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Art of Fighting 2/King/Data: Difference between revisions
< Art of Fighting 2 | King
shell |
frame data |
||
Line 13: | Line 13: | ||
| images = AOF2 King 5LP.png | | images = AOF2 King 5LP.png | ||
| hitboxes = AOF2 King 5LP_Hitbox.png | | hitboxes = AOF2 King 5LP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = +7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 33: | Line 33: | ||
| images = AOF2 King clLK.png | | images = AOF2 King clLK.png | ||
| hitboxes = AOF2 King clLK_Hitbox.png | | hitboxes = AOF2 King clLK_Hitbox.png | ||
| damage = | | damage = 13 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 10 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 4 | ||
| hitadv = | | hitadv = +3 | ||
| blockadv = | | blockadv = +5 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 53: | Line 53: | ||
| images = AOF2 King fLK.png | | images = AOF2 King fLK.png | ||
| hitboxes = AOF2 King fLK_Hitbox.png | | hitboxes = AOF2 King fLK_Hitbox.png | ||
| damage = | | damage = 13 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 6 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = -4 | ||
| blockadv = | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 73: | Line 73: | ||
| images = AOF2 King clHP.png | | images = AOF2 King clHP.png | ||
| hitboxes = AOF2 King clHP_Hitbox.png | | hitboxes = AOF2 King clHP_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = +4 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 93: | Line 93: | ||
| images = AOF2 King fHP.png | | images = AOF2 King fHP.png | ||
| hitboxes = AOF2 King fHP_Hitbox.png | | hitboxes = AOF2 King fHP_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 4 | ||
| hitadv = | | hitadv = +11 | ||
| blockadv = | | blockadv = +7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 113: | Line 113: | ||
| images = AOF2 King clHK.png | | images = AOF2 King clHK.png | ||
| hitboxes = AOF2 King clHK_Hitbox.png | | hitboxes = AOF2 King clHK_Hitbox.png | ||
| damage = | | damage = 11,11 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 6 | ||
| active = | | active = 3(2)3 | ||
| recovery = | | recovery = 8 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 133: | Line 133: | ||
| images = AOF2 King fHK.png | | images = AOF2 King fHK.png | ||
| hitboxes = AOF2 King fHK_Hitbox.png | | hitboxes = AOF2 King fHK_Hitbox.png | ||
| damage = | | damage = 21 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 25 | ||
| hitadv = | | hitadv = -10 | ||
| blockadv = | | blockadv = -14 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 155: | Line 155: | ||
| images = AOF2 King 2LP.png | | images = AOF2 King 2LP.png | ||
| hitboxes = AOF2 King 2LP_Hitbox.png | | hitboxes = AOF2 King 2LP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = +7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 175: | Line 175: | ||
| images = AOF2 King 2LK.png | | images = AOF2 King 2LK.png | ||
| hitboxes = AOF2 King 2LK_Hitbox.png | | hitboxes = AOF2 King 2LK_Hitbox.png | ||
| damage = | | damage = 8 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 3 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 5 | ||
| hitadv = | | hitadv = +2 | ||
| blockadv = | | blockadv = +4 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 195: | Line 195: | ||
| images = AOF2 King 2HP.png | | images = AOF2 King 2HP.png | ||
| hitboxes = AOF2 King 2HP_Hitbox.png | | hitboxes = AOF2 King 2HP_Hitbox.png | ||
| damage = | | damage = 14 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 7 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 215: | Line 215: | ||
| images = AOF2 King 2HK.png | | images = AOF2 King 2HK.png | ||
| hitboxes = AOF2 King 2HK_Hitbox.png | | hitboxes = AOF2 King 2HK_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 10 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 10 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 236: | Line 236: | ||
| images = AOF2 King jLP.png | | images = AOF2 King jLP.png | ||
| hitboxes = AOF2 King jLP_Hitbox.png | | hitboxes = AOF2 King jLP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 6 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 256: | Line 256: | ||
| images = AOF2 King jLK.png | | images = AOF2 King jLK.png | ||
| hitboxes = AOF2 King jLK_Hitbox.png | | hitboxes = AOF2 King jLK_Hitbox.png | ||
| damage = | | damage = 13 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 5 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 276: | Line 276: | ||
| images = AOF2 King jHP.png | | images = AOF2 King jHP.png | ||
| hitboxes = AOF2 King jHP_Hitbox.png | | hitboxes = AOF2 King jHP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 7 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 296: | Line 296: | ||
| images = AOF2 King jHK.png | | images = AOF2 King jHK.png | ||
