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Art of Fighting 2/Mickey Rogers/Data: Difference between revisions
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→jLP: typo |
frame data |
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Line 12: | Line 12: | ||
| images = AOF2 Mickey 5LP.png | | images = AOF2 Mickey 5LP.png | ||
| hitboxes = AOF2 Mickey 5LP_Hitbox.png | | hitboxes = AOF2 Mickey 5LP_Hitbox.png | ||
| damage = | | damage = 6 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = +7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 32: | Line 32: | ||
| images = AOF2 Mickey 5LK.png | | images = AOF2 Mickey 5LK.png | ||
| hitboxes = AOF2 Mickey 5LK_Hitbox.png | | hitboxes = AOF2 Mickey 5LK_Hitbox.png | ||
| damage = | | damage = 14 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = +8 | ||
| blockadv = | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 52: | Line 52: | ||
| images = AOF2 Mickey clHP.png | | images = AOF2 Mickey clHP.png | ||
| hitboxes = AOF2 Mickey clHP_Hitbox.png | | hitboxes = AOF2 Mickey clHP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 4 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 3 | ||
| hitadv = | | hitadv = -3 | ||
| blockadv = | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 72: | Line 72: | ||
| images = AOF2 Mickey 5LP.png | | images = AOF2 Mickey 5LP.png | ||
| hitboxes = AOF2 Mickey 5LP_Hitbox.png | | hitboxes = AOF2 Mickey 5LP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 3 | ||
| hitadv = | | hitadv = +4 | ||
| blockadv = | | blockadv = +6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 92: | Line 92: | ||
| images = AOF2 Mickey clHK.png | | images = AOF2 Mickey clHK.png | ||
| hitboxes = AOF2 Mickey clHK_Hitbox.png | | hitboxes = AOF2 Mickey clHK_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 8 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 4 | ||
| hitadv = | | hitadv = -3 | ||
| blockadv = | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 112: | Line 112: | ||
| images = AOF2 Mickey 5LK.png | | images = AOF2 Mickey 5LK.png | ||
| hitboxes = AOF2 Mickey 5LK_Hitbox.png | | hitboxes = AOF2 Mickey 5LK_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 11 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = +8 | ||
| blockadv = | | blockadv = +4 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 133: | Line 133: | ||
| images = AOF2 Mickey 2LP.png | | images = AOF2 Mickey 2LP.png | ||
| hitboxes = AOF2 Mickey 2LP_Hitbox.png | | hitboxes = AOF2 Mickey 2LP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 10 | ||
| hitadv = | | hitadv = -3 | ||
| blockadv = | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 153: | Line 153: | ||
| images = AOF2 Mickey 2LK.png | | images = AOF2 Mickey 2LK.png | ||
| hitboxes = AOF2 Mickey 2LK_Hitbox.png | | hitboxes = AOF2 Mickey 2LK_Hitbox.png | ||
| damage = | | damage = 8 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid? | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 3 | ||
| hitadv = | | hitadv = +4 | ||
| blockadv = | | blockadv = +6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 173: | Line 173: | ||
| images = AOF2 Mickey 2HP.png | | images = AOF2 Mickey 2HP.png | ||
| hitboxes = AOF2 Mickey 2HP_Hitbox.png | | hitboxes = AOF2 Mickey 2HP_Hitbox.png | ||
| damage = | | damage = 16 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 8 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = +3 | ||
| blockadv = | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 193: | Line 193: | ||
| images = AOF2 Mickey 2LK.png | | images = AOF2 Mickey 2LK.png | ||
| hitboxes = AOF2 Mickey 2LK_Hitbox.png | | hitboxes = AOF2 Mickey 2LK_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 4 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 10 | ||
| hitadv = | | hitadv = -8 | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 214: | Line 214: | ||
| images = AOF2 Mickey jLP.png | | images = AOF2 Mickey jLP.png | ||
| hitboxes = AOF2 Mickey jLP_Hitbox.png | | hitboxes = AOF2 Mickey jLP_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 5 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 9 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 234: | Line 234: | ||
