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  • #REDIRECT [[The King of Fighters 2002 UM/Clark Still]]
    54 bytes (8 words) - 17:38, 7 February 2020
  • [[File:Kof12-clark-still.jpg|right|frame]] * The more you mash, the more Clark punches
    2 KB (265 words) - 16:15, 25 April 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Clark Still]]
    55 bytes (9 words) - 15:34, 14 November 2020
  • #REDIRECT [[The King of Fighters XIV/Clark Still]]
    50 bytes (8 words) - 19:28, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002/Clark Still]]
    51 bytes (7 words) - 15:32, 4 April 2020
  • #REDIRECT [[The King of Fighters XII/Clark Still]]
    50 bytes (8 words) - 16:15, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Clark Still]]
    51 bytes (8 words) - 20:56, 13 May 2020
  • #REDIRECT [[The King of Fighters XI/Clark Still]]
    49 bytes (8 words) - 22:18, 7 April 2020
  • <center><font size="4"><b>Clark Still</b></font></center> * [http://youtu.be/E45WvtiAUWc Clark's Move List Video]
    23 KB (3,738 words) - 13:57, 19 April 2023
  • This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobil '''Clark Lift''' - d,d + A
    5 KB (1,076 words) - 19:09, 18 November 2021
  • * Clark does a high priority kick forward, which does good damage * Clark jumps into the air, attempting to throw his opponent
    6 KB (1,197 words) - 12:11, 29 May 2021
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019
  • <section begin="image"/>[[File:KOFXV Clark Profile.png|thumb|Clark is a mercenary who has fought alongside Ralf on numerous battlefields. His ...t can lead to vortex scenarios, large pokes, and an excellent punish game, Clark is one of the more notoriously effective grapplers among many of his archet
    33 KB (5,450 words) - 03:37, 28 April 2024
  • [[Category:Clark Still]][[Category:The King of Fighters '94]]
    3 KB (306 words) - 20:14, 5 August 2023
  • ...UM Clark Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM Clark 0.gif|right|x300px]] ::Clark Lift - [[image:dn.gif]][[image:dn.gif]] + [[image:a.gif]]
    21 KB (3,678 words) - 20:17, 10 September 2022
  • ...chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. C
    11 KB (1,975 words) - 01:01, 16 August 2023
  • {{MoveData-KOFXV | character = Clark Still | moveId = clark_cla {{MoveData-KOFXV | character = Clark Still | moveId = clark_clb
    34 KB (3,269 words) - 22:47, 17 February 2024
  • | cl.A > A > A > A || 446 || 3 || Rush combo ending with Ultra Clark Buster (Climax). '''Note:''' At 1 bar, Clark has no unique '''Heavy Starter''' combo that deals more damage than a '''Li
    22 KB (3,058 words) - 00:06, 13 December 2023
  • ==Countering Clark== Safe Jumps vs Clark:
    1 KB (173 words) - 20:41, 3 November 2023
  • [[Category:The King of Fighters XIII]][[Category:Clark Still]]
    2 KB (199 words) - 08:17, 13 April 2023
  • {{MoveData-KOF94 | character = Clark Still | moveId = Clark_cla | images = KOF94 Clark clA.png
    10 KB (1,093 words) - 20:09, 5 August 2023
  • ...ncing on the ground. You do not need to be right next to the opponent, but still relatively close. :If he has access to it, Clark can also use his super in the middle of the infinite. This will end the inf
    1 KB (182 words) - 04:11, 7 August 2023

Page text matches

  • ==Countering Clark== Safe Jumps vs Clark:
    1 KB (173 words) - 20:41, 3 November 2023
  • #REDIRECT [[The King of Fighters XIV/Clark Still]]
    50 bytes (8 words) - 19:28, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002/Clark Still]]
    51 bytes (7 words) - 15:32, 4 April 2020
  • #REDIRECT [[The King of Fighters XI/Clark Still]]
    49 bytes (8 words) - 22:18, 7 April 2020
  • #REDIRECT [[The King of Fighters XII/Clark Still]]
    50 bytes (8 words) - 16:15, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Clark Still]]
    51 bytes (8 words) - 20:56, 13 May 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Clark Still]]
    54 bytes (8 words) - 17:38, 7 February 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Clark Still]]
    55 bytes (9 words) - 15:34, 14 November 2020
  • {{MoveData-KOF94 | character = Clark Still | moveId = Clark_cla | images = KOF94 Clark clA.png
    10 KB (1,093 words) - 20:09, 5 August 2023
  • ...ncing on the ground. You do not need to be right next to the opponent, but still relatively close. :If he has access to it, Clark can also use his super in the middle of the infinite. This will end the inf
