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Art of Fighting 2/Robert Garcia/Data: Difference between revisions

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Bossobee (talk | contribs)
Bossobee (talk | contribs)
 
(3 intermediate revisions by the same user not shown)
Line 13: Line 13:
| images = AOF2 Robert 5LP.png
| images = AOF2 Robert 5LP.png
| hitboxes = AOF2 Robert 5LP_Hitbox.png
| hitboxes = AOF2 Robert 5LP_Hitbox.png
| damage =  
| damage = 6
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 3
| active =  
| active = 4
| recovery =  
| recovery = 2
| hitadv =  
| hitadv = +5
| blockadv =  
| blockadv = +7
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 33: Line 33:
| images = AOF2 Robert 5LK.png
| images = AOF2 Robert 5LK.png
| hitboxes = AOF2 Robert 5LK_Hitbox.png
| hitboxes = AOF2 Robert 5LK_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = Yes
| startup =  
| startup = 5
| active =  
| active = 8
| recovery =  
| recovery = 9
| hitadv =  
| hitadv = -2
| blockadv =  
| blockadv = 0
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 53: Line 53:
| images = AOF2 Robert clHP.png
| images = AOF2 Robert clHP.png
| hitboxes = AOF2 Robert clHP_Hitbox.png
| hitboxes = AOF2 Robert clHP_Hitbox.png
| damage =  
| damage = 16
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = Yes
| startup =  
| startup = 4
| active =  
| active = 9
| recovery =  
| recovery = 7
| hitadv =  
| hitadv = +8
| blockadv =  
| blockadv = +4
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 73: Line 73:
| images = AOF2 Robert fHP.png
| images = AOF2 Robert fHP.png
| hitboxes = AOF2 Robert fHP_Hitbox.png
| hitboxes = AOF2 Robert fHP_Hitbox.png
| damage =  
| damage = 16
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = Yes
| startup =  
| startup = 5
| active =  
| active = 6
| recovery =  
| recovery = 17
| hitadv =  
| hitadv = -2
| blockadv =  
| blockadv = -6
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 93: Line 93:
| images = AOF2 Robert clHK.png
| images = AOF2 Robert clHK.png
| hitboxes = AOF2 Robert clHK_Hitbox.png
| hitboxes = AOF2 Robert clHK_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = Yes
| startup =  
| startup = 7
| active =  
| active = 8
| recovery =  
| recovery = 27
| hitadv =  
| hitadv = -20
| blockadv =  
| blockadv = -24
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 113: Line 113:
| images = AOF2 Robert fHK.png
| images = AOF2 Robert fHK.png
| hitboxes = AOF2 Robert fHK_Hitbox.png
| hitboxes = AOF2 Robert fHK_Hitbox.png
| damage =  
| damage = 22
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = Yes
| startup =  
| startup = 6
| active =  
| active = 8
| recovery =  
| recovery = 21
| hitadv =  
| hitadv = -6
| blockadv =  
| blockadv = -10
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 135: Line 135:
| images = AOF2 Robert 2LP.png
| images = AOF2 Robert 2LP.png
| hitboxes = AOF2 Robert 2LP_Hitbox.png
| hitboxes = AOF2 Robert 2LP_Hitbox.png
| damage =  
| damage = 6
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Low
| cancel =  
| cancel = No
| startup =  
| startup = 3
| active =  
| active = 4
| recovery =  
| recovery = 2
| hitadv =  
| hitadv = +5
| blockadv =  
| blockadv = +7
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 155: Line 155:
| images = AOF2 Robert 2LK.png
| images = AOF2 Robert 2LK.png
| hitboxes = AOF2 Robert 2LK_Hitbox.png
| hitboxes = AOF2 Robert 2LK_Hitbox.png
| damage =  
| damage = 8
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Low
| cancel =  
| cancel = No
| startup =  
| startup = 3
| active =  
| active = 6
| recovery =  
| recovery = 5
| hitadv =  
| hitadv = -2
| blockadv =  
| blockadv = 0
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 178: Line 178:
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Low
| cancel =  
| cancel = Yes
| startup =  
| startup = 5
| active =  
| active = 12
| recovery =  
| recovery = 11
| hitadv =  
| hitadv = -13
| blockadv =  
