Search results

Jump to navigation Jump to search
  • ...still can be stuffed by some jumpins if you don't time it correctly and it still has a fair amount of recovery if whiffed, so exercise caution when using th ...w palm thrust that has a small amount of less range than his s.A but it is still good to use together with his s.B, and you can cancel it into his df+C as w
    29 KB (4,219 words) - 18:04, 17 April 2023
  • ...Tsubasa (f+A)''' 60 damage, hits overhead. Her patented butt overhead that still isn't safe on block. On hit it can connect to her neomax if you're good at ...active for a quite a while, and the C version was neutral on block (which still is). In KOF98, this move had a faster start-up, and reflected fireballs, wh
    69 KB (12,004 words) - 13:45, 19 April 2023
  • ...ks. The invincibility is moderate and attacks with long active frames will still hit her out of the slide. Furthermore, unlike the normal versions, Elisabet Using the defensive tactics as the non-EX Version is still applicable, and gives you additional frames of invincibility to anti-air an
    143 KB (25,415 words) - 13:36, 19 April 2023
  • ...hitbox in the air, and it shouldn't be done in the corner, though it will still work if Yamazaki is taken to the corner as long as Kula isn't close to the ...is limits her ability to pressure with run forward lows. Technically it is still possible but not as easy or as quick. The poke you're going to be using the
    31 KB (5,473 words) - 02:10, 10 October 2020
  • ...amage, chain/cancel-able, hits mid. A standard quick poke to the shins, it still can be blocked high but it has great recovery. d.A --> d.C is a 1-2 frame l ...sion CAN be punished if she is far too close to the opponent (though it is still very difficult to do so - DO NOT OVER RELY ON THE C VERSION OF THIS MOVE).
    96 KB (17,946 words) - 06:04, 23 June 2023
  • The offensive system in the game favors mostly rushdown but still requires insight into fighting game fundamentals - If a character has a com Certain characters have special move versions of throws as well (e.g. Clark’s hcf+K). If done while out of range or while the opponent is unthrowabl
    12 KB (2,031 words) - 16:45, 25 September 2021
  • ...stance for about a second where he has full autoguard. If the opponent is still in throw range after that, he will grab them and throw them to the ground. ...oguard though, so it can have some very specialized applications which I'm still testing out
    13 KB (2,568 words) - 15:24, 4 April 2020
  • ...h historically his long range game is still lacking, his mid/close game is still very strong and on point. His normals both air and the ground are very stro |description=Whiff/cancel-able, hits low. His standard sweep that is still whiff cancel-able. Great range, and its recovery isn't horrible. With all s
    81 KB (13,918 words) - 20:28, 26 August 2023
  • '''Clark:''' Midscreen: 4123641236K
    12 KB (1,937 words) - 13:02, 15 January 2024
  • ...ing this kick up close against characters that have 1F command grabs (like Clark, Daimon, etc), Athena can be grabbed if the kick is blocked. ...or a jump. There is a small amount of push back if blocked but Athena can still be punished. It should not be used as an anti-anti-air because some reversa
    14 KB (2,389 words) - 20:09, 10 September 2022
  • * Easy 100% HD combo with 3 bars, overkill with 4. Still does major damage without HD! ...s like grabs or proximity unblockable supers (Like Leona's V Slasher) will still hit him. Use it to pressure your opponent when they're knocked down or to t
    48 KB (8,538 words) - 13:49, 19 April 2023
  • - 5F active: Daimon, Clark, Xiangfei, Kim ...cific scenarios that the player has to be ready to take advantage of while still paying attention to the other aspects of the game, making them that much mo
    13 KB (2,359 words) - 12:01, 14 August 2023
  • ...mage output and losing his other variation of Rekkas from '03 and XI, he's still a very capable ''silent assasin'' like his official nickname suggests. ...Causes good hitstun, and can be activated fairly early during a hop while still hitting most crouching opponents. Can also be used as a weird air to air if
    39 KB (7,243 words) - 05:30, 29 May 2024
  • Less range than his standing A, but it's still a good crouching poke that hits mid. ...way 50% on majority of the cast, while taking 40% on characters like Ralf, Clark, Daimon, etc.
    33 KB (5,884 words) - 09:25, 10 June 2023
  • ...no longer use it to instant overhead on regular height crouchers; hop j.D still works for instant overheads, though ...ncelled from the first hit of Fire Kick: Kyo, Benimaru, Daimon, Ryo, Ralf, Clark, Chang, Yashiro, Heidern, Saisyu, Heavy-D!, Eiji, Shingo, Rugal, Geese, Kra
    13 KB (2,275 words) - 16:57, 22 December 2023
  • ...yo, Kyo-1, Kyo-2, Kusanagi, Shingo, Nameless, Benimaru, Yuri, Leona, Ralf, Clark, Foxy, King, Mature, Vice, Robert, Athena). Stick to one.
    16 KB (2,849 words) - 19:50, 10 September 2022
  • ...ts start up has good speed, but is not the preferred jump-in attack but is still good. ...f combos as it has a whiff animation and while it doesn't last too long it still lasts long enough to be punished. Both versions work the same way so don't
    43 KB (6,729 words) - 13:42, 19 April 2023
  • ...epaway, and wants to be directly on top of an opponent. For grapplers like Clark, KoD, Shermie, etc. this suits them just fine. KOF's grapplers posses both Not as big as other anti-air 2Cs, but with good timing this button will still stuff most jump-ins. Counterhit confirm into EX Bootie Bootie for big damag
    14 KB (2,173 words) - 06:15, 24 December 2023
  • ...Goro's throw. If no moves are auto-guarded, the delayed command throw will still release if the opponent is in range. :(-1F) - Daimon, Terry, Kensou, Clark, May Lee, Vanessa
    16 KB (2,715 words) - 16:47, 28 December 2023
  • ...opponent very close so be wary when fighting opponents with command grabs(Clark,Ralf,Daimon,Raimon,etc)
    16 KB (2,985 words) - 19:46, 10 September 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)