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Art of Fighting 2/Jack Turner: Difference between revisions
Intro + navbox + pro/con table + colors + movelist |
skeleton |
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Line 51: | Line 51: | ||
Hell Dive - [[image:hcb.gif]] + [[image:a.gif]] - 75% Spirit | Hell Dive - [[image:hcb.gif]] + [[image:a.gif]] - 75% Spirit | ||
==Normals== | |||
===Standing Normals=== | |||
====5LP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_5lp | |||
| description = Placeholder text | |||
}} | |||
====5LK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_5lk | |||
| description = Placeholder text | |||
}} | |||
====cl.HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_clhp | |||
| description = Placeholder text | |||
}} | |||
====f.HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_fhp | |||
| description = Placeholder text | |||
}} | |||
====5HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_5hk | |||
| description = Placeholder text | |||
}} | |||
===Crouching Normals=== | |||
====2LP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_2lp | |||
| description = Placeholder text | |||
}} | |||
====2LK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_2lk | |||
| description = Placeholder text | |||
}} | |||
====2HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_2hp | |||
| description = Placeholder text | |||
}} | |||
====2HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_2hk | |||
| description = Placeholder text | |||
}} | |||
===Jumping Normals=== | |||
====j.LP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_jlp | |||
| description = Placeholder text | |||
}} | |||
====j.LK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_jlk | |||
| description = Placeholder text | |||
}} | |||
====j.HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_jhp | |||
| description = Placeholder text | |||
}} | |||
====j.HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_jhk | |||
| description = Placeholder text | |||
}} | |||
==System Mechanics== | |||
===Uppercut=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_uppercut | |||
| description = Placeholder text | |||
}} | |||
===Low Attack=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_lowattack | |||
| description = Placeholder text | |||
}} | |||
===Throw=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_throw | |||
| description = Placeholder text | |||
}} | |||
===Air Throw=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_airthrow | |||
| description = Placeholder text | |||
}} | |||
===Taunt=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_taunt | |||
| description = Placeholder text | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===Knuckle Pad=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_236a | |||
| description = Costs 20% Spirit. | |||
}} | |||
===Bomber Dance=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_214a | |||
| description = Consumes 20% Spirit on use if available, but is unchanged at low Spirit. | |||
}} | |||
===Dynamite Lariat=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_646a | |||
| description = Costs 20% Spirit. | |||
}} | |||
===Super Dropkick=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_16b | |||
| description = Costs 25% Spirit. | |||
}} | |||
===Brain Shock=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_646b | |||
| description = Costs 25% Spirit. | |||
}} | |||
==Super | ==Super Move== | ||
===Super Hip Attack=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_463214b | |||
| description = Costs 75% Spirit. Can only be executed with sufficient Spirit. | |||
}} | |||
== | ==Desperation Move== | ||
===Hell Dive=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = jack_63214a | |||
| description = Costs 75% Spirit. Can only be executed with sufficient Spirit and at 25% health or below. | |||
}} | |||
==Important Character-Specific Tech== | ==Important Character-Specific Tech== |
Revision as of 21:34, 13 June 2024

Story
Jack is one of Mr. Big's highest ranked men. He runs his own gang called the Neo Black Cats, and hangs frequently at bars around South Town. He has formed rivalries with many of the underground thugs crawling in South Town, and even has beef with King. After his defeat from Ryo and Robert in AOF1, Jack continued to lead his gang, until he was invited to the King of Fighters tournament.
Introduction
Jack only wants one thing: to get in, force you into the corner, and trap you in a throw loop. Jack is built like a tank, with the damage output of one too, but quicker and with better effective range than you'd think.
In addition, Jack will only take 85% of the damage dealt to him once he dips below 75% health, will only take 70% damage once he dips below 50% health, and will only take 60% damage once he's below 25% health, all non-inclusive. This makes him a uniquely tanky character in a game with mostly-universal health.
Strengths | Weaknesses |
---|---|
|
|
Colors
Movelist
Special Moves
Dynamite Lariat - +
- 20% Spirit
Super Dropkick - +
- 25% Spirit
Super Move
Super Hip Attack - +
- 75% Spirit
Desperation Move
Normals
Standing Normals
5LP
5LP
5A
5A |
---|
5LK
5LK
5B
5B |
---|
cl.HP
Close HP
5[A]
5[A] |
---|
f.HP
Far HP
5[A]
5[A] |
---|
5HK
5HK
5[B]
5[B] |
---|
Crouching Normals
2LP
2LP
2A
2A |
---|
2LK
2LK
2B
2B |
---|
2HP
2HP
2[A]
2[A] |
---|
2HK
2HK
2[B]
2[B] |
---|
Jumping Normals
j.LP
j.LP
j.A
j.A |
---|
j.LK
j.LK
j.B
j.B |
---|
j.HP
j.HP
j.[A]
j.[A] |
---|
j.HK
j.HK
j.[B]
j.[B] |
---|
System Mechanics
Uppercut
Uppercut
AC
AC |
---|
Low Attack
Far Low Attack
BC
BC |
---|
Throw
Throw
6/4 C
6/4 C |
---|
Air Throw
Air Throw
j.C
j.C |
---|
Taunt
Taunt
D
D |
---|
Special Moves
Knuckle Pad
Knuckle Pad
236A
236A |
---|
Bomber Dance
Bomber Rush
214A
214A |
---|
Dynamite Lariat
Dynamite Lariat
646A
646A |
---|
Super Dropkick
Super Dropkick
16B
16B |
---|
Brain Shock
Brain Shock
646B
646B |
---|
Super Move
Super Hip Attack
Super Hip Attack
463214B
463214B |
---|
Desperation Move
Hell Dive
Hell Dive
63214A
63214A |
---|
Important Character-Specific Tech
Due to the fact that there are no reversals in this game, doing tick throws into command grab is an inescapable set-up, and Jack's key goal. Jack also has more health (or just takes less damage in game, can't tell at the moment), meaning he takes more hits to kill compared to the rest of the cast.