| blockadv = -17
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 195: Line 195:
| images = AOF2 Robert 2HK.png
| images = AOF2 Robert 2HK.png
| hitboxes = AOF2 Robert 2HK_Hitbox.png
| hitboxes = AOF2 Robert 2HK_Hitbox.png
| damage =  
| damage = 16
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Low
| cancel =  
| cancel = Yes
| startup =  
| startup = 5
| active =  
| active = 6
| recovery =  
| recovery = 25
| hitadv =  
| hitadv = +35 (KD)
| blockadv =  
| blockadv = -14
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 217: Line 217:
| images = AOF2 Robert jLP.png
| images = AOF2 Robert jLP.png
| hitboxes = AOF2 Robert jLP_Hitbox.png
| hitboxes = AOF2 Robert jLP_Hitbox.png
| damage =  
| damage = 6
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = High
| cancel =  
| cancel = No
| startup =  
| startup = 3
| active =  
| active = 14
| recovery =  
| recovery = 7 on ground
| hitadv =  
| hitadv = N/A
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 237: Line 237:
| images = AOF2 Robert jLK.png
| images = AOF2 Robert jLK.png
| hitboxes = AOF2 Robert jLK_Hitbox.png
| hitboxes = AOF2 Robert jLK_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = High
| cancel =  
| cancel = No
| startup =  
| startup = 5
| active =  
| active = 13
| recovery =  
| recovery = 7 on ground
| hitadv =  
| hitadv = N/A
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 257: Line 257:
| images = AOF2 Robert jHP.png
| images = AOF2 Robert jHP.png
| hitboxes = AOF2 Robert jHP_Hitbox.png
| hitboxes = AOF2 Robert jHP_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = High
| cancel =  
| cancel = No
| startup =  
| startup = 3
| active =  
| active = 12
| recovery =  
| recovery = 7 on ground
| hitadv =  
| hitadv = N/A
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 277: Line 277:
| images = AOF2 Robert jHK.png
| images = AOF2 Robert jHK.png
| hitboxes = AOF2 Robert jHK_Hitbox.png
| hitboxes = AOF2 Robert jHK_Hitbox.png
| damage =  
| damage = 19
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = High
| cancel =  
| cancel = No
| startup =  
| startup = 6
| active =  
| active = 12
| recovery =  
| recovery = 7 on ground
| hitadv =  
| hitadv = N/A
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 299: Line 299:
| images = AOF2 Robert 2HP.png
| images = AOF2 Robert 2HP.png
| hitboxes = AOF2 Robert 2HP_Hitbox.png
| hitboxes = AOF2 Robert 2HP_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = Yes
| startup =  
| startup = 4
| active =  
| active = 12
| recovery =  
| recovery = 11
| hitadv =  
| hitadv = +89 (KD)
| blockadv =  
| blockadv = -9
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 319: Line 319:
| images = AOF2 Robert LowAttack.png
| images = AOF2 Robert LowAttack.png
| hitboxes = AOF2 Robert LowAttack_Hitbox.png
| hitboxes = AOF2 Robert LowAttack_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Low
| cancel =  
| cancel = Yes
| startup =  
| startup = 7
| active =  
| active = 8
| recovery =  
| recovery = 24
| hitadv =  
| hitadv = +36 (KD)
| blockadv =  
| blockadv = -10
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 339: Line 339:
| images = AOF2 Robert Throw.png
| images = AOF2 Robert Throw.png
| hitboxes = AOF2 Robert Throw_Hitbox.png
| hitboxes = AOF2 Robert Throw_Hitbox.png
| damage =  
| damage = 30
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Throw
| cancel =  
| cancel = No
| startup =  
| startup = 1
| active =  
| active = 1
| recovery =  
| recovery = 0
| hitadv =  
| hitadv = +64 (KD)
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 362: Line 362:
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = N/A
| cancel =  
| cancel = No
| startup =  
| startup = 1
| active =  
| active = 0
| recovery =  
| recovery = 49
| hitadv =  
| hitadv = N/A
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 381: Line 381:
| images = AOF2 Robert 66B.png
| images = AOF2 Robert 66B.png
| hitboxes = AOF2 Robert 66B_Hitbox.png