| images = AOF2 Mickey jLK.png | | images = AOF2 Mickey jLK.png | ||
| hitboxes = AOF2 Mickey jLK_Hitbox.png | | hitboxes = AOF2 Mickey jLK_Hitbox.png | ||
| damage = | | damage = 11 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 6 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 9 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 254: | Line 254: | ||
| images = AOF2 Mickey jLP.png | | images = AOF2 Mickey jLP.png | ||
| hitboxes = AOF2 Mickey jLP_Hitbox.png | | hitboxes = AOF2 Mickey jLP_Hitbox.png | ||
| damage = | | damage = 11 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 9 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 9 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 274: | Line 274: | ||
| images = AOF2 Mickey jLK.png | | images = AOF2 Mickey jLK.png | ||
| hitboxes = AOF2 Mickey jLK_Hitbox.png | | hitboxes = AOF2 Mickey jLK_Hitbox.png | ||
| damage = | | damage = 13 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 11 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 9 on ground | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 295: | Line 295: | ||
| images = AOF2 Mickey Uppercut.png | | images = AOF2 Mickey Uppercut.png | ||
| hitboxes = AOF2 Mickey Uppercut_Hitbox.png | | hitboxes = AOF2 Mickey Uppercut_Hitbox.png | ||
| damage = | | damage = 11 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 5 | ||
| hitadv = | | hitadv = +100 (KD) | ||
| blockadv = | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 315: | Line 315: | ||
| images = AOF2 Mickey LowAttack.png | | images = AOF2 Mickey LowAttack.png | ||
| hitboxes = AOF2 Mickey LowAttack_Hitbox.png | | hitboxes = AOF2 Mickey LowAttack_Hitbox.png | ||
| damage = | | damage = 10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = Yes | ||
| startup = | | startup = 8 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = 0 | ||
| blockadv = | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 335: | Line 335: | ||
| images = AOF2 Mickey Throw.png | | images = AOF2 Mickey Throw.png | ||
| hitboxes = AOF2 Mickey Throw_Hitbox.png | | hitboxes = AOF2 Mickey Throw_Hitbox.png | ||
| damage = | | damage = 30 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Throw | ||
| cancel = | | cancel = N/A | ||
| startup = | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = +40 (KD) | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 355: | Line 355: | ||
| images = AOF2 Mickey Taunt.png | | images = AOF2 Mickey Taunt.png | ||
| hitboxes = AOF2 Mickey Taunt_Hitbox.png | | hitboxes = AOF2 Mickey Taunt_Hitbox.png | ||
| damage = | | damage = 0 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = N/A | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 1 | ||
| active = | | active = 0 | ||
| recovery = | | recovery = 49 | ||
| hitadv = | | hitadv = N/A | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 376: | Line 376: | ||
| images = AOF2 Mickey 236A.png | | images = AOF2 Mickey 236A.png | ||
| hitboxes = AOF2 Mickey 236A_Hitbox.png | | hitboxes = AOF2 Mickey 236A_Hitbox.png | ||
| damage = | | damage = 29 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 19 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 53 | ||
| hitadv = | | hitadv = -23 | ||
| blockadv = | | blockadv = -29 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 396: | Line 396: | ||
| images = AOF2 Mickey 236B.png | | images = AOF2 Mickey 236B.png | ||
| hitboxes = AOF2 Mickey 236B_Hitbox.png | | hitboxes = AOF2 Mickey 236B_Hitbox.png | ||
| damage = | | damage = 29 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Low | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 17 | ||
| active = | | active = Projectile | ||
| recovery = | | recovery = 29 | ||
| hitadv = | | hitadv = +45 (KD) | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 416: | Line 416: | ||
| images = AOF2 Mickey 28A.png | | images = AOF2 Mickey 28A.png | ||
| hitboxes = AOF2 Mickey 28A_Hitbox.png | | hitboxes = AOF2 Mickey 28A_Hitbox.png | ||
