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Samurai Shodown VI/Items: Difference between revisions
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Before the match, there is an option to toggle items on or off. If enabled, as the match progresses Hikyaku will occasionally run past to throw a random item onto the stage. Additionally, a random item may be spawned via [[Samurai Shodown VI/Mina|EX Mina]]'s 63214A. Hikyaku himself will either run left or right across the background and will throw the item either where you were when he appeared, where the opponent was or right in between those two points. An item will normally stay on the screen for five seconds before it begins to fade, in which the player will have two thirds of a second to interact with it before it fully disappears. If an item attack deals damage then it will also use up a suitable amount of Weapon Gauge. An item's classification depends on Chample's interaction with the item during [[Samurai Shodown VI/Mina|EX Mina]]'s 63214B, throwing attack items at the opponent while bringing support items to | Before the match, there is an option to toggle items on or off. If enabled, as the match progresses Hikyaku will occasionally run past to throw a random item onto the stage. Additionally, a random item may be spawned via [[Samurai Shodown VI/Mina|EX Mina]]'s 63214A. Hikyaku himself will either run left or right across the background and will throw the item either where you were when he appeared, where the opponent was or right in between those two points. An item will normally stay on the screen for five seconds before it begins to fade, in which the player will have two thirds of a second to interact with it before it fully disappears. If an item attack deals damage then it will also use up a suitable amount of Weapon Gauge. An item's classification depends on Chample's interaction with the item during [[Samurai Shodown VI/Mina|EX Mina]]'s 63214B, throwing attack items at the opponent while bringing support items to her. Furthermore, attack items can be destroyed by fireballs or deflected by using 236E or a fireball-reflecting move while active, while support items can only be interacted with in any context by using A+D. | ||
==Attack Items== | ==Attack Items== |
Revision as of 03:36, 13 June 2021
Before the match, there is an option to toggle items on or off. If enabled, as the match progresses Hikyaku will occasionally run past to throw a random item onto the stage. Additionally, a random item may be spawned via EX Mina's 63214A. Hikyaku himself will either run left or right across the background and will throw the item either where you were when he appeared, where the opponent was or right in between those two points. An item will normally stay on the screen for five seconds before it begins to fade, in which the player will have two thirds of a second to interact with it before it fully disappears. If an item attack deals damage then it will also use up a suitable amount of Weapon Gauge. An item's classification depends on Chample's interaction with the item during EX Mina's 63214B, throwing attack items at the opponent while bringing support items to her. Furthermore, attack items can be destroyed by fireballs or deflected by using 236E or a fireball-reflecting move while active, while support items can only be interacted with in any context by using A+D.
Attack Items
Poison
- A bottle of poison. Tossed at a wide arc towards the opponent, reaching a bit short of fullscreen. This move is unblockable but it will deal no damage, furthermore the opponent will recover from hitstun as you finish recovering from the move. Instead, it will increase the damage the opponent takes from your attacks by 20% for the rest of the round. This will not affect damage taken from self-harming moves. This effect will stack up to five times. Appears on all stages.
Ozen
- A large fish platter. Tossed fullscreen towards the opponent's chest. Will deal a small amount of damage on hit and stagger the opponent. Appears on Sunpu South Square in Castle Royal Competition.
Nabe
- A large frying pan. Tossed fullscreen towards the opponent's feet. Will deal a small amount of damage on hit and stagger the opponent. Appears on Ooedo Asakusa.
Rock
- A large boulder. Tossed fullscreen towards the opponent's feet. Will deal a decent amount of damage on hit and result in a soft knockdown. Appears on Ousyuu Urushiyama.
Chuka Nage
- A large Chinese frying pan. Tossed fullscreen towards the opponent's feet. Will deal a small amount of damage on hit and stagger the opponent. Appears on Shin Tyouan.
Bone
- An animal's skull. Tossed at a wide arc towards the opponent, reaching a bit short of fullscreen. Will deal a small amount of damage on hit and stagger the opponent. Appears on Africa Njyagoro Large Plain.
Pumpkin
- A jack-o'-lantern. Tossed at a wide arc towards the opponent, reaching a bit short of fullscreen. Will deal a small amount of damage on hit and stagger the opponent. Appears on Ireland Castle Koneru.
Mallet
- A small wooden gavel. Tossed fullscreen towards the opponent's feet. Will deal a small amount of damage on hit and stagger the opponent. Appears on Kyouto Tenkakuza.
Knife
- A pirate's dagger. Tossed fullscreen straight towards the opponent. Will deal a medium amount of damage on hit and result in a soft knockdown. Appears on Caribbean Sea Dell'Olmo.
Doki
- A terracotta sculpture. Tossed fullscreen towards the opponent's feet. Will deal a small amount of damage on hit and stagger the opponent. Appears on Inca Machu Picchu.
Brick
- A clay brick. Tossed fullscreen towards the opponent's knees. Will deal a medium amount of damage on hit and result in a soft knockdown. Appears on America White House.
Support Items
Bomb
- A small bomb. Tossed at a small arc towards the opponent then will roll forward a bit. The bomb detonates on its own after three seconds. The explosion is unblockable, deals a pixel of damage and leaves the opponent staggered for a free hit. Appears on all stages.
Koban
- A gold coin. Consumed by the player. The small coin rewards 200 points, the medium 500 and the large 1000. Appears on all stages. Only appears naturally in Arcade mode but may be spawned by EX Mina in other modes.
Sushi
- A plate of sushi. Consumed by the player. The large plate rewards a good chunk of life, and from that the red nigiri a half, the gunkan maki a third and the yellow nigiri a tenth. Appears on some stages.