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Art of Fighting 2/Mickey Rogers: Difference between revisions
Intro + navbox + pro/con table + colors + movelist |
skeleton |
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Rush Bomber - [[image:qcb.gif]][[image:db.gif]][[image:dn.gif]] + [[image:a.gif]] - 75% Spirit | Rush Bomber - [[image:qcb.gif]][[image:db.gif]][[image:dn.gif]] + [[image:a.gif]] - 75% Spirit | ||
==Normals== | |||
===Standing Normals=== | |||
====5LP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_5lp | |||
| description = Placeholder text | |||
}} | |||
====5LK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_5lk | |||
| description = Placeholder text | |||
}} | |||
====cl.HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_clhp | |||
| description = Placeholder text | |||
}} | |||
====f.HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_fhp | |||
| description = Placeholder text | |||
}} | |||
====cl.HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_clhk | |||
| description = Placeholder text | |||
}} | |||
====f.HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_fhk | |||
| description = Placeholder text | |||
}} | |||
===Crouching Normals=== | |||
====2LP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_2lp | |||
| description = Placeholder text | |||
}} | |||
====2LK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_2lk | |||
| description = Placeholder text | |||
}} | |||
====2HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_2hp | |||
| description = Placeholder text | |||
}} | |||
====2HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_2hk | |||
| description = Placeholder text | |||
}} | |||
===Jumping Normals=== | |||
====j.LP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_jlp | |||
| description = Placeholder text | |||
}} | |||
====j.LK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_jlk | |||
| description = Placeholder text | |||
}} | |||
====j.HP==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_jhp | |||
| description = Placeholder text | |||
}} | |||
====j.HK==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_jhk | |||
| description = Placeholder text | |||
}} | |||
==System Mechanics== | |||
====Uppercut==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_uppercut | |||
| description = Placeholder text | |||
}} | |||
====Low Attack==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_lowattack | |||
| description = Placeholder text | |||
}} | |||
====Throw==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_throw | |||
| description = Unique among AOF2 throws in that it cannot be teched. Since you can grab people on wakeup before they're actionable in this game, and this throw gives a very good knockdown, this means that any knockdown turns into an inescapable throw loop that ends in Mickey winning the round. Also, it doesn't sideswitch on hit like most throws, which is also nice. | |||
}} | |||
====Taunt==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_taunt | |||
| description = Placeholder text | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===Burning Upper=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_236a | |||
| description = Costs 20% Spirit. | |||
}} | |||
===Rolling Upper=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_236b | |||
| description = Costs 20% Spirit. | |||
}} | |||
===Crazy Upper=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_28a | |||
| description = Costs 20% Spirit. | |||
}} | |||
===Combination 1=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_214a | |||
| description = Consumes 20% Spirit on use if available, but is unchanged at low Spirit. | |||
}} | |||
===Combination 2=== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_214ac | |||
| description = Consumes 20% Spirit on use if available, but is unchanged at low Spirit. | |||
}} | |||
== | ===Chopping Right=== | ||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_214b | |||
| description = Costs 25% Spirit. | |||
}} | |||
== | ==Super Move== | ||
====Planet Gale==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_641236a | |||
| description = Costs 75% Spirit. Can only be executed with sufficient Spirit. | |||
}} | |||
== | ==Desperation Move== | ||
====Bomber Rush==== | |||
{{FrameDataCargo-AOF2 | |||
| moveId = mickey_21412a | |||
| description = Costs 75% Spirit. Can only be executed with sufficient Spirit and at 25% health or below. | |||
}} | |||
Revision as of 03:59, 14 June 2024

Story
Mickey Rogers (also spelled Micky sometimes) was a former professional boxer, but was banned from professional boxing after killing a man in the ring. He lurked the backstreets of South Town after losing his career, eventually joining Mr. Big's syndicate. Ryo and Robert encounter him and make quick work of him in their effort to find Yuri when she was kidnapped, and he took them to the military zone after his defeat. After this defeat, he gets his life back together to repursue his boxing career, joining a new small boxing gym with a trainer called Pops. In an effort to restart his career, he joins the Art of Fighting tournament to show off his strength to the world.
Introduction
Mickey is an offensive powerhouse whose throw loops, if timed well, make him an unstoppable force once he gets in. Even with this strength, he has some glaring weaknesses holding him back from truly being number 1.
Strengths | Weaknesses |
---|---|
|
|
Colors
Movelist
Special Moves
Burning Upper - +
- 20% Spirit
Rolling Upper - +
- 20% Spirit
Combination 1 - +
- 20% Spirit
Combination 2 - +
+
- 20% Spirit
Chopping Right - +
- 25% Spirit
Super Move
Desperation Move
Normals
Standing Normals
5LP
5LP
5A
5A |
---|
5LK
5LK
5B
5B |
---|
cl.HP
Close HP
5[A]
5[A] |
---|
f.HP
Far HP
5[A]
5[A] |
---|
cl.HK
Close HK
5[B]
5[B] |
---|
f.HK
Far HK
5[B]
5[B] |
---|
Crouching Normals
2LP
2LP
2A
2A |
---|
2LK
2LK
2B
2B |
---|
2HP
2HP
2[A]
2[A] |
---|
2HK
2HK
2[B]
2[B] |
---|
Jumping Normals
j.LP
j.LP
j.A
j.A |
---|
j.LK
j.LK
j.B
j.B |
---|
j.HP
j.HP
j.[A]
j.[A] |
---|
j.HK
j.HK
j.[B]
j.[B] |
---|
System Mechanics
Uppercut
Uppercut
AC
AC |
---|
Low Attack
Low Attack
BC
BC |
---|
Throw
Throw
6/4 C
6/4 C |
---|
Taunt
Taunt
D
D |
---|
Special Moves
Burning Upper
Burning Upper
236A
236A |
---|
Rolling Upper
Rolling Upper
236B
236B |
---|
Crazy Upper
Crazy Upper
28A
28A |
---|
Combination 1
Combination 1
214A
214A |
---|
Combination 2
Combination 2
214AC
214AC |
---|
Chopping Right
Chopping Right
214B
214B |
---|
Super Move
Planet Gale
Planet Gale
641236A
641236A |
---|
Desperation Move
Bomber Rush
Rush Bomber
21412A
21412A |
---|