| damage = | | damage = 32 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 15 | ||
| active = | | active = 21 | ||
| recovery = | | recovery = 10 | ||
| hitadv = | | hitadv = +91 (KD) | ||
| blockadv = | | blockadv = -7 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 436: | Line 436: | ||
| images = AOF2 Mickey 214A.png | | images = AOF2 Mickey 214A.png | ||
| hitboxes = AOF2 Mickey 214A_Hitbox.png | | hitboxes = AOF2 Mickey 214A_Hitbox.png | ||
| damage = | | damage = 10,10,10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 6(4)5(14)4 | ||
| recovery = | | recovery = 5 | ||
| hitadv = | | hitadv = +10 | ||
| blockadv = | | blockadv = +4 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 456: | Line 456: | ||
| images = AOF2 Mickey 214AC.png | | images = AOF2 Mickey 214AC.png | ||
| hitboxes = AOF2 Mickey 214AC_Hitbox.png | | hitboxes = AOF2 Mickey 214AC_Hitbox.png | ||
| damage = | | damage = 10,10,10 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 3(13)4(14)7 | ||
| recovery = | | recovery = 5 | ||
| hitadv = | | hitadv = +5 | ||
| blockadv = | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 476: | Line 476: | ||
| images = AOF2 Mickey 214B.png | | images = AOF2 Mickey 214B.png | ||
| hitboxes = AOF2 Mickey 214B_Hitbox.png | | hitboxes = AOF2 Mickey 214B_Hitbox.png | ||
| damage = | | damage = 32 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 65 | ||
| active = | | active = 26 | ||
| recovery = | | recovery = 7 | ||
| hitadv = | | hitadv = -1 | ||
| blockadv = | | blockadv = -5 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 497: | Line 497: | ||
| images = AOF2 Mickey 641236A.png | | images = AOF2 Mickey 641236A.png | ||
| hitboxes = AOF2 Mickey 641236A_Hitbox.png | | hitboxes = AOF2 Mickey 641236A_Hitbox.png | ||
| damage = | | damage = 33,33 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = No | ||
| startup = | | startup = first 21, second 39 | ||
| active = | | active = Projectiles | ||
| recovery = | | recovery = 18 | ||
| hitadv = | | hitadv = +121 (KD) | ||
| blockadv = | | blockadv = +6 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
Line 517: | Line 517: | ||
| images = AOF2 Mickey 21412A.png | | images = AOF2 Mickey 21412A.png | ||
| hitboxes = AOF2 Mickey 21412A_Hitbox.png | | hitboxes = AOF2 Mickey 21412A_Hitbox.png | ||
| damage = | | damage = 80 | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = Unblockable | ||
| cancel = | | cancel = No | ||
| startup = | | startup = 40 | ||
| active = | | active = 21 | ||
| recovery = | | recovery = 8 | ||
| hitadv = | | hitadv = +102 (KD) | ||
| blockadv = | | blockadv = N/A | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px |
Latest revision as of 05:08, 14 June 2024
Normals
Standing Normals
5LP
Mickey Rogers mickey_5lp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5A
5A 5LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | Mid | No | 3 | 4 | 2 | +5 | +7 | - |
5LK
Mickey Rogers mickey_5lk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5B
5B 5LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
14 | Mid | Yes | 4 | 6 | 7 | +8 | +2 | - |
clHP
Mickey Rogers mickey_clhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[A]
5[A] Close HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 4 | 9 | 3 | -3 | -1 | - |
fHP
Mickey Rogers mickey_fhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[A]
5[A] Far HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 6 | 5 | 3 | +4 | +6 | - |
clHK
Mickey Rogers mickey_clhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[B]
5[B] Close HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Mid | Yes | 8 | 9 | 4 | -3 | -1 | - |
fHK
Mickey Rogers mickey_fhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5[B]
5[B] Far HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | Mid | Yes | 11 | 7 | 7 | +8 | +4 | - |
Crouching Normals
2LP
Mickey Rogers mickey_2lp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2A
2A 2LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Low | Yes | 3 | 4 | 10 | -3 | -1 | - |
2LK
Mickey Rogers mickey_2lk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2B
