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Art of Fighting 2/Robert Garcia/Data: Difference between revisions
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Shell for Rob's data page |
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(5 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
| images = AOF2 Robert 5LP.png | | images = AOF2 Robert 5LP.png | ||
| hitboxes = AOF2 Robert 5LP_Hitbox.png | | hitboxes = AOF2 Robert 5LP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = +7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 33: | Line 33: | ||
| images = AOF2 Robert 5LK.png | | images = AOF2 Robert 5LK.png | ||
| hitboxes = AOF2 Robert 5LK_Hitbox.png | | hitboxes = AOF2 Robert 5LK_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 9 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 53: | Line 53: | ||
| images = AOF2 Robert clHP.png | | images = AOF2 Robert clHP.png | ||
| hitboxes = AOF2 Robert clHP_Hitbox.png | | hitboxes = AOF2 Robert clHP_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 4 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = +8 | ||
| blockadv = | | blockadv = +4 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 73: | Line 73: | ||
| images = AOF2 Robert fHP.png | | images = AOF2 Robert fHP.png | ||
| hitboxes = AOF2 Robert fHP_Hitbox.png | | hitboxes = AOF2 Robert fHP_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 17 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 93: | Line 93: | ||
| images = AOF2 Robert clHK.png | | images = AOF2 Robert clHK.png | ||
| hitboxes = AOF2 Robert clHK_Hitbox.png | | hitboxes = AOF2 Robert clHK_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 7 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = -20 | ||
| blockadv = | | blockadv = -24 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 113: | Line 113: | ||
| images = AOF2 Robert fHK.png | | images = AOF2 Robert fHK.png | ||
| hitboxes = AOF2 Robert fHK_Hitbox.png | | hitboxes = AOF2 Robert fHK_Hitbox.png | ||
| damage = | | damage = 22 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 6 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 21 | ||
| hitadv = | | hitadv = -6 | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 135: | Line 135: | ||
| images = AOF2 Robert 2LP.png | | images = AOF2 Robert 2LP.png | ||
| hitboxes = AOF2 Robert 2LP_Hitbox.png | | hitboxes = AOF2 Robert 2LP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = +7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 155: | Line 155: | ||
| images = AOF2 Robert 2LK.png | | images = AOF2 Robert 2LK.png | ||
| hitboxes = AOF2 Robert 2LK_Hitbox.png | | hitboxes = AOF2 Robert 2LK_Hitbox.png | ||
| damage = | | damage = 8 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 5 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 178: | Line 178: | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = -13 | ||
| blockadv = | | blockadv = -17 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 195: | Line 195: | ||
| images = AOF2 Robert 2HK.png | | images = AOF2 Robert 2HK.png | ||
| hitboxes = AOF2 Robert 2HK_Hitbox.png | | hitboxes = AOF2 Robert 2HK_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 25 | ||
| hitadv = | | hitadv = +35 (KD) | ||
| blockadv = | | blockadv = -14 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 217: | Line 217: | ||
| images = AOF2 Robert jLP.png | | images = AOF2 Robert jLP.png | ||
| hitboxes = AOF2 Robert jLP_Hitbox.png | | hitboxes = AOF2 Robert jLP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 14 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
} | }} | ||
====j.LK==== | ====j.LK==== | ||
Line 237: | Line 237: | ||
| images = AOF2 Robert jLK.png | | images = AOF2 Robert jLK.png | ||
| hitboxes = AOF2 Robert jLK_Hitbox.png | | hitboxes = AOF2 Robert jLK_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 5 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 257: | Line 257: | ||
| images = AOF2 Robert jHP.png | | images = AOF2 Robert jHP.png | ||
| hitboxes = AOF2 Robert jHP_Hitbox.png | | hitboxes = AOF2 Robert jHP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 277: | Line 277: | ||
| images = AOF2 Robert jHK.png | | images = AOF2 Robert jHK.png | ||
| hitboxes = AOF2 Robert jHK_Hitbox.png | | hitboxes = AOF2 Robert jHK_Hitbox.png | ||
| damage = | | damage = 19 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 6 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 299: | Line 299: | ||
| images = AOF2 Robert 2HP.png | | images = AOF2 Robert 2HP.png | ||
| hitboxes = AOF2 Robert 2HP_Hitbox.png | | hitboxes = AOF2 Robert 2HP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 4 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = +89 (KD) | ||
| blockadv = | | blockadv = -9 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 319: | Line 319: | ||
| images = AOF2 Robert LowAttack.png | | images = AOF2 Robert LowAttack.png | ||
| hitboxes = AOF2 Robert LowAttack_Hitbox.png | | hitboxes = AOF2 Robert LowAttack_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 7 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 24 | ||
| hitadv = | | hitadv = +36 (KD) | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 339: | Line 339: | ||
| images = AOF2 Robert Throw.png | | images = AOF2 Robert Throw.png | ||
| hitboxes = AOF2 Robert Throw_Hitbox.png | | hitboxes = AOF2 Robert Throw_Hitbox.png | ||
