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- [[File:Kof12-benimaru-nikaido.jpg|right|frame]] '''Benimaru Lancer''' - qcb + A/C2 KB (262 words) - 16:12, 25 April 2020
- #REDIRECT [[The King of Fighters XIII/Benimaru Nikaido]]56 bytes (8 words) - 23:32, 10 May 2020
- #REDIRECT [[The King of Fighters '98 UMFE/Benimaru Nikaido]]60 bytes (9 words) - 03:17, 8 May 2020
- #REDIRECT [[The King of Fighters XII/Benimaru Nikaido]]55 bytes (8 words) - 16:12, 25 April 2020
- #REDIRECT [[The King of Fighters 2002 UM/Benimaru Nikaido]]59 bytes (8 words) - 17:31, 7 February 2020
- #REDIRECT [[The King of Fighters XIV/Benimaru Nikaido]]55 bytes (8 words) - 19:22, 17 December 2019
- #REDIRECT [[The King of Fighters XI/Benimaru Nikaido]]54 bytes (8 words) - 22:05, 7 April 2020
- | description = All of Benimaru's lights are generally worse than 2B. Stick to that. ...damage off a charge-cancelled 2B or a jump-in. 2BBB > cl.C > Raijinken is Benimaru's highest meterless damage, though its stun potential relative to 2B*n > Ia7 KB (966 words) - 15:49, 2 October 2023
- <section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]]19 KB (3,079 words) - 20:23, 2 April 2024
- [[File:Charaimg benimaru.png]] Benimaru Collider - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[i16 KB (2,698 words) - 03:39, 20 April 2020
- * cl.C & cl. D can connection properly after Benimaru's jumpin attacks * Far D is a sobat kick with good speed & that moves Benimaru forward a bit. Best used as a close range poke.4 KB (706 words) - 21:51, 18 November 2021
- <center><font size="4"><b>Benimaru Nikaido</b></font></center> :[http://www.youtube.com/watch?v=vUsbgCrs-RM Benimaru's Move List Video]61 KB (10,515 words) - 18:21, 23 August 2023
- ...pple with Benimaru Collider (hcb,f+P) for mixup options. Bear in mind that Benimaru Collider is no longer instant in this game. ...these moves, as they are easy to whiff punish when rolled in anticipation. Benimaru is chiefly a zoner of the poking variety, but against fireball characters h3 KB (556 words) - 22:45, 5 April 2022
- | 2B > 2A, 2C || 101 || Strong link from a low starter, but Benimaru must be point blank for this to work, such as after a cross-up j.B. ...14C > 236D ~ 28K || 226 || 360 || 35% || Anywhere || The 236K will drop if Benimaru's back is too close to the corner.15 KB (1,967 words) - 19:22, 31 May 2022
- {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_cla {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_clb30 KB (2,974 words) - 02:20, 3 April 2024
- ...urtbox that makes blockstrings and combos that would otherwise hit, whiff. Benimaru's main weaknesses are his lack of long-ranged tools to fight with, and his Benimaru slightly prefers some aspects of Advanced Mode, but overall is a character19 KB (3,350 words) - 17:21, 17 November 2023
- <section begin="image"/>[[File:02UM Benimaru Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM_Benimaru_ Benimaru Collider - [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.18 KB (3,116 words) - 13:31, 21 February 2024
- {{MoveData-KOF94 | character = Benimaru Nikaido | moveId = Benimaru_cla | images = KOF94 Benimaru clA.png12 KB (1,268 words) - 15:14, 2 October 2023
- {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_sta {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_stb15 KB (1,610 words) - 18:16, 23 August 2023
Page text matches
- #REDIRECT [[The King of Fighters XIII/Benimaru Nikaido]]56 bytes (8 words) - 23:32, 10 May 2020
- #REDIRECT [[The King of Fighters XIV/Benimaru Nikaido]]55 bytes (8 words) - 19:22, 17 December 2019
- #REDIRECT [[The King of Fighters 2002/Benimaru Nikaido]]56 bytes (7 words) - 15:23, 4 April 2020
- #REDIRECT [[The King of Fighters XI/Benimaru Nikaido]]54 bytes (8 words) - 22:05, 7 April 2020
- #REDIRECT [[The King of Fighters XII/Benimaru Nikaido]]55 bytes (8 words) - 16:12, 25 April 2020
- #REDIRECT [[The King of Fighters '98 UMFE/Benimaru Nikaido]]60 bytes (9 words) - 03:17, 8 May 2020
- #REDIRECT [[The King of Fighters 2002 UM/Benimaru Nikaido]]59 bytes (8 words) - 17:31, 7 February 2020
- {{MoveData-KOF94 | character = Benimaru Nikaido | moveId = Benimaru_cla | images = KOF94 Benimaru clA.png12 KB (1,268 words) - 15:14, 2 October 2023
- {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_sta {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_stb15 KB (1,610 words) - 18:16, 23 August 2023
- [[File:Kof12-benimaru-nikaido.jpg|right|frame]] '''Benimaru Lancer''' - qcb + A/C2 KB (262 words) - 16:12, 25 April 2020
- 5. Benimaru Corridor - hcb f+P [[Category:Benimaru Nikaido]]676 bytes (121 words) - 15:23, 4 April 2020
- ...pple with Benimaru Collider (hcb,f+P) for mixup options. Bear in mind that Benimaru Collider is no longer instant in this game. ...these moves, as they are easy to whiff punish when rolled in anticipation. Benimaru is chiefly a zoner of the poking variety, but against fireball characters h3 KB (556 words) - 22:45, 5 April 2022
