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Art of Fighting 2/Takuma Sakazaki: Difference between revisions

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==Special Moves==
==Special Moves==
'''Koh-ken''' - qcf + A
'''Ko'ou Ken''' - qcf + A (236 + A) [20% spirit meter]
* Takuma shoots a blast of ki energy from his palm
* Takuma shoots a blast of ki energy from his palm
* This fireball is faster than Ryo's or Robert's, about about 1.25x faster
* With red spirit bar, this move will have very short range


'''Kishigeki''' - qcb + A
'''Kishin Geki''' - qcb + A (213 + A) [20% spirit meter]
* Takuma unleashes 4 quick punches, 2 at a time
* This attack will not change depending on the spirit bar but will still drain it nonetheless


'''Hienshippu-kyaku''' - db, f + B
'''Hienshippu-Kyaku''' - db, f + A ([1]6 + A) [25% spirit meter]
* Takuma launches himself foward to deliver kick attacks
* Takuma launches himself forward to deliver a kick attack
 
* If successful, he will hit twice, unless he has red spirit bar, where he'll hit only once and also launch at a slower speed
'''Shoran-kyaku''' - hcb + B
* Takuma moves forward to grab opponent and delivers multiple knee strikes to opponents head
 
'''Zanretsu-ken''' - f, b, f + a
* Takuma stands still and attacks with multiple slaps


'''Shouran Kyaku''' - hcb + B (63214 + B) [40% spirit meter]
* Takuma rushes forward to grab the opponent and delivers multiple knee strikes to opponents head
* This move has priority over many other moves and pre-jump frames
* Takuma recovers extremely quickly if this move is blocked, leaving you safe
* This move will not come out with red spirit bar


'''Zanretsu-Ken''' - f, b, f + A (646 + A) [40% spirit meter]
* Takuma stands still and attacks with multiple punches
* Can be used as an anti-air against farther opponents and on wakeup to stop pressure
* If all punches whiff, there is no recovery, but if one punch hits a blocking opponent, Takuma will have a long recovery where he can be punished with a combo
* This move will not come out with red spirit bar


==Super Moves==
==Super Moves==
'''Haohshikoken''' - f, hcf + A
'''Haohshokoken''' - f, hcf + A (641236 + A) [75% spirit meter]
* Takuma creates a wall of ki energy to attack opponent
* Takuma creates a wall of ki energy to attack opponent
* Has slow startup compared to other super moves
* Can be dodged with a well timed jump or wall jump


==Hidden Super Moves==
'''RyuukoRanbu''' - qcf, hcb + C (2363214 + C) [75% spirit meter]
* Takuma rushes towards the opponent to deliver an unlockable barrage attack, ending with Haohshokoken
* Does massive damage and can be safely performed on knocked down opponents
* Move can only be performed when health is low enough (Takuma's stance will change as a sign)


==Hidden Super Moves==
'''RyuukoRanbu''' - qcf, b, f + AC
* Takuma rushes to opponet to deliver a barrage of attakcs


{{Navbox AOF2}}
{{Navbox AOF2}}

Revision as of 01:11, 8 October 2023

Backstory

Takuma in his younger days grew many different rivalries with other martial arts practitioners, such as Ryuhaku Todoh and Lee Gakusuo, Lee Pai Long's father. Through these battles, he gains the nickname "The Ultimate Tiger", a name similar to one Ryo will inherit one day. He married an American woman named Ronnet and has two kids, Ryo and Yuri. He moved to America to raise his kids and spread the prestige of his dojo. He trained Ryo fiercly, and recruited Robert Garcia as a student as well. When Ryo turned 10, Ronnet died in mysterious circumstances, and he disappears fearing his family is being targeted, leaving Ryo to take care of Yuri. Years later, as Ryo refuses to work for Mr. Big as an adult, Big kidnaps Yuri and threatens Takuma to work for him. Reluctantly, Takuma agrees in order to protect Yuri, but first dons the iconic tengu mask and the persona "Mr. Karate" in order to hide his identity and protect his family's honor. Ryo eventually fights Mr. Karate to save Yuri, and threatens to kill him, but Yuri stops him and reveals Karate as Takuma, their father. Takuma repents for leaving them, and Ryo and Yuri forgive him. He returns back to his Dojo, and continues to train Ryo, as well as Yuri. One year after his unmasking, he receives an invitation to the King of Fighters tournament.

Special Moves

Ko'ou Ken - qcf + A (236 + A) [20% spirit meter]

  • Takuma shoots a blast of ki energy from his palm
  • This fireball is faster than Ryo's or Robert's, about about 1.25x faster
  • With red spirit bar, this move will have very short range

Kishin Geki - qcb + A (213 + A) [20% spirit meter]

  • Takuma unleashes 4 quick punches, 2 at a time
  • This attack will not change depending on the spirit bar but will still drain it nonetheless

Hienshippu-Kyaku - db, f + A ([1]6 + A) [25% spirit meter]

  • Takuma launches himself forward to deliver a kick attack
  • If successful, he will hit twice, unless he has red spirit bar, where he'll hit only once and also launch at a slower speed

Shouran Kyaku - hcb + B (63214 + B) [40% spirit meter]

  • Takuma rushes forward to grab the opponent and delivers multiple knee strikes to opponents head
  • This move has priority over many other moves and pre-jump frames
  • Takuma recovers extremely quickly if this move is blocked, leaving you safe
  • This move will not come out with red spirit bar

Zanretsu-Ken - f, b, f + A (646 + A) [40% spirit meter]

  • Takuma stands still and attacks with multiple punches
  • Can be used as an anti-air against farther opponents and on wakeup to stop pressure
  • If all punches whiff, there is no recovery, but if one punch hits a blocking opponent, Takuma will have a long recovery where he can be punished with a combo
  • This move will not come out with red spirit bar

Super Moves

Haohshokoken - f, hcf + A (641236 + A) [75% spirit meter]

  • Takuma creates a wall of ki energy to attack opponent
  • Has slow startup compared to other super moves
  • Can be dodged with a well timed jump or wall jump

Hidden Super Moves

RyuukoRanbu - qcf, hcb + C (2363214 + C) [75% spirit meter]

  • Takuma rushes towards the opponent to deliver an unlockable barrage attack, ending with Haohshokoken
  • Does massive damage and can be safely performed on knocked down opponents
  • Move can only be performed when health is low enough (Takuma's stance will change as a sign)


Art of Fighting 2
General

ControlsFAQSystem

Characters

Eiji KisaragiJack TurnerJohn CrawleyKingLee Pai LongMickey RogersMr. BigRobert GarciaRyo SakazakiTakuma SakazakiTemjinYuri Sakazaki