| hitboxes = AOF2 Robert 66B_Hitbox.png
| damage =  
| damage = 10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Low
| cancel =  
| cancel = Yes
| startup =  
| startup = 3
| active =  
| active = 8
| recovery =  
| recovery = 9
| hitadv =  
| hitadv = -2
| blockadv =  
| blockadv = 0
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 401: Line 401:
| images = AOF2 Robert 236A.png
| images = AOF2 Robert 236A.png
| hitboxes = AOF2 Robert 236A_Hitbox.png
| hitboxes = AOF2 Robert 236A_Hitbox.png
| damage =  
| damage = 29
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 29
| active =  
| active = Projectile
| recovery =  
| recovery = 35
| hitadv =  
| hitadv = -9
| blockadv =  
| blockadv = -13
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 421: Line 421:
| images = AOF2 Robert 623A.png
| images = AOF2 Robert 623A.png
| hitboxes = AOF2 Robert 623A_Hitbox.png
| hitboxes = AOF2 Robert 623A_Hitbox.png
| damage =  
| damage = 13,13
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 5
| active =  
| active = 14
| recovery =  
| recovery = 40
| hitadv =  
| hitadv = +52 (KD)
| blockadv =  
| blockadv = -46
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 441: Line 441:
| images = AOF2 Robert 214A.png
| images = AOF2 Robert 214A.png
| hitboxes = AOF2 Robert 214A_Hitbox.png
| hitboxes = AOF2 Robert 214A_Hitbox.png
| damage =  
| damage = 10,10,10,10
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 3
| active =  
| active = 4(6)6(19)4(5)11
| recovery =  
| recovery = 11
| hitadv =  
| hitadv = -5
| blockadv =  
| blockadv = -11
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 461: Line 461:
| images = AOF2 Robert 16B.png
| images = AOF2 Robert 16B.png
| hitboxes = AOF2 Robert 16B_Hitbox.png
| hitboxes = AOF2 Robert 16B_Hitbox.png
| damage =  
| damage = 14,14
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 19
| active =  
| active = 21
| recovery =  
| recovery = 60 hit/block, 30 whiff
| hitadv =  
| hitadv = +49 (KD)
| blockadv =  
| blockadv = -49
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 481: Line 481:
| images = AOF2 Robert j214B.png
| images = AOF2 Robert j214B.png
| hitboxes = AOF2 Robert j214B_Hitbox.png
| hitboxes = AOF2 Robert j214B_Hitbox.png
| damage =  
| damage = 29
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 17
| active =  
| active = until landing
| recovery =  
| recovery = variable hit/block, 11 whiff
| hitadv =  
| hitadv = N/A
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 501: Line 501:
| images = AOF2 Robert 646B.png
| images = AOF2 Robert 646B.png
| hitboxes = AOF2 Robert 646B_Hitbox.png
| hitboxes = AOF2 Robert 646B_Hitbox.png
| damage =  
| damage = 32
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 1
| active =  
| active = 77
| recovery =  
| recovery = 80 hit/block, 0 whiff
| hitadv =  
| hitadv = +38 (KD)
| blockadv =  
| blockadv = -52
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 523: Line 523:
| images = AOF2 Robert 641236A.png
| images = AOF2 Robert 641236A.png
| hitboxes = AOF2 Robert 641236A_Hitbox.png
| hitboxes = AOF2 Robert 641236A_Hitbox.png
| damage =  
| damage = 54
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Mid
| cancel =  
| cancel = No
| startup =  
| startup = 48
| active =  
| active = Projectile
| recovery =  
| recovery = 45
| hitadv =  
| hitadv = +77 (KD)
| blockadv =  
| blockadv = -21
| invul =  
| invul =  
| display  = 200px
| display  = 200px
Line 543: Line 543:
| images = AOF2 Robert 2363214C.png
| images = AOF2 Robert 2363214C.png
| hitboxes = AOF2 Robert 2363214C_Hitbox.png
| hitboxes = AOF2 Robert 2363214C_Hitbox.png
| damage =  
| damage = 80
| counter =  
| counter =  
| stun  =  
| stun  =  
| guard =  
| guard = Unblockable
| cancel =  
| cancel = No
| startup =  
| startup = 49
| active =  
| active = 31
| recovery =  
| recovery = 0
| hitadv =  
| hitadv = +56 (KD)
| blockadv =  
| blockadv = N/A
| invul =  
| invul =  
| display  = 200px
| display  = 200px

