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The King of Fighters XV/Haohmaru/Strategy
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Haohmaru Safejumps
Haohmaru Setups
General Gameplan
Neutral
Pressure
Frametraps
Action | Notes |
---|---|
clA, clC | 2f gap, very dangerous and reliable. |
2A/clA > 6A | Simple and reliable, can punish rolls. |
2B/2A, farA | Delay a bit so it doesn't become just a blockstring. |
clC > 236B | Super effective and safe, cant be jumped and you can punish rolls with a throw. |
clC > 236D | Scarier and more damaging, but less safe. |
214C/4214C, clC | 4f gap, but still dangerous. |
Mixups
Defense
Okizeme
Safejumps
General Notes
These have been tested with 4f DPs.
Action | Notes |
---|---|
(juggle) 6623C, jump | Reliable but only works in juggles or after 236CD/214BD. |
623C, jump | Corner only and only after his Wave corner combo (236BD, 214A, 623C) |
6623A/623A, hyper hop | The most reliable safe jump, but 623A isn't as effective outside of the corner. |
623AC/6623AC, jump | Same as 6623C but less reliable outside of the corner. |
214A, hyper hop | Reliable but its at its best in the corner. jCD and jD are a must outside of the corner. |
4214A, hyper hop/jump | Outside of the corner you do a hop, but it can be unreliable. In the corner you just jump and get it without timing. |
4214C, (2A), hyper hop | Not very reliable, especially outside of the corner. |
C Throw, (farA), hyper hop | Corner only but effective. |
D Throw, delayed jump | Against the corner only, not as reliable since it requires manual timing |
236236BD, hyper hop | Manual timing but somewhat reliable. |
236236K, delayed jump | Very annoying to setup outside of the corner. |
236236P/AC, 66, hyper jump | Manual timing but not that hard. |
214AC, hyper jump, hyper hop | Need to delay the hop. |
jCD, 66, hyper jump | Standard jCD setup. |
236P | There is no exact setup, you have enough oki to manually set one up based on the situation |
Crossups
Action | Notes |
---|---|
6623C, (66), hyper jump | Requires a microdash on a lot of characters, works outside of juggles too. |
6623A, hyper jump | Same as 6623C but no need for a microdash, just delay the jB as much as you can. |
4214A, jump | Simple and reliable, with a slight delay like the safejump. |
4214C, (66), hyper jump | Basically the same as 6623C but less reliable. |
236236B, delayed jump | Much easier than the safejump. |
214AC, hyper jump, hyper jump | Reliable and easy, can be made sameside with a normal jump. |
236P | Same as the safejump, no exact setup. |
jCD, 66, hyper jump | Standard jCD setup. |