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Samurai Shodown VI/Tables: Difference between revisions
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| Normal (C) || 100% + 1 || 3 || 0 | | Normal (C) || 100% + 1 || 3 || 0 | ||
|- | |- | ||
| Special ( | | Special (Light) || 100% + 1 || 1 || 3 | ||
|- | |- | ||
| Special ( | | Special (Medium) || 100% + 1 || 2 || 3 | ||
|- | |- | ||
| Special ( | | Special (Heavy) || 100% + 1 || 3 || 3 | ||
|- | |- | ||
| Secret Move | | Secret Move || 100% + 1 || 1 || 5 | ||
|- | |- | ||
| Hyper Guard | | Hyper Guard || - || - || -40 | ||
|- | |- | ||
| Weapon Flipping Technique | | Weapon Flipping Technique || -184 || -184 || -184 | ||
|} | |} | ||
Line 53: | Line 53: | ||
*Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using the C-button so you can build the most Rage on block. | *Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using the C-button so you can build the most Rage on block. | ||
*Throws, command throws and movement specials do not build any meter whatsoever. | *Throws, command throws and movement specials do not build any meter whatsoever. | ||
*Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as [[Samurai Shodown VI/Yunfei|Yunfei]]'s jAC which | *Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as [[Samurai Shodown VI/Yunfei|Yunfei]]'s jAC which is a heavy special. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 09:09, 21 May 2021
Spirit | Weapon Gauge | WG (Rage) | WG (Rage Explosion) | WG Recovery Rate | WG Max Bonus | Damage Taken | Defensive Rage Build | Rage Max Bonus | Rage Duration |
---|---|---|---|---|---|---|---|---|---|
I (怒) | 100% | 180% | - | 80% | 110% | 98% | 73% | 120% | 70% |
II (真) | 110% | 130% | - | 100% | 120% | 99% | 97% | 90% | 95% |
III (斬) | 100% | 120% | - | 100% | 115% | 99% | 79% | 110% | 80% |
IV (天) | 95% | 110% | 120% | 110% | 120% | 98% | 100% | 85% | 100% |
V (零) | 100% | 120% | 150% | 90% | 130% | 100% | 94% | 100% | 60% |
VI (剣) | 95% | 100% | - | 120% | 115% | 100% | - | 100% | - |
0 (魔) | 100% | 110% | - | 120% | 120% | 98% | 87% | 100% | - |
VII (獣) | 100% | 120% | - | 100% | 110% | 103% | 64% | 135% | 100% |
VIII (祭) | 100% | 110% | 120% | 100% | 115% | 100% | 86% | 100% | 100% |
Attack Type | Hit | Block | Whiff |
---|---|---|---|
Normal (A, D) | 100% + 1 | 1 | 0 |
Normal (B) | 100% + 1 | 2 | 0 |
Normal (C) | 100% + 1 | 3 | 0 |
Special (Light) | 100% + 1 | 1 | 3 |
Special (Medium) | 100% + 1 | 2 | 3 |
Special (Heavy) | 100% + 1 | 3 | 3 |
Secret Move | 100% + 1 | 1 | 5 |
Hyper Guard | - | - | -40 |
Weapon Flipping Technique | -184 | -184 | -184 |
Notes
- Every character has 200 pixels of health.
- You may store up to 184 pixels of Rage before it maxes out.
- An attack which deals zero damage will round up to add one pixel of Rage on hit.
- Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using the C-button so you can build the most Rage on block.
- Throws, command throws and movement specials do not build any meter whatsoever.
- Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as Yunfei's jAC which is a heavy special.
Character | Damage Taken | Rage Retention | Rage Duration | Hyper Slash |
---|---|---|---|---|
Iroha | 110% | 115 | 9 seconds | 66 |
Andrew | 102% | 154 | 11 seconds | 80 |
Yoshitora | 102% | 154 | 11 seconds | 77 |
Haohmaru | 100% | 142 | 10 seconds | 89 |
Sugoroku | 101% | 74 | 6 seconds | 82 |
Ocha-Maro | 100% | 168 | 13 seconds | 89 |
Cham Cham | 110% | 97 | 6 seconds | 73 |
Gen-An | 109% | 115 | 14 seconds | 89 |
Sieger | 99% | 184 | 14 seconds | 94 |
Wan-Fu | 100% | 97 | 6 seconds | 96 |
Earthquake | 100% | 108 | 7 seconds | 80 |
Nicotine | 117% | 307 | 10 seconds | 87 |
Nakoruru | 109% | 168 | 7 seconds | 70 |
Hanzo | 108% | 263 | 16 seconds | 84 |
Genjuro | 100% | 103 | 8 seconds | 94 |
Ukyo | 113% | 263 | 16 seconds | 75 |
Galford | 106% | 115 | 10 seconds | 84 |
Kyoshiro | 101% | 109 | 10 seconds | 73 |
Mina | 120% | 154 | 8 seconds | 66 |
Yunfei | 107% | 307 | 25 seconds | 75 |
Kusaregedo | 95% | 168 | 9 seconds | 91 |
Jubei | 101% | 205 | 15 seconds | 84 |
Charlotte | 100% | 109 | 12 seconds | 77 |
Tam Tam | 105% | 115 | 12 seconds | 75 |
Rimururu | 110% | 103 | 7 seconds | 68 |
Basara | 118% | 142 | 16 seconds | 82 |
Shizumaru | 110% | 154 | 8 seconds | 80 |
Gaira | 97% | 97 | 9 seconds | 84 |
Kazuki | 108% | 97 | 6 seconds | 80 |
Sogetsu | 105% | 205 | 9 seconds | 77 |
Rera | 115% | 205 | 10 seconds | 73 |
Sankuro | 101% | 109 | 8 seconds | 80 |
Yumeji | 115% | 205 | 15 seconds | 70 |
Rasetsumaru | 104% | 109 | 8 seconds | 82 |
Enja | 97% | 38 | 8 seconds | 91 |
Suija | 108% | 263 | 18 seconds | 82 |
Amakusa | 111% | 103 | 6 seconds | 66 |
Amakusa (Short) | 111% | 103 | 6 seconds | 80 |
Mizuki | 105% | 142 | 10 seconds | 91 |
Zankuro | 98% | 168 | 8 seconds | 98 |
Gaoh | 105% | 205 | 9 seconds | 87 |
Rasetsu Galford | 108% | 115 | 10 seconds | 84 |
Poppy | 111% | 64 | 10 seconds | - |
Shikuru Mamahaha | 112% | 103 | 14 seconds | - |
Pak Pak | 108% | 43 | 7 seconds | - |
Chample | 110% | 56 | 9 seconds | - |
Kim Ung Che | 100% | 97 | 9 seconds | 84 |
Kuroko | 105% | 115 | 15 seconds | 89 |