Latest revision as of 17:38, 10 June 2024

Art of Fighting 2

OverviewStrategyDataCombos

Normals

Standing Normals

5LP

Robert Garcia
robert_5lp
5A
5A
Stand LP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
6MidNo342+5+7-


5LK

Robert Garcia
robert_5lk
5B
5B
Stand LK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10MidYes589-20-


cl.HP

Robert Garcia
robert_clhp
5[A]
5[A]
Close HP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
16MidYes497+8+4-


f.HP

Robert Garcia
robert_fhp
5[A]
5[A]
Far HP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
16MidYes5617-2-6-


cl.HK

Robert Garcia
robert_clhk
5[B]
5[B]
Close HK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10MidYes7827-20-24-


f.HK

Robert Garcia
robert_fhk
5[B]
5[B]
Far HK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
22MidYes6821-6-10-


Crouching Normals

2LP

Robert Garcia
robert_2lp
2A
2A
Crouch LP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
6LowNo342+5+7-


2LK

Robert Garcia
robert_2lk
2B
2B
Crouch LK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
8LowNo365-20-


2HP

Robert Garcia
robert_2hp
2[A]
2[A]
Crouch HP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
-LowYes51211-13-17-


2HK

Robert Garcia
robert_2hk
2[B]
2[B]
Crouch HK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
16LowYes5625+35 (KD)-14-


Jumping Normals

j.LP

Robert Garcia
robert_jlp
j.A
j.A
Jump LP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
6HighNo3147 on groundN/AN/A-


j.LK

Robert Garcia
robert_jlk
j.B
j.B
Jump LK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10HighNo5137 on groundN/AN/A-


j.HP

Robert Garcia
robert_jhp
j.[A]
j.[A]
Jump HP
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10HighNo3127 on groundN/AN/A-


j.HK

Robert Garcia
robert_jhk
j.HK
j.HK
Jump HK
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
19HighNo6127 on groundN/AN/A-


System Mechanics

Uppercut

Robert Garcia
robert_uppercut
AC
AC
Uppercut
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10MidYes41211+89 (KD)-9-


Low Attack

Robert Garcia
robert_lowattack
BC
BC
Low Attack
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10LowYes7824+36 (KD)-10-


Throw

Robert Garcia
robert_throw
6/4 C
6/4 C
Throw
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
30ThrowNo110+64 (KD)N/A-


Taunt

Robert Garcia
robert_taunt
D
D
Taunt
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
-N/ANo1049N/AN/A-


Specials

Slide Tackle

Robert Garcia
robert_66b
66B or Slide Tackle > 214B
66B or Slide Tackle > 214B
Slide Tackle
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10LowYes389-20-


Ryuu-Geki Ken

Robert Garcia
robert_236a
236A
236A
Ryuu-Geki Ken
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
29MidNo29Projectile35-9-13-


Ryuuga

Robert Garcia
robert_623a
623A
623A
Ryuuga
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
13,13MidNo51440+52 (KD)-46-


Kyokugenryu Renbu Ken

Robert Garcia
robert_214a
214A
214A
Kyokugenryu Renbu Ken
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
10,10,10,10MidNo34(6)6(19)4(5)1111-5-11-


Hien Shippu Kyaku

Robert Garcia
robert_16b
16B
16B
Hien Shippu Kyaku
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
14,14MidNo192160 hit/block, 30 whiff+49 (KD)-49-


Hien Ryuujin Kyaku

Robert Garcia
robert_j214b
j.214B
j.214B
Hien Ryuujin Kyaku
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
29MidNo17until landingvariable hit/block, 11 whiffN/AN/A-


Gen-Ei Kyaku

Robert Garcia
robert_646b
646B
646B
Gen-Ei Kyaku
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
32MidNo17780 hit/block, 0 whiff+38 (KD)-52-


Supers

Haoh Shoukou Ken

Robert Garcia
robert_641236a
641236A
641236A
Haoh Shoukou Ken
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
54MidNo48Projectile45+77 (KD)-21-


Ryuko Ranbu

Robert Garcia
robert_2363214c
2363214C
2363214C
Ryuko Ranbu
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
Max health is 128.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
80UnblockableNo49310+56 (KD)N/A-


Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki