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Art of Fighting 2/Yuri Sakazaki: Difference between revisions

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[[File:AOF2 Yuri Illustration.png|thumb|right]]
[[File:AOF2 Yuri Illustration.png|200x600px|thumb|right]]


==Story==
==Story==

Revision as of 21:36, 9 June 2024

Art of Fighting 2

OverviewStrategyDataCombos

Story

After her father dissappeared when she was young, Yuri became heavily dependent on Ryo. This dependency helped motivate Ryo to become a better fighter, but was to her detriment when she was kidnapped by Mr. Big. After being saved by Ryo and Robert, she was able to convince her father Takuma to train her, which he reluctantantly agreed to as he began to teach her the basics before she was invited to the King of Fighters tournament.

Introduction

Yuri is by no means the strongest character in the game, but she does have some tools that help her win some matchups. A lot of times, though, the odds are not in her favor.


Strengths Weaknesses
  • Good range on her normals
  • Multiple advancing yolo options to control ground in neutral
  • Normals are sluggish and leave her vulnerable
  • Anti-airs do really bad damage
  • Hard time securing knockdowns
  • No reversal

Colors

Special Moves

Ko'ou Ken - qcf + A (236 + A) [20% spirit meter]

  • Yuri shoots a blast of ki energy from her palm
  • This attack is similar to Ryo's fireball
  • With red spirit bar, this move will have very short range

KyokugenryuuSaiha - qcb + A (214 + A) [20% spirit meter]

  • Yuri creates a shield of energy
  • This attack can stop air attacks, pokes, or dash-ins with the right timing
  • With red spirit bar the duration of the move becomes significantly shorter

Raioh-ken - qcf + B (236 + B) [25% spirit meter]

  • Yuri jumps in the air and throws a ki blast diagonally down-forward
  • The blast will usually end up around the middle of the screen
  • With red spirit meter, the blast will not leave past her palms

Enbukyaku - qcb + B (214 + B) [20% spirit meter]

  • A series of 4 quick attacks
  • This move will not change based on spirit meter but will drain it nonetheless

HyakuRetsu Binta - f, b, f + A (646 + A) [40% spirit meter]

  • Yuri rushes forward and attacks with multiple slaps
  • This move has priority over many other moves and pre-jump frames
  • Yuri recovers extremely quickly if this move is blocked, leaving you safe
  • This move will not come out with red spirit bar

Super Move

Haohshokoken - f, hcf + A (641236 + A) [75% spirit meter]

  • Yuri creates a wall of ki energy to attack opponent
  • Has slow startup compared to other super moves
  • Can be dodged with a well timed jump or wall jump

Hidden Super Move/Desperation Move

Hienhouoh-Kyaku - f, b, hcb + BC (6463214 + BC) [75% spirit meter]

  • Yuri rushes towards the opponent to deliver an unblockable barrage of bicycle kicks
  • Does massive damage and can be safely performed on knocked down opponents
  • Move can only be performed when health is low enough (Yuri's stance will change as a sign)


Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki