Movelist
(*) = Brake
REV Blows
Flame Upper - (S.P.G. active) 
Electronic Heel Drop - (S.P.G. active, in air) 
Special Moves
Preecha's Combination -
+
/
- ┗Follow Up -
+
/
(Can be done up to 4 times)
Screw Leg -
+
/
(*)
Sine-Cosine -
+
/
(*)
- ┗Tangent -
+
/ 
Hyperbolic Kick -
+
/
Circular Step -
+
/
- ┗Low Angle Kick -
+ 
- ┗Parabola Knee -
+ 
- ┗Arc Elbow -
+
/ 
Ignition / Redline Gears
Screw Archimedes Spiral - 
+
/
P = mc2 - 
+
/
Hidden Gear
Preecha's Last Theorem - 
+ [REV Button]
Gameplay Overview
A scientist investigating the wonders and miracles of a fascinating principle known as ki (spirit energy).
She also happens to be the star pupil of Joe Higashi, the acclaimed Muay Thai champ himself! While her martial arts talent can’t be denied, that’s not to say she’s only in it to win it either; indeed, Preecha fights for academic purposes, not accolades. She hates the pain, but sure is willing to endure it—as long as it furthers her research into unique and perplexing fight styles. |
Pros |
Cons |
|
|
Normals
Far Standing Normals
Far A
A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
30 |
Mid |
Special |
5 |
- |
- |
0 |
-2 |
- |
3% |
-
|
Description.
|
Far B
B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
Mid |
Super |
5 |
- |
- |
+3 |
-1 |
No |
4% |
-
|
A quick poke with good range
- leads into her B>D command combo.
|
Far C
C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
60 |
Mid |
Special |
8 |
- |
- |
+1 |
-3 |
- |
6% |
-
|
Description.
|
Far D
D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
90 |
Mid |
Super |
9 |
- |
- |
+2 |
-5 |
- |
9% |
-
|
Long range kick with a small amount of forward movement
|
Close Standing Normals
Close A
cl.A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
30 |
Mid |
Special |
4 |
- |
- |
+3 |
+2 |
- |
3% |
-
|
Description.
|
Close B
cl.B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
Mid |
Special |
6 |
- |
- |
+7 |
+3 |
- |
4% |
-
|
Description.
|
Close C
cl.C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
50 |
Mid |
Special |
6 |
- |
- |
+4 |
-1 |
- |
5% |
-
|
Description.
|
Close D
cl.D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
80 |
Mid |
Special |
8 |
- |
- |
+4 |
+3 |
- |
8% |
-
|
Description.
|
Crouch Normals
Crouch A
cr.A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
25 |
Mid |
Special |
4 |
- |
- |
+1 |
-1 |
- |
2% |
-
|
Description.
|
Crouch B
cr.B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
30 |
Low |
Super |
5 |
- |
- |
0 |
-2 |
- |
3% |
-
|
Description.
|
Crouch C
cr.C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
70 |
Mid |
Special |
7 |
- |
- |
+3 |
-1 |
- |
7% |
-
|
Description.
|
Crouch D
cr.D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
90 |
Low |
- |
8 |
- |
- |
+59 |
-11 |
- |
9% |
-
|
Description.
|
Jump Normals
Jump A
j.A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
High |
- |
4 |
- |
- |
- |
- |
- |
4% |
-
|
Description.
|
Jump B
j.B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
40 |
- |
- |
6 |
- |
- |
- |
- |
- |
4% |
-
|
Description.
|
Jump C
j.C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
80 |
- |
- |
8 |
- |
- |
- |
- |
- |
8% |
-
|
Description.
|
Jump D
j.D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
70 |
- |
- |
10 |
- |
- |
- |
- |
- |
7% |
-
|
Description.
|
Throws
Forward Throw
AB
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Back Throw
6AB
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Command Combos
Command Combo 1
B>D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Command Combo 2
A>B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Description.
|
Special Moves
Sine-Cosine
623B/D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
Break |
- |
- |
- |
- |
- |
- |
% |
-
|
Preecha's anti air special and combo tool.
- D/REV versions can be cancelled using brake.
|
Tangent
6B/D after Sine-Cosine
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
Follow up to Sine-Cosine, sends the opponent back to the ground .
|
Circular Step
214A/C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Preecha steps back, can be followed up with a variety of moves.
|
Parabola Knee
4D after Circular Step
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
100 |
Mid |
- |
18 |
- |
- |
|
-7 |
- |
10% |
-
|
After Circular Step, Preecha jumps forward with a strong knee strike.
|
Arc Elbow
4A/C after Circular Step
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
70 |
High |
- |
21 |
- |
- |
+4 |
-2 |
- |
% |
-
|
Overhead elbow strike out of Circular Step
|
Low Angle Kick
4B after Circular Step
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Low kick out of Circular Step, goes into knee strikes on hit
|
Screw Leg
236B/D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Preecha kicks a tornado forward in an arc
|
Hyperbolic Kick
214B/D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Preecha jumps forward with a kick that covers a lot of ground
- Can be used to jump over grounded projectiles
- HK version can crossup
|
Preecha's Combination
236A/C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
Rekka style move that hits up to five times
|
REV Blows
Flame Upper
CD
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
x |
- |
- |
- |
- |
- |
x |
% |
-
|
quick description.
|
Electronic Heel Drop
j.CD
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
High |
- |
- |
- |
- |
- |
- |
- |
% |
-
|
quick description.
|
Ignition Gears
Screw Archimedes Spiral
236236A
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
x |
- |
- |
- |
- |
- |
- |
% |
-
|
quick description.
|
P = Mc²
236236B
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
x |
- |
- |
- |
- |
- |
- |
% |
-
|
quick description.
|
Redline Gears
Screw Archimedes Spiral
236236C
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
x |
- |
- |
- |
- |
- |
- |
% |
-
|
quick description.
|
P = Mc²
236236D
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
x |
- |
- |
- |
- |
- |
- |
% |
-
|
quick description.
|
Hidden Gear
Preecha's Last Theorem
236236REV
|
Damage |
Guard |
Cancel |
Startup |
Active |
Recovery |
Hit Adv. |
Block Adv. |
Invulnerability |
Rev Damage |
Guard Damage
|
- |
Mid |
x |
- |
- |
- |
- |
- |
- |
% |
-
|
quick description.
- Can only be executed with S.P.G active and two bars.
|