2B 2LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
8 | Mid? | Yes | 3 | 4 | 3 | +4 | +6 | - |
2HP
Mickey Rogers mickey_2hp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2[A]
2[A] 2HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
16 | - | Yes | 8 | 8 | 7 | +3 | -1 | - |
2HK
Mickey Rogers mickey_2hk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2[B]
2[B] 2HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Low | Yes | 4 | 8 | 10 | -8 | -6 | - |
Jumping Normals
jLP
Mickey Rogers mickey_jlp | ||||||||||
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j.A
j.A j.LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | High | No | 5 | 12 | 9 on ground | N/A | N/A | - |
jLK
Mickey Rogers mickey_jlk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.B
j.B j.LK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
11 | High | No | 6 | 12 | 9 on ground | N/A | N/A | - |
jHP
Mickey Rogers mickey_jhp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.[A]
j.[A] j.HP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
11 | High | No | 9 | 12 | 9 on ground | N/A | N/A | - |
jHK
Mickey Rogers mickey_jhk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.[B]
j.[B] j.HK | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
13 | High | No | 11 | 12 | 9 on ground | N/A | N/A | - |
System Mechanics
Uppercut
Mickey Rogers mickey_uppercut | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
AC
AC Uppercut | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
11 | Mid | Yes | 4 | 6 | 5 | +100 (KD) | +2 | - |
Low Attack
Mickey Rogers mickey_lowattack | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
BC
BC Low Attack | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10 | Low | Yes | 8 | 5 | 7 | 0 | +2 | - |
Throw
Mickey Rogers mickey_throw | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6/4 C
6/4 C Throw | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
30 | Throw | N/A | 1 | 1 | 0 | +40 (KD) | N/A | - |
Taunt
Mickey Rogers mickey_taunt | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
D
D Taunt | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
0 | N/A | No | 1 | 0 | 49 | N/A | N/A | - |
Specials
Burning Upper
Mickey Rogers mickey_236a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A
236A Burning Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
29 | Mid | No | 19 | Projectile | 53 | -23 | -29 | - |
Rolling Upper
Mickey Rogers mickey_236b | ||||||||||
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236B
236B Rolling Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
29 | Low | No | 17 | Projectile | 29 | +45 (KD) | -6 | - |
Crazy Upper
Mickey Rogers mickey_28a | ||||||||||
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28A
28A Crazy Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
32 | Mid | No | 15 | 21 | 10 | +91 (KD) | -7 | - |
Combination 1
Mickey Rogers mickey_214a | ||||||||||
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214A
214A Combination 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10,10,10 | Mid | No | 3 | 6(4)5(14)4 | 5 | +10 | +4 | - |
Combination 2
Mickey Rogers mickey_214ac | ||||||||||
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214AC
214AC Combination 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
10,10,10 | Mid | No | 3 | 3(13)4(14)7 | 5 | +5 | -1 | - |
Chopping Right
Mickey Rogers mickey_214b | ||||||||||
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214B
214B Chopping Right | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
32 | Mid | No | 65 | 26 | 7 | -1 | -5 | - |
Supers
Planet Gale
Mickey Rogers mickey_641236a | ||||||||||
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641236A
641236A Planet Gale | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
33,33 | Mid | No | first 21, second 39 | Projectiles | 18 | +121 (KD) | +6 | - |
Rush Bomber
Mickey Rogers mickey_21412a | ||||||||||
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21412A
21412A Rush Bomber | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
80 | Unblockable | No | 40 | 21 | 8 | +102 (KD) | N/A | - |