| damage = | | damage = 30 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Throw | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = +64 (KD) | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 362: | Line 362: | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = N/A | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 1 | ||
| active = | | active = 0 | ||
| recovery = | | recovery = 49 | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 378: | Line 378: | ||
{{MoveData-AOF2 | character = Robert Garcia | moveId = robert_66b | {{MoveData-AOF2 | character = Robert Garcia | moveId = robert_66b | ||
| name = Slide Tackle | | name = Slide Tackle | ||
| input = | | input = 66B or Slide Tackle > 214B | ||
| images = AOF2 Robert 66B.png | | images = AOF2 Robert 66B.png | ||
| hitboxes = AOF2 Robert 66B_Hitbox.png | | hitboxes = AOF2 Robert 66B_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 3 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 9 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 401: | Line 401: | ||
| images = AOF2 Robert 236A.png | | images = AOF2 Robert 236A.png | ||
| hitboxes = AOF2 Robert 236A_Hitbox.png | | hitboxes = AOF2 Robert 236A_Hitbox.png | ||
| damage = | | damage = 29 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 29 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 35 | ||
| hitadv = | | hitadv = -9 | ||
| blockadv = | | blockadv = -13 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 421: | Line 421: | ||
| images = AOF2 Robert 623A.png | | images = AOF2 Robert 623A.png | ||
| hitboxes = AOF2 Robert 623A_Hitbox.png | | hitboxes = AOF2 Robert 623A_Hitbox.png | ||
| damage = | | damage = 13,13 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 5 | ||
| active = | | active = 14 | ||
| recovery = | | recovery = 40 | ||
| hitadv = | | hitadv = +52 (KD) | ||
| blockadv = | | blockadv = -46 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 441: | Line 441: | ||
| images = AOF2 Robert 214A.png | | images = AOF2 Robert 214A.png | ||
| hitboxes = AOF2 Robert 214A_Hitbox.png | | hitboxes = AOF2 Robert 214A_Hitbox.png | ||
| damage = | | damage = 10,10,10,10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4(6)6(19)4(5)11 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = -5 | ||
| blockadv = | | blockadv = -11 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 461: | Line 461: | ||
| images = AOF2 Robert 16B.png | | images = AOF2 Robert 16B.png | ||
| hitboxes = AOF2 Robert 16B_Hitbox.png | | hitboxes = AOF2 Robert 16B_Hitbox.png | ||
| damage = | | damage = 14,14 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 19 | ||
| active = | | active = 21 | ||
| recovery = | | recovery = 60 hit/block, 30 whiff | ||
| hitadv = | | hitadv = +49 (KD) | ||
| blockadv = | | blockadv = -49 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 481: | Line 481: | ||
| images = AOF2 Robert j214B.png | | images = AOF2 Robert j214B.png | ||
| hitboxes = AOF2 Robert j214B_Hitbox.png | | hitboxes = AOF2 Robert j214B_Hitbox.png | ||
| damage = | | damage = 29 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 17 | ||
| active = | | active = until landing | ||
| recovery = | | recovery = variable hit/block, 11 whiff | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 501: | Line 501: | ||
| images = AOF2 Robert 646B.png | | images = AOF2 Robert 646B.png | ||
| hitboxes = AOF2 Robert 646B_Hitbox.png | | hitboxes = AOF2 Robert 646B_Hitbox.png | ||
| damage = | | damage = 32 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 1 | ||
| active = | | active = 77 | ||
| recovery = | | recovery = 80 hit/block, 0 whiff | ||
| hitadv = | | hitadv = +38 (KD) | ||
| blockadv = | | blockadv = -52 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 523: | Line 523: | ||
| images = AOF2 Robert 641236A.png | | images = AOF2 Robert 641236A.png | ||
| hitboxes = AOF2 Robert 641236A_Hitbox.png | | hitboxes = AOF2 Robert 641236A_Hitbox.png | ||
| damage = | | damage = 54 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 48 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 45 | ||
| hitadv = | | hitadv = +77 (KD) | ||
| blockadv = | | blockadv = -21 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 543: | Line 543: | ||
| images = AOF2 Robert 2363214C.png | | images = AOF2 Robert 2363214C.png | ||
| hitboxes = AOF2 Robert 2363214C_Hitbox.png | | hitboxes = AOF2 Robert 2363214C_Hitbox.png | ||
| damage = | | damage = 80 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Unblockable | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 49 | ||
| active = | | active = 31 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = +56 (KD) | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px |
Latest revision as of 17:38, 10 June 2024
Normals
Standing Normals
5LP
Robert Garcia robert_5lp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5A
5A Stand LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | Mid | No | 3 | 4 | 2 | +5 | +7 | - |
5LK
Robert Garcia robert_5lk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5B
5B Stand LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 5 | 8 | 9 | -2 | 0 | - |
cl.HP
Robert Garcia robert_clhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[A]
5[A] Close HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Mid | Yes | 4 | 9 | 7 | +8 | +4 | - |
