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Art of Fighting 2/Ryo Sakazaki: Difference between revisions

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→‎Special Moves: added spirit cost
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==Special Moves==
==Special Moves==
'''Ko'ou Ken''' - qcf + A (236 + A)
'''Ko'ou Ken''' - qcf + A (236 + A) [20% spirit meter]
* Ryo shoots a blast of ki energy from his palm
* Ryo shoots a blast of ki energy from his palm
* Ryo can perform this move in the air as well. Press A to shoot diagonally downward; B to shoot straight.
* Ryo can perform this move in the air as well. Press A to shoot diagonally downward; B to shoot straight.
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* With red spirit bar, this move will have very short range
* With red spirit bar, this move will have very short range


'''Kohou''' - dp + A (263 + A)
'''Kohou''' - dp + A (263 + A) [20% spirit meter]
* Ryo performs an anti-air uppercut
* Ryo performs an anti-air uppercut
* This move has two different hits  
* This move has two different hits  
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* This move will not come out with red spirit bar
* This move will not come out with red spirit bar


'''Kyokugenryuu Renbuken''' - qcb + A (213 + A)
'''Kyokugenryuu Renbuken''' - qcb + A (213 + A) [20% spirit meter]
* Ryo unleashes 4 quick punches, 2 at a time
* Ryo unleashes 4 quick punches, 2 at a time
* This attack will not change depending on the spirit bar but will still drain it nonetheless
* This attack will not change depending on the spirit bar but will still drain it nonetheless


'''Hienshippu-Kyaku''' - db, f + A ([1]6 + A)
'''Hienshippu-Kyaku''' - db, f + A ([1]6 + A) [25% spirit meter]
* Ryo launches himself forward to deliver a kick attack
* Ryo launches himself forward to deliver a kick attack
* If successful, he will hit twice, unless he has red spirit bar, where he'll hit only once and also launch at a slower speed
* If successful, he will hit twice, unless he has red spirit bar, where he'll hit only once and also launch at a slower speed


'''Zanretsu-Ken''' - f, b, f + A (646 + A)
'''Zanretsu-Ken''' - f, b, f + A (646 + A) [40% spirit meter]
* Ryo stands still and attacks with multiple punches
* Ryo stands still and attacks with multiple punches
* Can be used as an anti-air against farther opponents and on wakeup to stop pressure
* Can be used as an anti-air against farther opponents and on wakeup to stop pressure

Revision as of 01:35, 17 July 2023

Backstory

Ryo was not born a fighter. Though the successor to Takuma Sakazaki, Ryo struggled during his training at a young age and often struggled in sparring matches against his friend Robert. On Ryo's 10th Birthday, Ryo's mom died, and his father Takuma dissappeared shortly after. Ryo was forced to take care of his younger sister Yuri, and as such was forced to start working at a young age. Ryo began street fighting for money. At first he was unsuccessful, but eventually he became the best street fighter in South Town, gaining the attention of Mr. Big. After declining Big's invitation to join his gang, Big kidnapped Yuri. Ryo tracked down Yuri and defeated Big and Mr. Karate, who was Takuma in disguise. After reuniting with his sister and father, Ryo left to train, until he recieved an invitation to the King of Fighters tournament.

Special Moves

Ko'ou Ken - qcf + A (236 + A) [20% spirit meter]

  • Ryo shoots a blast of ki energy from his palm
  • Ryo can perform this move in the air as well. Press A to shoot diagonally downward; B to shoot straight.
  • It's your standard fireball, not much to say
  • With red spirit bar, this move will have very short range

Kohou - dp + A (263 + A) [20% spirit meter]

  • Ryo performs an anti-air uppercut
  • This move has two different hits
  • Both hits must hit a grounded opponent to knock down
  • This move has relatively short range
  • This move will not come out with red spirit bar

Kyokugenryuu Renbuken - qcb + A (213 + A) [20% spirit meter]

  • Ryo unleashes 4 quick punches, 2 at a time
  • This attack will not change depending on the spirit bar but will still drain it nonetheless

Hienshippu-Kyaku - db, f + A ([1]6 + A) [25% spirit meter]

  • Ryo launches himself forward to deliver a kick attack
  • If successful, he will hit twice, unless he has red spirit bar, where he'll hit only once and also launch at a slower speed

Zanretsu-Ken - f, b, f + A (646 + A) [40% spirit meter]

  • Ryo stands still and attacks with multiple punches
  • Can be used as an anti-air against farther opponents and on wakeup to stop pressure
  • If all punches whiff, there is no recovery, but if one punch hits a blocking opponent, Ryo will have a long recovery where he can be punished with a combo
  • This move will not come out with red spirit bar

Super Moves

Haohshokoken - f, hcf + A

  • Ryo creates a wall of ki energy to attack opponent


Hidden Super Moves

RyuukoRanbu - qcf, hcb + C

  • Ryo rushes to opponet to deliver a barrage attack
Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki