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The King of Fighters XV/Clark Still/Combos

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The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Note: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).

Light Starters

Combo Damage Notes
2B, 2A, 2A 60 Standard low confirm.
clB, clA, 2A, 2A 96 His highest damage string of Lights, won't use it much sadly.
clB, clB, clC (1) > 6B 144 Light into Heavy. clA works too but isn't as reliable. Doesn't work from jump ins even with just 1 clB.

Heavy Starters

Combo Damage Notes
cl.C(1) > 6B 96 Standard, reliable heavy starter. Works in practically any situation.
2C > 6B 131 Most damaging combo starter. Requires a deep jump-in due to 2C's slower startup, but its your go to for punishes.
2C 70 The poke.

Other Starters

Combo Damage Notes
CD 75 Standard CD, can be canceled into 6BD.
Counter jCD 112 Amazing tool for Clark.
236CD 75 Shatter Strike, pretty standard.
426BD 150 EX ABB, causes a sideswitch.

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 138 0 Rush combo ending with A Gatling Attack.
cl.A > A > A > C 242 1 Rush combo ending with Ultra Argentine Backbreaker.
cl.A > A > A > D 354 2 Rush combo ending with MAX Ultra Argentine Backbreaker.
cl.A > A > A > A 446 3 Rush combo ending with Ultra Clark Buster (Climax).

Note: Clark has few unique Heavy Starter combos. Stats for both will be shown for all besides those.

Meterless

Combo Damage Stun Meter Gain Location Notes
Light Starter > 214A 128 155 .20% Anywhere Standard Light confirm. +38/+65 on tech/knockdown. Grants an autotimed safejump
2B, 2A, farB, 2D > 6BD 133 145 .15% Anywhere Low into Heavy. +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown.
Starter > 623C 195(H)
152(L)
155 .25%(H)
.23%(L)
Anywhere +30/+57 on tech/knockdown. Grants a autotimed safehop in the corner.
Starter > 426A > 22C > 236P 215(H)
173(L)
75 .27%(H)
.25%(L)
Anywhere Requires quick timing to get off of Lights.
Starter > 426D > 236P 243(H)
185(L)
75 .30%(H)
.25%(L)
Anywhere Into ABB, less reliable from Lights due to pushback.
Heavy Starter > 214C, 214A 229 295 .36% Anywhere +41/+68 on tech/knockdown. 426A sets up +0/+27 on tech/knockdown.
Heavy Starter > 214C, 2D > 6BD 229 285 .31% Anywhere +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown.
Heavy Starter > 214C > 623P 237 215 .35% Anywhere Most damaging meterless route, rarely actually used though.

EX

Combo Damage Stun Meter Gain Location Notes
Starter > 214AC, 426A > 22C > 236P 290(H)
241(L)
75 .27%(H)
.25%(L)
Anywhere Most versatile combo from Lights.
Starter > 426BD, 214A 299(H)
251(L)
155 .23%(H)
.20%(L)
Anywhere +41/+68 on tech/knockdown. Close range combo that sets up further meter spending.
Heavy Starter > 623AC, 426D > 236P 303 75 .27% Anywhere Works from Lights too, but its more reliable from clC.
Heavy Starter > 214C, 214A, 426AC > 22C > 236P 307 295 .37% Anywhere Builds a significant portion of the EX meter before you even spend it.
Starter > 214AC, 623C, 214A 332(H)
279(L)
135 .40%(H)
.37%(L)
Corner +41/+68 on tech/knockdown.
Starter > 426BD, 623C, 214A 387(H)
335(L)
235 .43%(H)
.40%(L)
Against Corner Max damage when cornered, works from Lights too. +41/+68 on tech/knockdown.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 426BD, 214A, 426AC > 22C > 236P 382(H)
329(L)
155 1 .23%(H)
.20%(L)
Anywhere Max midscreen damage. Maintains sides.
Starter > 426D > 236P > 624624P 354(H)
310(L)
75 1 .27%(H)
.25%(L)
Anywhere Grab into Super.
Starter > 214AC, 623C, 214A, 426AC > 22C > 236P 404(H)
345(L)
235 1 .43%(H)
.37%(L)
Corner Max 1 Bar corner damage. Pulls opponent out of corner.
Starter > 214AC, 41236A > 22C > 236P > 624624P 425(H)
364(L)
75 1.5 .27%(H)
.25%(L)
Anywhere Juggle into Super.
Starter > 623AC, 426BD, 623C, 214A, 41236AC > 22C > 236P 482(H)
424(L)
235 1.5 .43%(H)
.40%(L)
Against Corner You lose the corner but also get out of it.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 623C(3) > 624624AC 486(H)
427(L)
135 2 .23%(H)
.20%(L)
Anywhere Basic Super confirm, can do Running Three for more oki.
Starter > BC, 2C > 6B > 623C(3) > 624624P 407(H)
349(L)
245 2 .10%(H)
.07%(L)
Anywhere May need to do Gatling for a safer confirm, otherwise it's a basic QM confirm after pokes like farC. 1000/1250/1500MAX
Starter > BC, clC (1) > 6B > 623AC, 426D > 236P > 624624P 437(H)
383(L)
150 2 .10%(H)
.07%(L)
Anywhere Extended QM confirm that doesn't work on Point. 1250/1500MAX
Starter > 214AC, 426A > 22C > 236P > 624624AC 509(H)
446(L)
75 2.5 .27%(H)
.25%(L)
Anywhere Standard extension.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > BC, 2C > 623C(3) > 426426K > CLIMAX 662(H)
587(L)
205 3 .10%(H)
.07%(L)
Anywhere You can add a 6B on Anchor. 1250/1500MAX
Starter > 623C(3) > 426426K > 624624AC 639(H)
566(L)
135 3 .23%(H)
.20%(L)
Anywhere Basic Point meter dump.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > BC, 2C > 623C(3) > 426426BD > CLIMAX 713(H)
642(L)
205 3 .10%(H)
.07%(L)
Anywhere You can still add a 6B on Anchor. 1250/1500MAX

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Starter > 623C(3) > 426426BD > CLIMAX 783(H)
699(L)
135 5 .23%(H)
.20%(L)
Anywhere The dump.

Blowback and Shatter Strike

Combo Damage Stun Meter Cost Meter Gain Location Notes
CD, 426C > 22C > 236P 167 100 0 .25% Anywhere Reliable, simple confirm that requires no immediate cancels.
CD > 6BD, (CD) > 214C > 623P 182 240 0 .27% Anywhere Step opens the floodgates for his CD combos, whiff the 2nd CD to make sure Gatling lands, but a microdash will do the job too.
CD > 6BD, (CD) > 214C, 623C, 214A 238 400 0 .49% Midscreen Insane payoff, works from Midscreen and anywhere closer to the corner.
Counter jCD, 426P > 22C > 236P 238 80 0 .25% Anywhere Basic jCD confirm, work at any range.
Counter jCD, 214C, 426A > 22C > 236P 298 220 0 .43% Anywhere Require timing, too late and it won't work.
Counter jCD, 214C, 623C, 214A 341 380 0 .51% Near Corner Same as from normal CD but you have to be closer to the corner.
236CD, 214C > 623P 208 140 .5 .23% Anywhere Simple Shatter Strike confirm.
236CD, 214C, 623C, 214A 278 300 .5 .45% Near Corner Same as the other versions of this.
(AA) 236CD, 214C, 426A > 22C > 236P 240 140 .5 .35% Anywhere Really annoying to time.

External Links

Clark Combos by Meno
Clark Combo Guide by rooflemonger
Clark Combos by Kakuge / Fighting Games

Navigation

The King of Fighters XV
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