Samurai Shodown VI/Tables

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Spirit Data
Spirit Weapon Gauge WG (Rage) WG (Rage Explosion) WG Recovery Rate WG Max Bonus Damage Taken Defensive Rage Build Rage Max Bonus Rage Duration
I (怒) 100% 180% - 80% 110% 98% 73% 120% 70%
II (真) 110% 130% - 100% 120% 99% 97% 90% 95%
III (斬) 100% 120% - 100% 115% 99% 79% 110% 80%
IV (天) 95% 110% 120% 110% 120% 98% 100% 85% 100%
V (零) 100% 120% 150% 90% 130% 100% 94% 100% 60%
VI (剣) 95% 100% - 120% 115% 100% - 100% -
0 (魔) 100% 110% - 120% 120% 98% 87% 100% -
VII (獣) 100% 120% - 100% 110% 103% 64% 135% 100%
VIII (祭) 100% 110% 120% 100% 115% 100% 86% 100% 100%
Offensive Rage Build Data
Attack Type Hit Block Whiff
Normal (A, D) 100% + 1 1 0
Normal (B) 100% + 1 2 0
Normal (C) 100% + 1 3 0
Special (A, D) 100% + 1 1 3
Special (B) 100% + 1 2 3
Special (C) 100% + 1 3 3
Secret Move (BC) 100% + 1 1 5
Hyper Guard (AB) - - -40
Weapon Flipping Technique (AB, AD) -184 -184 -184

Notes

  • Every character has 200 pixels of health.
  • You may store up to 184 pixels of Rage before it maxes out.
  • An attack which deals zero damage will round up to add one pixel of Rage on hit.
  • Even when unarmed your Rage build is determined by the strength of button you have pressed. Obviously, for unarmed attacks you should always stick with using the C-button so you can build the most Rage on block.
  • Throws, command throws and movement specials do not build any meter whatsoever.
  • Special moves which use AB, AC, AD, CE and other button combinations usually count as light specials, but there are exceptions such as Yunfei's jAC which builds as much meter as a C-button special.
Character Data
Character Damage Taken Rage Retention Rage Duration Hyper Slash
Iroha 110% 115 9 seconds 66
Andrew 102% 154 11 seconds 80
Yoshitora 102% 154 11 seconds 77
Haohmaru 100% 142 10 seconds 89
Sugoroku 101% 74 6 seconds 82
Ocha-Maro 100% 168 13 seconds 89
Cham Cham 110% 97 6 seconds 73
Gen-An 109% 115 14 seconds 89
Sieger 99% 184 14 seconds 94
Wan-Fu 100% 97 6 seconds 96
Earthquake 100% 108 7 seconds 80
Nicotine 117% 307 10 seconds 87
(Murasaki) Nakoruru 109% 168 7 seconds 70
Hanzo 108% 263 16 seconds 84
Genjuro 100% 103 8 seconds 94
Ukyo 113% 263 16 seconds 75
Galford 106% 115 10 seconds 84
Kyoshiro 101% 109 10 seconds 73
Mina 120% 154 8 seconds 66
Yunfei 107% 307 25 seconds 75
Kusaregedo 95% 168 9 seconds 91
Jubei 101% 205 15 seconds 84
Charlotte 100% 109 12 seconds 77
Tam Tam 105% 115 12 seconds 75
Rimururu 110% 103 7 seconds 68
Basara 118% 142 16 seconds 82
Shizumaru 110% 154 8 seconds 80
Gaira 97% 97 9 seconds 84
Kazuki 108% 97 6 seconds 80
Sogetsu 105% 205 9 seconds 77
Rera 115% 205 10 seconds 73
Sankuro 101% 109 8 seconds 80
Yumeji 115% 205 15 seconds 70
Rasetsumaru 104% 109 8 seconds 82
Enja 97% 38 8 seconds 91
Suija 108% 263 18 seconds 82
Amakusa 111% 103 6 seconds 66 (near 80)
Mizuki 105% 142 10 seconds 91
Zankuro 98% 168 8 seconds 98
Gaoh 105% 205 9 seconds 87
Rasetsu Galford 108% 115 10 seconds 84
Poppy 111% 64 10 seconds -
Shikuru Mamahaha 112% 103 14 seconds -
Pak Pak 108% 43 7 seconds -
Chample 110% 56 9 seconds -
Kim Ung Che 100% 97 9 seconds 84
Kuroko 105% 115 15 seconds 89
Samurai Shodown VI
General

ControlsFAQItemsMechanicsSpiritsTables

Characters

AmakusaAndrewBasaraCham ChamCharlotteEarthquakeEnjaGairaGalfordGaohGen-AnGenjuroHanzoHaohmaruIrohaJubeiKazukiKusaregedoKyoshiroMinaMizuki(Murasaki) NakoruruNicotineOcha-MaroRasetsumaruReraRimururuSankuroShizumaruSiegerSogetsuSugorokuSuijaTam TamUkyoWan-FuYoshitoraYumejiYunfeiZankuroMakai Gaoh

Console Only

ChampleKim Ung CheKurokoPak PakPoppyRasetsu GalfordShikuru Mamahaha