f.HP
Robert Garcia robert_fhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[A]
5[A] Far HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Mid | Yes | 5 | 6 | 17 | -2 | -6 | - |
cl.HK
Robert Garcia robert_clhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[B]
5[B] Close HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 7 | 8 | 27 | -20 | -24 | - |
f.HK
Robert Garcia robert_fhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[B]
5[B] Far HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
22 | Mid | Yes | 6 | 8 | 21 | -6 | -10 | - |
Crouching Normals
2LP
Robert Garcia robert_2lp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2A
2A Crouch LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | Low | No | 3 | 4 | 2 | +5 | +7 | - |
2LK
Robert Garcia robert_2lk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2B
2B Crouch LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
8 | Low | No | 3 | 6 | 5 | -2 | 0 | - |
2HP
Robert Garcia robert_2hp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2[A]
2[A] Crouch HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | Yes | 5 | 12 | 11 | -13 | -17 | - |
2HK
Robert Garcia robert_2hk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2[B]
2[B] Crouch HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Low | Yes | 5 | 6 | 25 | +35 (KD) | -14 | - |
Jumping Normals
j.LP
Robert Garcia robert_jlp | ||||||||||
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j.A
j.A Jump LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | High | No | 3 | 14 | 7 on ground | N/A | N/A | - |
j.LK
Robert Garcia robert_jlk | ||||||||||
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j.B
j.B Jump LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | High | No | 5 | 13 | 7 on ground | N/A | N/A | - |
j.HP
Robert Garcia robert_jhp | ||||||||||
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j.[A]
j.[A] Jump HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | High | No | 3 | 12 | 7 on ground | N/A | N/A | - |
j.HK
Robert Garcia robert_jhk | ||||||||||
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j.HK
j.HK Jump HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
19 | High | No | 6 | 12 | 7 on ground | N/A | N/A | - |
System Mechanics
Uppercut
Robert Garcia robert_uppercut | ||||||||||
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AC
AC Uppercut | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 4 | 12 | 11 | +89 (KD) | -9 | - |
Low Attack
Robert Garcia robert_lowattack | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
BC
BC Low Attack | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Low | Yes | 7 | 8 | 24 | +36 (KD) | -10 | - |
Throw
Robert Garcia robert_throw | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6/4 C
6/4 C Throw | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
30 | Throw | No | 1 | 1 | 0 | +64 (KD) | N/A | - |
Taunt
Robert Garcia robert_taunt | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
D
D Taunt | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | N/A | No | 1 | 0 | 49 | N/A | N/A | - |
Specials
Slide Tackle
Robert Garcia robert_66b | ||||||||||
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66B or Slide Tackle > 214B
66B or Slide Tackle > 214B Slide Tackle | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Low | Yes | 3 | 8 | 9 | -2 | 0 | - |
Ryuu-Geki Ken
Robert Garcia robert_236a | ||||||||||
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236A
236A Ryuu-Geki Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
29 | Mid | No | 29 | Projectile | 35 | -9 | -13 | - |
Ryuuga
Robert Garcia robert_623a | ||||||||||
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623A
623A Ryuuga | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
13,13 | Mid | No | 5 | 14 | 40 | +52 (KD) | -46 | - |
Kyokugenryu Renbu Ken
Robert Garcia robert_214a | ||||||||||
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214A
214A Kyokugenryu Renbu Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10,10,10,10 | Mid | No | 3 | 4(6)6(19)4(5)11 | 11 | -5 | -11 | - |
Hien Shippu Kyaku
Robert Garcia robert_16b | ||||||||||
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16B
16B Hien Shippu Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
14,14 | Mid | No | 19 | 21 | 60 hit/block, 30 whiff | +49 (KD) | -49 | - |
Hien Ryuujin Kyaku
Robert Garcia robert_j214b | ||||||||||
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j.214B
j.214B Hien Ryuujin Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
29 | Mid | No | 17 | until landing | variable hit/block, 11 whiff | N/A | N/A | - |
Gen-Ei Kyaku
Robert Garcia robert_646b | ||||||||||
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646B
646B Gen-Ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
32 | Mid | No | 1 | 77 | 80 hit/block, 0 whiff | +38 (KD) | -52 | - |
Supers
Haoh Shoukou Ken
Robert Garcia robert_641236a | ||||||||||
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641236A
641236A Haoh Shoukou Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
54 | Mid | No | 48 | Projectile | 45 | +77 (KD) | -21 | - |
Ryuko Ranbu
Robert Garcia robert_2363214c | ||||||||||
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2363214C
2363214C Ryuko Ranbu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
80 | Unblockable | No | 49 | 31 | 0 | +56 (KD) | N/A | - |