| hitboxes = AOF2 King jHK_Hitbox.png | | hitboxes = AOF2 King jHK_Hitbox.png | ||
| damage = | | damage = 19 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 9 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 317: | Line 317: | ||
| images = AOF2 King Uppercut.png | | images = AOF2 King Uppercut.png | ||
| hitboxes = AOF2 King Uppercut_Hitbox.png | | hitboxes = AOF2 King Uppercut_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 5 | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 11 | ||
| hitadv = | | hitadv = +90 (KD) | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 337: | Line 337: | ||
| images = AOF2 King LowAttack.png | | images = AOF2 King LowAttack.png | ||
| hitboxes = AOF2 King LowAttack_Hitbox.png | | hitboxes = AOF2 King LowAttack_Hitbox.png | ||
| damage = | | damage = 13 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 7 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = +53 (KD) | ||
| blockadv = | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 357: | Line 357: | ||
| images = AOF2 King Throw.png | | images = AOF2 King Throw.png | ||
| hitboxes = AOF2 King Throw_Hitbox.png | | hitboxes = AOF2 King Throw_Hitbox.png | ||
| damage = | | damage = 30 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Throw | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = +62 (KD) | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 377: | Line 377: | ||
| images = AOF2 King Taunt.png | | images = AOF2 King Taunt.png | ||
| hitboxes = AOF2 King Taunt_Hitbox.png | | hitboxes = AOF2 King Taunt_Hitbox.png | ||
| damage = | | damage = 0 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = N/A | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 1 | ||
| active = | | active = 0 | ||
| recovery = | | recovery = 49 | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 399: | Line 399: | ||
| images = AOF2 King 236B.png | | images = AOF2 King 236B.png | ||
| hitboxes = AOF2 King 236B_Hitbox.png | | hitboxes = AOF2 King 236B_Hitbox.png | ||
| damage = | | damage = 29 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 19 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 29 | ||
| hitadv = | | hitadv = -1 | ||
| blockadv = | | blockadv = -5 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 419: | Line 419: | ||
| images = AOF2 King 214B.png | | images = AOF2 King 214B.png | ||
| hitboxes = AOF2 King 214B_Hitbox.png | | hitboxes = AOF2 King 214B_Hitbox.png | ||
| damage = | | damage = 4*7 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 6 | ||
| active = | | active = 3(2)3(2)3(2)3(2)3(2)3(12)5 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = +8 | ||
| blockadv = | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 439: | Line 439: | ||
| images = AOF2 King 646B.png | | images = AOF2 King 646B.png | ||
| hitboxes = AOF2 King 646B_Hitbox.png | | hitboxes = AOF2 King 646B_Hitbox.png | ||
| damage = | | damage = 18,18 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 13 | ||
| active = | | active = 4(3)4 | ||
| recovery = | | recovery = 16 | ||
| hitadv = | | hitadv = +87 (KD) | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 459: | Line 459: | ||
| images = AOF2 King 28B.png | | images = AOF2 King 28B.png | ||
| hitboxes = AOF2 King 28B_Hitbox.png | | hitboxes = AOF2 King 28B_Hitbox.png | ||
| damage = | | damage = 26 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 8 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 17 | ||
| hitadv = | | hitadv = +87 (KD) | ||
| blockadv = | | blockadv = -70 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 480: | Line 480: | ||
| images = AOF2 King 64632B.png | | images = AOF2 King 64632B.png | ||
| hitboxes = AOF2 King 64632B_Hitbox.png | | hitboxes = AOF2 King 64632B_Hitbox.png | ||
| damage = | | damage = 33,33 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = first: 19, second: 42 | ||
| active = | | active = Projectiles | ||
| recovery = | | recovery = 47 | ||
| hitadv = | | hitadv = +77 (KD) | ||
| blockadv = | | blockadv = -23 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 500: | Line 500: | ||
| images = AOF2 King 46321BC.png | | images = AOF2 King 46321BC.png | ||
| hitboxes = AOF2 King 46321BC_Hitbox.png | | hitboxes = AOF2 King 46321BC_Hitbox.png | ||
| damage = | | damage = 80 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Unblockable | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 39 | ||
| active = | | active = 23 | ||
| recovery = | | recovery = 13 | ||
| hitadv = | | hitadv = +69 (KD) | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px |
Latest revision as of 02:02, 11 June 2024
Normals
Standing Normals
5LP
King king_5lp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5A
5A Stand LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | Mid | No | 3 | 4 | 2 | +5 | +7 | - |
