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The King of Fighters XV/Iori Yagami/Strategy: Difference between revisions

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==Safe Jumps==
==Safe Jumps==
''All safe jumps listed here work vs 4f reversals unless noted otherwise''
 
*624D > 624B, hop/hyper hop  
{| class="wikitable"
*otg 236AC > jump/super jump (can just hold 9, or 8 in the corner)
|-
| '''Corner''' || 2363214 A/C > whiff 5B > hyperhop forward j.C (4f) || [[File:Super5B.webm|thumb]]
|-
| '''Corner''' || 2363214 A/C > 236236 AC > whiff 5A > forward jump CD (4f) || [[File:DoubleSuper5A.webm|thumb]]
|-
|    Corner    || 624D backdash > forward jump CD (4f)
|-
|    Corner    || 624BD > whiff 2B > hyper hop forward j.C (4F)
|-
| '''Midscreen''' || 624D > 624B > neutral hop CD (4f) || [[File:624D624B.webm|thumb]]
|-
| Midscreen || 3x214A > jump forward CD or superjump forward 4B (6f)
|-
| Midscreen || 3X214A/C manual time forward hop CD (4f) (hard)
|-
| Midscreen || OTG 236AC > jump forward CD (4f) (can just hold 9, or 8 in the corner)
|-
| Midscreen || climax > jump forward CD 4f
|-
 
<br>
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{{#ev:youtube|oNvX9om3oFc|||'''Iori Safe Jumps by B Cole'''|frame}}
{{#ev:youtube|oNvX9om3oFc|||'''Iori Safe Jumps by B Cole'''|frame}}

Revision as of 03:22, 3 May 2024

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safe Jumps


Iori Safe Jumps by B Cole

Countering Iori

External Resources

Navigation

Corner 2363214 A/C > whiff 5B > hyperhop forward j.C (4f)
Corner 2363214 A/C > 236236 AC > whiff 5A > forward jump CD (4f)
Corner 624D backdash > forward jump CD (4f)
Corner 624BD > whiff 2B > hyper hop forward j.C (4F)
Midscreen 624D > 624B > neutral hop CD (4f)
Midscreen 3x214A > jump forward CD or superjump forward 4B (6f)
Midscreen 3X214A/C manual time forward hop CD (4f) (hard)
Midscreen OTG 236AC > jump forward CD (4f) (can just hold 9, or 8 in the corner)
Midscreen climax > jump forward CD 4f
The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters