Difference between revisions of "Samurai Shodown VI/Tables"

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*You may store up to 184 pixels of Rage before it maxes out.
*You may store up to 184 pixels of Rage before it maxes out.
*An attack which deals zero damage will round up to add one pixel of Rage on hit.
*An attack which deals zero damage will round up to add one pixel of Rage on hit.
*Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using the C-button so you can build the most Rage on block.
*Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using C so you can build the most Rage on block.
*Throws, command throws and movement specials do not build any meter whatsoever.
*Throws, command throws and movement specials do not build any meter whatsoever.
*Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as [[Samurai Shodown VI/Yunfei|Yunfei]]'s jAC which is a heavy special.
*Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as [[Samurai Shodown VI/Yunfei|Yunfei]]'s jAC which is a heavy special.

Revision as of 11:50, 7 September 2021

Spirit Data
Spirit Weapon Gauge WG (Rage) WG (Rage Explosion) WG Recovery Rate WG Max Bonus Damage Taken Defensive Rage Build Rage Max Bonus Rage Duration
I (怒) 100% 180% - 80% 110% 98% 73% 120% 70%
II (真) 110% 130% - 100% 120% 99% 97% 90% 95%
III (斬) 100% 120% - 100% 115% 99% 79% 110% 80%
IV (天) 95% 110% 120% 110% 120% 98% 100% 85% 100%
V (零) 100% 120% 150% 90% 130% 100% 94% 100% 60%
VI (剣) 95% 100% - 120% 115% 100% - 100% -
0 (魔) 100% 110% - 120% 120% 98% 87% 100% -
VII (獣) 100% 120% - 100% 110% 103% 64% 135% 100%
VIII (祭) 100% 110% 120% 100% 115% 100% 86% 100% 100%
Offensive Rage Build Data
Attack Type Hit Block Whiff
Normal (A, D) 100% + 1 1 0
Normal (B) 100% + 1 2 0
Normal (C) 100% + 1 3 0
Special (Light) 100% + 1 1 3
Special (Medium) 100% + 1 2 3
Special (Heavy) 100% + 1 3 3
Secret Move 100% + 1 1 5
Hyper Guard - - -40
Weapon Flipping Technique -184 -184 -184

Notes

  • Every character has 200 pixels of health.
  • You may store up to 184 pixels of Rage before it maxes out.
  • An attack which deals zero damage will round up to add one pixel of Rage on hit.
  • Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using C so you can build the most Rage on block.
  • Throws, command throws and movement specials do not build any meter whatsoever.
  • Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as Yunfei's jAC which is a heavy special.
Character Data
Character Damage Taken Rage Retention Rage Duration Hyper Slash Arrange Voice
Iroha 110% 180 9 seconds 66 No
Andrew 102% 135 11 seconds 80 No
Yoshitora 102% 135 11 seconds 77 No
Haohmaru 100% 150 10 seconds 89 Yes
Sugoroku 101% 300 6 seconds 82 No
Ocha-Maro 100% 113 13 seconds 89 No
Cham Cham 110% 225 6 seconds 73 No
Gen-An 109% 180 14 seconds 89 Yes
Sieger 99% 105 14 seconds 94 Yes
Wan-Fu 100% 225 6 seconds 96 Yes
Earthquake 100% 195 7 seconds 80 Yes
Nicotine 117% 60 10 seconds 87 Yes
Nakoruru (Murasaki) 109% 113 7 seconds 70 Yes
Hanzo 108% 66 16 seconds 84 Yes
Genjuro 100% 210 8 seconds 94 Yes
Ukyo 113% 68 16 seconds 75 Yes
Galford 106% 180 10 seconds 84 Yes
Kyoshiro 101% 195 10 seconds 73 Yes
Mina 120% 135 8 seconds 66 No
Yunfei 107% 60 25 seconds 75 No
Kusaregedo 95% 113 9 seconds 91 No
Jubei 101% 98 15 seconds 84 Yes
Charlotte 100% 195 12 seconds 77 Yes
Tam Tam 105% 180 12 seconds 75 Yes
Rimururu 110% 210 7 seconds 68 Yes
Basara 118% 150 16 seconds 82 Yes
Shizumaru 110% 128 8 seconds 80 Yes
Gaira 97% 225 9 seconds 84 No
Kazuki 108% 225 6 seconds 80 Yes
Sogetsu 105% 98 9 seconds 77 Yes
Rera 115% 98 10 seconds 73 No
Sankuro 101% 195 8 seconds 80 No
Yumeji 115% 90 15 seconds 70 No
Rasetsumaru 104% 195 8 seconds 82 No
Enja 97% 600 8 seconds 91 Yes
Suija 108% 75 18 seconds 82 Yes
Amakusa 111% 210 6 seconds 66 Yes
Amakusa (Short) 111% 210 6 seconds 80 Yes
Mizuki 105% 150 10 seconds 91 Yes
Zankuro 98% 113 8 seconds 98 No
Gaoh 105% 98 9 seconds 87 No
Makai Gaoh 100% 180 12 seconds 89 (51+51) No
Rasetsu Galford 108% 180 10 seconds 84 Yes
Poppy 111% 210 10 seconds - No
Shikuru Mamahaha 112% 128 14 seconds - No
Pak Pak 108% 300 7 seconds - No
Chample 110% 240 9 seconds - No
Kim Ung Che 100% 225 9 seconds 84 No
Kuroko 105% 78 15 seconds 89 No
Samurai Shodown VI
General

ControlsFAQItemsMechanicsSpiritsTables

Characters

AmakusaAndrewBasaraCham ChamCharlotteEarthquakeEnjaGairaGalfordGaohGen-AnGenjuroHanzoHaohmaruIrohaJubeiKazukiKusaregedoKyoshiroMinaMizuki(Murasaki) NakoruruNicotineOcha-MaroRasetsumaruReraRimururuSankuroShizumaruSiegerSogetsuSugorokuSuijaTam TamUkyoWan-FuYoshitoraYumejiYunfeiZankuroMakai Gaoh

Console Only

ChampleKim Ung CheKurokoPak PakPoppyRasetsu GalfordShikuru Mamahaha