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The King of Fighters XV/Iori Yagami/Strategy: Difference between revisions

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==Safe Jumps==
==Safe Jumps==
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{{#ev:youtube|oNvX9om3oFc|||'''Iori Safe Jumps by B Cole'''|frame}}


==Countering Iori==
==Countering Iori==

Revision as of 03:34, 3 May 2024

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safe Jumps

Corner 2363214 A/C > whiff 5B > hyperhop forward j.C (4f)
Corner 2363214 A/C > 236236 AC > whiff 5A > forward jump CD (4f)
Corner 624D backdash > forward jump CD (4f)
Corner 624BD > whiff 2B > hyper hop forward j.C (4F)
Midscreen 624D > 624B > neutral hop CD (4f)
Midscreen 3x214A > jump forward CD or superjump forward 4B (6f)
Midscreen 3X214A/C manual time forward hop CD (4f) (hard)
Midscreen OTG 236AC > jump forward CD (4f) (can just hold 9, or 8 in the corner)
Midscreen climax > jump forward CD 4f


Iori Safe Jumps by B Cole

Countering Iori

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters