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The King of Fighters XV/Orochi Yashiro/Strategy
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General Gameplan
Neutral
Pressure
Mixups
Defense
Safejumps
- (after 6321463214P in corner) cl.5A 2A jump - 4F safe, or 6F safe against wide opponents that push Yashiro out of cl.5A's proximity. Is not safe against Ryo as he is wide and possesses a 4F reversal.