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The King of Fighters XI: Difference between revisions
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{{Infobox Game | |||
| gamename = The King of Fighters XI | |||
| abbreviation = KOFXI | |||
| image = Kofxipromo.jpg | |||
| developer = SNK Playmore | |||
| publisher = SNK Playmore<br>Sega | |||
| system = '''Arcade'''<br>JP: October 26, 2005<br>WW: 2006 | |||
| system2 = '''Playstation 2'''<br>JP: June 22, 2006<br>EU: July 6, 2007<br>NA: November 13, 2007 | |||
| system3 = '''Playstation Network'''<br>JP: December 17, 2014 | |||
| netcode = Rollback [https://wiki.gbl.gg/w/Help:Flycast_GGPO Flycast GGPO] | |||
| resources = [https://wiki.hardedge.org/The_King_of_Fighters_XI HardEdge Wiki] | |||
| community = [https://discord.gg/b2c5MYQFTq Discord Server] | |||
}} | |||
==Game Versions== | ==Game Versions== |
Latest revision as of 08:27, 2 May 2024
The King of Fighters XI (KOFXI) | |
---|---|
Developers |
SNK Playmore |
Publishers |
SNK Playmore |
Systems |
Arcade |
Playstation 2 JP: June 22, 2006 EU: July 6, 2007 NA: November 13, 2007 | |
Playstation Network JP: December 17, 2014 | |
Online Play |
Rollback Flycast GGPO |
Player Resources | |
Community Channels |
Game Versions
- Arcade (Atomiswave)
- Playstation 2
Game Mechanics
Controls
The buttons are laid out differently from previous incarnations of the KOF series. While the familiar Neo Geo KOF names and functionality have been kept, the basic buttons have been rearranged, and a fifth has been added:
(A) (C) (E) (B) (D)
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
E = Blow-Off Attack
Start = Taunt
Special Commands
Tag Shift - AC(first character)BD(second character)
Quick Shift - During certain attacks, AC or BD
Saving Shift - AC or BD when hit
Guard Cancel Shift - AC or BD when blocking
Emergency Evade/Rolling AB
Guard Cancel Emergency Evade f or b+AB when blocking
Guard Cancel Blown-Off - E when blocking
Fall Breaker/Recovery - AB or f+AB before hitting the ground
Throw Escape - f or b+C or D
Attack Cancel Forward Roll - AB during normal or command attacks
Movement Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
tk - 2369 - d/df/f/uf - Tiger Knee Motion
rtk - 2147 - d/db/b/ub - Reverse Tiger Knee Motion
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
b~f - [4]6 - Hold back then press forward
d~u - [2]8 - Hold down then press up
db/f - 1,6 - press down back then forward
d/u - 2,8 - press down then up
d,d - 2,2 - press down twice
f/b/f - 6,4,6 - press forward back forward
qcb hcf - 2141236 - Quarter circle back half circle forward
d/df~u - 2/[3]8 - Running Charge
Other Abbreviations
j. - Jump/jumping - Press up-back/up/up-forward.
sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.
sh. - Short hop - Tap up-back/up/up-forward.
hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
cl. - Close
cr. - Crouch
st. - Stand
bb. - Backdash