |
-
|
Description.
|
Far B
B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
Mid |
Super |
5 |
- |
- |
+3 |
-1 |
No |
4% |
-
|
A quick poke with good range
- leads into her lk>hk target combo.
|
Far C
C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
60 |
Mid |
Special |
8 |
- |
- |
+1 |
-3 |
- |
6% |
-
|
Description.
|
Far D
D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
90 |
Mid |
Super |
9 |
- |
- |
+2 |
-5 |
- |
9% |
-
|
Long range kick with a small amount of forward movement
|
Close Standing Normals
Close A
cl.A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
30 |
Mid |
Special |
4 |
- |
- |
+3 |
+2 |
- |
3% |
-
|
Description.
|
Close B
cl.B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
Mid |
Special |
6 |
- |
- |
+7 |
+3 |
- |
4% |
-
|
Description.
|
Close C
cl.C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
50 |
Mid |
Special |
6 |
- |
- |
+4 |
-1 |
- |
5% |
-
|
Description.
|
Close D
cl.D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
80 |
Mid |
Special |
8 |
- |
- |
+4 |
+3 |
- |
8% |
-
|
Description.
|
Crouch Normals
Crouch A
cr.A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
25 |
Mid |
Special |
4 |
- |
- |
+1 |
-1 |
- |
2% |
-
|
Description.
|
Crouch B
cr.B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
30 |
Low |
Super |
5 |
- |
- |
0 |
-2 |
- |
3% |
-
|
Description.
|
Crouch C
cr.C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
70 |
Mid |
Special |
7 |
- |
- |
+3 |
-1 |
- |
7% |
-
|
Description.
|
Crouch D
cr.D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
90 |
Low |
- |
8 |
- |
- |
+59 |
-11 |
- |
9% |
-
|
Description.
|
Jump Normals
Jump A
j.A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
High |
- |
4 |
- |
- |
- |
- |
- |
4% |
-
|
Description.
|
Jump B
j.B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
- |
- |
6 |
- |
- |
- |
- |
- |
4% |
-
|
Description.
|
Jump C
j.C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
80 |
- |
- |
8 |
- |
- |
- |
- |
- |
8% |
-
|
Description.
|
Jump D
j.D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
70 |
- |
- |
10 |
- |
- |
- |
- |
- |
7% |
-
|
Description.
|
Throws
Forward Throw
LP+LK
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Back Throw
6LPLK
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Command Combos
Command Combo 1
LK>HK
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Command Combo 2
-
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Special Moves
Sine-Cosine
623LK/HK
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
Break |
- |
- |
- |
- |
- |
- |
% |
-
|
Preecha's anti air special and combo tool.
- HK/REV versions can be cancelled using brake.
|
Tangent
6LK/HK after Sine-Cosine
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Followup to Sine-Cosine, sends the opponent back to the ground .
|
Circular Step
214LP/HP
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Preecha steps back, can be followed up with a variety of moves.
|
Parabola Knee
4HK after Circular Step
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
100 |
Mid |
- |
18 |
- |
- |
|
-7 |
- |
10% |
-
|
After Circular Step, Preecha jumps forward with a strong knee strike.
|
Arc Elbow
4LP/HP after Circular Step
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
70 |
High |
- |
21 |
- |
- |
+4 |
-2 |
- |
% |
-
|
Overhead elbow strike out of Circular Step
|
Low Angle Kick
4LK after Circular Step
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Low kick out of Circular Step, goes into knee strikes on hit
|
REV Blows
Ignition Gears
Redline Gears
Hidden Gear