clLK
King king_cllk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5B
5B Close LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
13 | Mid | Yes | 10 | 6 | 4 | +3 | +5 | - |
fLK
King king_flk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5B
5B Far LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
13 | Mid | Yes | 6 | 8 | 11 | -4 | -2 | - |
clHP
King king_clhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[A]
5[A] Close HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Mid | Yes | 5 | 6 | 11 | +4 | 0 | - |
fHP
King king_fhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[A]
5[A] Far HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Mid | Yes | 9 | 6 | 4 | +11 | +7 | - |
clHK
King king_clhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[B]
5[B] Close HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
11,11 | Mid | Yes | 6 | 3(2)3 | 8 | -2 | -6 | - |
fHK
King king_fhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[B]
5[B] Far HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
21 | Mid | Yes | 5 | 8 | 25 | -10 | -14 | - |
Crouching Normals
2LP
King king_2lp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2LP
2LP 2LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | Low | No | 3 | 4 | 2 | +5 | +7 | - |
2LK
King king_2lk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2LK
2LK 2LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
8 | Low | Yes | 3 | 5 | 5 | +2 | +4 | - |
2HP
King king_2hp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2HP
2HP 2HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
14 | Low | Yes | 7 | 10 | 11 | -2 | -6 | - |
2HK
King king_2hk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2HK
2HK 2HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Low | Yes | 10 | 5 | 10 | +5 | +1 | - |
Jumping Normals
j.LP
King king_jlp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.LP
j.LP j.LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | High | No | 6 | 12 | 7 on ground | N/A | N/A | - |
j.LK
King king_jlk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.LK
j.LK j.LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
13 | High | No | 5 | 13 | 7 on ground | N/A | N/A | - |
j.HP
King king_jhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.HP
j.HP j.HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | High | No | 7 | 12 | 7 on ground | N/A | N/A | - |
j.HK
King king_jhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.HK
j.HK j.HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
19 | High | No | 9 | 12 | 7 on ground | N/A | N/A | - |
System Mechanics
Uppercut
King king_uppercut | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
AC
AC Uppercut | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 5 | 11 | 11 | +90 (KD) | -8 | - |
Low Attack
King king_lowattack | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
BC
BC Low Attack | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
13 | Low | Yes | 7 | 4 | 7 | +53 (KD) | +2 | - |
Throw
King king_throw | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6/4 C
6/4 C Throw | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
30 | Throw | No | 1 | 1 | 0 | +62 (KD) | N/A | - |
Taunt
King king_taunt | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
D
D Taunt | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
0 | N/A | No | 1 | 0 | 49 | N/A | N/A | - |
Specials
Venom Strike
King king_236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236B
236B Venom Strike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
29 | Mid | No | 19 | Projectile | 29 | -1 | -5 | - |
Moushuu Kyaku
King king_214b | ||||||||||
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214B
214B Moushuu Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
4*7 | Mid | No | 6 | 3(2)3(2)3(2)3(2)3(2)3(12)5 | 7 | +8 | +2 | - |
Tornado Kick
King king_646b | ||||||||||
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646B
646B Tornado Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
18,18 | Mid | No | 13 | 4(3)4 | 16 | +87 (KD) | -10 | - |
Trap Shot
King king_28b | ||||||||||
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28B
28B Trap Shot | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
26 | Mid | No | 8 | 4 | 17 | +87 (KD) | -70 | - |
Supers
Double Strike
King king_64632b | ||||||||||
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64632B
64632B Double Strike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
33,33 | Mid | No | first: 19, second: 42 | Projectiles | 47 | +77 (KD) | -23 | - |
Surprise Rose
King king_46321bc | ||||||||||
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46321BC
46321BC Surprise Rose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
80 | Unblockable | No | 39 | 23 | 13 | +69 (KD) | N/A | - |