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Art of Fighting 2/Ryo Sakazaki: Difference between revisions
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{{FrameDataCargo-AOF2 | {{FrameDataCargo-AOF2 | ||
| moveId = ryo_5lp | | moveId = ryo_5lp | ||
| description = Fast, plus on block, and decently big jab. Good thing to just kinda do. | | description = Fast, plus on block, and decently big jab. Links into itself and Zan Retsu Ken at anywhere but max range. Good thing to just kinda do. | ||
}} | }} | ||
Revision as of 22:02, 6 June 2024
Story
Ryo was not born a fighter. Though the successor to Takuma Sakazaki, Ryo struggled during his training at a young age and often struggled in sparring matches against his friend Robert. On Ryo's 10th Birthday, Ryo's mom died, and his father Takuma dissappeared shortly after. Ryo was forced to take care of his younger sister Yuri, and as such was forced to start working at a young age. Ryo began street fighting for money. At first he was unsuccessful, but eventually he became the best street fighter in South Town, gaining the attention of Mr. Big. After declining Big's invitation to join his gang, Big kidnapped Yuri. Ryo tracked down Yuri and defeated Big and Mr. Karate, who was Takuma in disguise. After reuniting with his sister and father, Ryo left to train, until he recieved an invitation to the King of Fighters tournament.
Introduction
Ryo is the purest character in the game. What you see is what you get. This doesn't necessarily help him in the game though.
Strengths | Weaknesses |
---|---|
|
|
Normals
Standing Normals
5LP
Stand LP
5A
5A |
---|
5LK
Stand LK
5B
5B |
---|
clHP
No results
No results
No results
|
No results |
---|
clHP
No results
No results
No results
|
No results |
---|
clHK
No results
No results
No results
|
No results |
---|
clHP
No results
No results
No results
|
No results |
---|
Special Moves
Ko'ou Ken - qcf + A (236 + A) [20% spirit meter]
- Ryo shoots a blast of ki energy from his palm
- Ryo can perform this move in the air as well. Press A to shoot diagonally downward; B to shoot straight.
- It's your standard fireball, not much to say
- With red spirit bar, this move will have very short range
Kohou - dp + A (623 + A) [20% spirit meter]
- Ryo performs an anti-air uppercut
- This move has two different hits
- Both hits must hit a grounded opponent to knock down
- This move has relatively short range
- This move will not come out with red spirit bar
Kyokugenryuu Renbuken - qcb + A (214 + A) [20% spirit meter]
- Ryo unleashes 4 quick punches, 2 at a time
- This attack will not change depending on the spirit bar but will still drain it nonetheless
Hienshippu-Kyaku - db, f + A ([1]6 + A) [25% spirit meter]
- Ryo launches himself forward to deliver a kick attack
- If successful, he will hit twice, unless he has red spirit bar, where he'll hit only once and also launch at a slower speed
Zanretsu-Ken - f, b, f + A (646 + A) [40% spirit meter]
- Ryo stands still and attacks with multiple punches
- Can be used as an anti-air against farther opponents and on wakeup to stop pressure
- If all punches whiff, there is no recovery, but if one punch hits a blocking opponent, Ryo will have a long recovery where he can be punished with a combo
- This move will not come out with red spirit bar
Super Move
Haohshokoken - f, hcf + A (641236 + A) [75% spirit meter]
- Ryo creates a wall of ki energy to attack opponent
- Has slow startup compared to other super moves
- Can be dodged with a well timed jump or wall jump
Hidden Super Move/Desperation Move
RyuukoRanbu - qcf, hcb + C (2363214 + C) [75% spirit meter]
- Ryo rushes towards the opponent to deliver an unlockable barrage attack
- Does massive damage and can be safely performed on knocked down opponents
- Move can only be performed when health is low enough (Ryo's stance will change as a sign)