    1 KB (182 words) - 04:11, 7 August 2023
  • [[File:Kof12-clark-still.jpg|right|frame]] * The more you mash, the more Clark punches
    2 KB (265 words) - 16:15, 25 April 2020
  • ...el|The King of Fighters '98 UMFE|Clark Still|48px|Kyo98umfeclark.jpg|label=Clark}}
    2 KB (422 words) - 14:16, 1 December 2020
  • * Clark does a high priority kick forward, which does good damage * Clark jumps into the air, attempting to throw his opponent
    6 KB (1,197 words) - 12:11, 29 May 2021
  • * Very Good: Clark, Ralf, Kyo, Benimaru, Kim, King, Choi * C: Brian, Heavy D!, Clark, Ralf, Joe
    3 KB (474 words) - 02:27, 25 July 2023
  • {{MoveData-KOFXV | character = Clark Still | moveId = clark_cla {{MoveData-KOFXV | character = Clark Still | moveId = clark_clb
    34 KB (3,269 words) - 22:47, 17 February 2024
  • ...chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. C
    11 KB (1,975 words) - 01:01, 16 August 2023
  • This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobil '''Clark Lift''' - d,d + A
    5 KB (1,076 words) - 19:09, 18 November 2021
  • [[File:Charaimg clark.png]] :Clark Lift - [[image: dn.gif]] [[image: dn.gif]] + [[image:a.gif]]
    11 KB (1,917 words) - 19:29, 17 December 2019
  • ...place of Leona, who at the moment is still recover from injuring Ralf and Clark in KOF 2003.
    1 KB (168 words) - 01:44, 23 May 2022
  • ...UM Clark Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM Clark 0.gif|right|x300px]] ::Clark Lift - [[image:dn.gif]][[image:dn.gif]] + [[image:a.gif]]
    21 KB (3,678 words) - 20:17, 10 September 2022
  • ...y enough in 98 UM to 98 UM FE, so watching 98 UM footage of characters can still be useful to learn things such as combos, setups, how they like to play neu ===Clark Still===
    38 KB (6,146 words) - 02:14, 12 December 2023
  • *[[Clark Still (XIII)|Clark Still]]
    4 KB (518 words) - 15:34, 20 November 2023
  • <center><font size="4"><b>Clark Still</b></font></center> * [http://youtu.be/E45WvtiAUWc Clark's Move List Video]
    23 KB (3,738 words) - 13:57, 19 April 2023
  • ...ustom combo system which goes into effect upon counterhit C (or D for Kim, Clark and Duo Lon) when the Critical Counter meter is full. A successful CC cause ...ave characters grouped into teams or boss characters. However, players are still required to choose a team of three characters in order to play.
    5 KB (808 words) - 16:30, 25 April 2020
  • |Meitenkun, Whip, Yamazaki, Geese, Dolores, Ash, Kula, Antonov, Ralf, Clark, Ryo, King, Darli, Orochi Shermie, Omega Rugal |Clark || 32 || 40 || 21 || 4
    7 KB (896 words) - 11:49, 26 February 2024
  • [[Category:Clark Still]][[Category:The King of Fighters '94]]
    3 KB (306 words) - 20:14, 5 August 2023
  • A slightly worse version of Clark.
    3 KB (312 words) - 20:12, 5 August 2023
  • [[Category:The King of Fighters XIII]][[Category:Clark Still]]
    2 KB (199 words) - 08:17, 13 April 2023
  • <section begin="image"/>[[File:KOFXV Clark Profile.png|thumb|Clark is a mercenary who has fought alongside Ralf on numerous battlefields. His ...t can lead to vortex scenarios, large pokes, and an excellent punish game, Clark is one of the more notoriously effective grapplers among many of his archet
    33 KB (5,450 words) - 03:37, 28 April 2024
  • -Dash hcb x2 command throws (e.g Clark's DM)--> (somewhat close) hcb~f x2~hcb + button
    6 KB (1,055 words) - 19:28, 19 November 2020
  • | cl.A > A > A > A || 446 || 3 || Rush combo ending with Ultra Clark Buster (Climax). '''Note:''' At 1 bar, Clark has no unique '''Heavy Starter''' combo that deals more damage than a '''Li
    22 KB (3,058 words) - 00:06, 13 December 2023
  • ...yo-2, Kusanagi, Shingo, Nameless, Jhun, Leona, Foxy, Benimaru, Yuri, Ralf, Clark, Mai, King</pre>''' ...st.C causes an air reset that'd leave no room for a juggle but qcfx2+AC is still able to land. They are rare but a few of these moves exist and the most use
    11 KB (1,833 words) - 16:46, 28 December 2023
  • *[[Clark Steel (KOF:XI)|Clark Steel]]
    5 KB (813 words) - 19:31, 5 October 2021
  • *(-5F) - Ryo, Ralf, Clark, Athena, Mai, Kim, Mary, Mature, Rugal, Krauser ==Clark==
    12 KB (2,121 words) - 00:17, 1 December 2022
  • Some characters (like Yuri and Clark for example) can throw an opponent in mid-air. It can be performed by press ...e on their wake-up to beat any meaty attacks in throw range. An example is Clark's hcf+K.
