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'''NOTE''': Values given here were provided by TenChiKaiByaku and are strictly provisional. Accurate calculations to come later.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Spirit Data
|+ Spirit Data
|-
|-
! Spirit !! Weapon Gauge !! WG (Rage) !! WG (Rage Explosion) !! WG Recovery Rate !! WG Max Bonus !! Damage Taken !! Defensive Rage Build !! Rage Max Bonus !! Rage Duration
! Spirit !! Weapon Gauge Size !! WG Size (Rage) !! WG Size (Rage Explosion) !! WG Recovery Rate !! Rage Damage Bonus !! Damage Taken !! Defensive Rage Build !! Rage Max Bonus !! Rage Duration
|-
|-
| I (怒) || 100% || 180% || - || 80% || 110% || 98% || 73% || 120% || 70%
| I (怒) || 100% || 180% || - || 80% || 110% || 98% || 73% || 120% || 70%
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*You may store up to 184 pixels of Rage before it maxes out.
*You may store up to 184 pixels of Rage before it maxes out.
*An attack which deals zero damage will round up to add one pixel of Rage on hit.
*An attack which deals zero damage will round up to add one pixel of Rage on hit.
*Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using the C-button so you can build the most Rage on block.
*Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using C so you can build the most Rage on block.
*Throws, command throws and movement specials do not build any meter whatsoever.
*Throws, command throws and movement specials do not build any meter whatsoever.
*Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as [[Samurai Shodown VI/Yunfei|Yunfei]]'s jAC which is a heavy special.
*Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as [[Samurai Shodown VI/Yunfei|Yunfei]]'s jAC which is a heavy special.

Latest revision as of 22:54, 28 January 2023

NOTE: Values given here were provided by TenChiKaiByaku and are strictly provisional. Accurate calculations to come later.

Spirit Data
Spirit Weapon Gauge Size WG Size (Rage) WG Size (Rage Explosion) WG Recovery Rate Rage Damage Bonus Damage Taken Defensive Rage Build Rage Max Bonus Rage Duration
I (怒) 100% 180% - 80% 110% 98% 73% 120% 70%
II (真) 110% 130% - 100% 120% 99% 97% 90% 95%
III (斬) 100% 120% - 100% 115% 99% 79% 110% 80%
IV (天) 95% 110% 120% 110% 120% 98% 100% 85% 100%
V (零) 100% 120% 150% 90% 130% 100% 94% 100% 60%
VI (剣) 95% 100% - 120% 115% 100% - 100% -
0 (魔) 100% 110% - 120% 120% 98% 87% 100% -
VII (獣) 100% 120% - 100% 110% 103% 64% 135% 100%
VIII (祭) 100% 110% 120% 100% 115% 100% 86% 100% 100%
Offensive Rage Build Data
Attack Type Hit Block Whiff
Normal (A, D) 100% + 1 1 0
Normal (B) 100% + 1 2 0
Normal (C) 100% + 1 3 0
Special (Light) 100% + 1 1 3
Special (Medium) 100% + 1 2 3
Special (Heavy) 100% + 1 3 3
Secret Move 100% + 1 1 5
Hyper Guard - - -40
Weapon Flipping Technique -184 -184 -184

Notes

  • Every character has 200 pixels of health.
  • You may store up to 184 pixels of Rage before it maxes out.
  • An attack which deals zero damage will round up to add one pixel of Rage on hit.
  • Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using C so you can build the most Rage on block.
  • Throws, command throws and movement specials do not build any meter whatsoever.
  • Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as Yunfei's jAC which is a heavy special.
Character Data
Character Damage Taken Rage Retention Rage Duration Hyper Slash Arrange Voice
Iroha 110% 180 9 seconds 66 No
Andrew 102% 135 11 seconds 80 No
Yoshitora 102% 135 11 seconds 77 No
Haohmaru 100% 150 10 seconds 89 Yes
Sugoroku 101% 300 6 seconds 82 No
Ocha-Maro 100% 113 13 seconds 89 No
Cham Cham 110% 225 6 seconds 73 No
Gen-An 109% 180 14 seconds 89 Yes
Sieger 99% 105 14 seconds 94 Yes
Wan-Fu 100% 225 6 seconds 96 Yes
Earthquake 100% 195 7 seconds 80 Yes
Nicotine 117% 60 10 seconds 87 Yes
Nakoruru (Murasaki) 109% 113 7 seconds 70 Yes
Hanzo 108% 66 16 seconds 84 Yes
Genjuro 100% 210 8 seconds 94 Yes
Ukyo 113% 68 16 seconds 75 Yes
Galford 106% 180 10 seconds 84 Yes
Kyoshiro 101% 195 10 seconds 73 Yes
Mina 120% 135 8 seconds 66 No
Yunfei 107% 60 25 seconds 75 No
Kusaregedo 95% 113 9 seconds 91 No
Jubei 101% 98 15 seconds 84 Yes
Charlotte 100% 195 12 seconds 77 Yes
Tam Tam 105% 180 12 seconds 75 Yes
Rimururu 110% 210 7 seconds 68 Yes
Basara 118% 150 16 seconds 82 Yes
Shizumaru 110% 128 8 seconds 80 Yes
Gaira 97% 225 9 seconds 84 No
Kazuki 108% 225 6 seconds 80 Yes
Sogetsu 105% 98 9 seconds 77 Yes
Rera 115% 98 10 seconds 73 No
Sankuro 101% 195 8 seconds 80 No
Yumeji 115% 90 15 seconds 70 No
Rasetsumaru 104% 195 8 seconds 82 No
Enja 97% 600 8 seconds 91 Yes
Suija 108% 75 18 seconds 82 Yes
Amakusa 111% 210 6 seconds 66 Yes
Amakusa (Short) 111% 210 6 seconds 80 Yes
Mizuki 105% 150 10 seconds 91 Yes
Zankuro 98% 113 8 seconds 98 No
Gaoh 105% 98 9 seconds 87 No
Makai Gaoh 100% 180 12 seconds 89 (51+51) No
Rasetsu Galford 108% 180 10 seconds 84 Yes
Poppy 111% 210 10 seconds - No
Shikuru Mamahaha 112% 128 14 seconds - No
Pak Pak 108% 300 7 seconds - No
Chample 110% 240 9 seconds - No
Kim Ung Che 100% 225 9 seconds 84 No
Kuroko 105% 78 15 seconds 89 No
Samurai Shodown VI
General

ControlsFAQItemsMechanicsSpiritsTables

Characters

AmakusaAndrewBasaraCham ChamCharlotteEarthquakeEnjaGairaGalfordGaohGen-AnGenjuroHanzoHaohmaruIrohaJubeiKazukiKusaregedoKyoshiroMinaMizuki(Murasaki) NakoruruNicotineOcha-MaroRasetsumaruReraRimururuSankuroShizumaruSiegerSogetsuSugorokuSuijaTam TamUkyoWan-FuYoshitoraYumejiYunfeiZankuroMakai Gaoh

Console Only

ChampleKim Ung CheKurokoPak PakPoppyRasetsu GalfordShikuru Mamahaha