    16 KB (2,814 words) - 16:58, 29 April 2022
  • *[[/Clark Still|Clark Still]] rect 431 215 355 143 [[The King of Fighters '98 UMFE/Clark_Still|Clark Still]]
    10 KB (1,299 words) - 06:40, 8 March 2023
  • ...m length limit during which your character is completely vulnerable. It is still possible to cancel the run into a crouch, a special move, a jump (it will b *26. Clark
    6 KB (959 words) - 16:53, 29 April 2022
  • '''Clark Still'''
    2 KB (385 words) - 14:21, 16 April 2023
  • ...s cannot be broken. Characters that have air throws are: Athena, Benimaru, Clark, Heidern, Leona, Mai, Yuri. ...urned knockdowns. during a back turned knockdown the character will get up still facing the opposite way from the opponent.
    15 KB (2,624 words) - 10:20, 8 May 2023
  • *Chin, Ralf, Clark, Leona
    4 KB (632 words) - 04:54, 19 September 2021
  • '''Clark Still''' ...EX version can be punished Kyo's dp+A/C, dp+AC, rdp+BD, and qcb~hcf+AC. If Clark is close to you after you blocked the b~f+P, you can also punish with st.C
    14 KB (2,787 words) - 14:05, 16 April 2023
  • ...cal base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defe [[File:Clarkxiv.jpg|link=The King of Fighters XIV/Clark_Still|Clark]]
    25 KB (4,215 words) - 09:06, 26 August 2021
  • ...the cheapness that the mode was known for in 98 impossible to do. You can still use air specials and supers during the step dash though. ...moved their core gameplan and tools still remain the same so that they are still good in 98umfe, though not as dominant as kof 98. This buffing of the weake
    14 KB (2,396 words) - 10:19, 3 December 2022
  • ...pending on the spacing (can be punished up close by 1F command throws like Clark's hcf+D). ...the opponent 3 times for a soft knockdown. If blocked, the projectile will still make contact with the opponent for 3 hits. Mature can immediately move afte
    13 KB (2,227 words) - 19:27, 17 December 2019
  • ...he air and falls on his shoulders then he slams them to the ground. Unlike Clark, Ralf cannot follow up with a elbow smash. (SAB) is a standard command grab ...reviously mentioned''', b~f+C will whiff on crouching(Bao, Nameless, Ralf, Clark) in this specific route. Against crouching(Kyo, Kyo-1, Kyo-2, Shingo) you h
    13 KB (2,242 words) - 19:51, 10 September 2022
  • ...f the game, there are still many who swear by the original 2002, and it is still played regularly in arcades around the world. ...allowed such that you can still cancel into the next one and the combo to still work. For example, C(1), f+A for Kula means that the combo requires her to
    34 KB (5,986 words) - 00:14, 10 February 2021
  • ...hit combos that the opponent can punish Whip with in the air. For example, Clark can do Close C(1), dp+A, qcf+P to punish ...ffs on the first hit, the opponent can fearlessly run into her while she's still swinging her whip, without getting hurt and punish her badly
    6 KB (1,208 words) - 16:28, 4 April 2020
  • ...you can delay qcf+A to confirm the hit. While qcb+A isn't too unsafe it's still best to stop at cr.A/cr.B on block. cr.A is faster and has more range so is ...er suited after a jump-in or as a punish since cl.D is easy to confirm but still fairly slow. hcb,f+P offers great carry and oki but for a bit less damage t
    14 KB (2,367 words) - 20:01, 10 September 2022

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