- {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_cla {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_clb30 KB (2,974 words) - 02:20, 3 April 2024
- ...he King of Fighters '98 UMFE|Benimaru Nikaido|48px|Kof98umfebeni.jpg|label=Benimaru}}2 KB (422 words) - 14:16, 1 December 2020
- * cl.C & cl. D can connection properly after Benimaru's jumpin attacks * Far D is a sobat kick with good speed & that moves Benimaru forward a bit. Best used as a close range poke.4 KB (706 words) - 21:51, 18 November 2021
- *[[Benimaru Nikaido (XIII)|Benimaru Nikaido]]4 KB (518 words) - 15:34, 20 November 2023
- ===Benimaru Nikaido=== <div style="font-weight:bold;line-height:1.6;">Benimaru Matches</div>38 KB (6,146 words) - 02:14, 12 December 2023
- | description = All of Benimaru's lights are generally worse than 2B. Stick to that. ...damage off a charge-cancelled 2B or a jump-in. 2BBB > cl.C > Raijinken is Benimaru's highest meterless damage, though its stun potential relative to 2B*n > Ia7 KB (966 words) - 15:49, 2 October 2023
- [[File:Charaimg benimaru.png]] Benimaru Collider - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[i16 KB (2,698 words) - 03:39, 20 April 2020
- *[[Benimaru Nikaido (XII)|Benimaru Nikaido]]5 KB (808 words) - 16:30, 25 April 2020
- *[[Benimaru Nikaido (KOF:XI)|Benimaru Nikaido]]5 KB (813 words) - 19:31, 5 October 2021
- *[[/Benimaru Nikaido|Benimaru Nikaido]] ...t 343 131 266 58 [[The King of Fighters '98 UMFE/Benimaru_Nikaido|Benimaru Nikaido]]10 KB (1,299 words) - 06:40, 8 March 2023
- '''Benimaru Nikaido'''2 KB (385 words) - 14:21, 16 April 2023
- <section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]]19 KB (3,079 words) - 20:23, 2 April 2024
- <section begin="image"/>[[File:02UM Benimaru Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM_Benimaru_ Benimaru Collider - [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.18 KB (3,116 words) - 13:31, 21 February 2024
- ...urtbox that makes blockstrings and combos that would otherwise hit, whiff. Benimaru's main weaknesses are his lack of long-ranged tools to fight with, and his Benimaru slightly prefers some aspects of Advanced Mode, but overall is a character19 KB (3,350 words) - 17:21, 17 November 2023
- <center><font size="4"><b>Benimaru Nikaido</b></font></center> :[http://www.youtube.com/watch?v=vUsbgCrs-RM Benimaru's Move List Video]61 KB (10,515 words) - 18:21, 23 August 2023
- ...lacks horizontal range, and he doesn't have a great long ranged st. B like Benimaru. It is not impossible to stop incoming hops with his standing jab, but its '''Benimaru Nikaido'''14 KB (2,787 words) - 14:05, 16 April 2023
- '''Benimaru Nikaido''' * Benimaru's qcf+K on block can be punished by any of her normals, but when placed at41 KB (7,252 words) - 13:44, 19 April 2023
- '''Benimaru Nikaido'''23 KB (3,738 words) - 13:57, 19 April 2023
- ...nd will trade with stronger moves, and specific jumping CD attacks (Terry, Benimaru, Vice, and Kyo are just a few who can beat this out with a j.CD). '''Benimaru Nikaido'''47 KB (8,022 words) - 18:02, 18 April 2023
- '''Benimaru Nikaido'''23 KB (3,789 words) - 13:56, 19 April 2023
- '''Benimaru Nikaido''' * Punish Benimaru's qcf+K on block and if whiffed at mid-range with Mr. Karate's qcf~hcb+AC s44 KB (6,716 words) - 13:20, 19 April 2023
- '''Benimaru Nikaido''' ...e pressure with cross ups or frame traps. You can punish his Raijinken and Benimaru Lancer with your C power wave as well.41 KB (7,981 words) - 18:25, 12 April 2023
- * qcb+B is -1 on block, so it's punishable by characters with instant grabs (Benimaru, Vice, Elisabeth, Raiden, Goro, Clark, etc.) '''Benimaru Nikaido'''46 KB (7,485 words) - 13:41, 19 April 2023
- * Benimaru: stuffs dp+B, dp+D, dp+BD '''Benimaru Nikaido'''62 KB (10,339 words) - 13:19, 19 April 2023
- '''Benimaru Nikaido'''29 KB (4,250 words) - 13:25, 19 April 2023
- '''Benimaru Nikaido'''30 KB (4,700 words) - 17:54, 18 April 2023
- ...characters with really good long range jumping normals, such as EX Iori or Benimaru. In an air-to-ground approach, Elisabeth's jump B, jump D, or jump CD is be '''Benimaru Nikaido'''143 KB (25,415 words) - 13:36, 19 April 2023
- '''Benimaru Nikaido'''36 KB (5,750 words) - 04:46, 7 August 2023
- '''Benimaru Nikaido''' * Be careful using qcf+A against a defensive Benimaru, his Iaido Kick qcf+K can punish it easily.55 KB (9,165 words) - 13:19, 19 April 2023
- '''Benimaru Nikaido''' * Be on the look out for Benimaru's ambiguous cross ups. He can jump at very long distances and his j.D has a69 KB (12,004 words) - 13:45, 19 April 2023
- '''Benimaru Nikaido''' ...+B version for Beni hopping usually, D for jumps). And if you expect an EX Benimaru Lancer (qcb+AC) out of him, EX Hangetsuzan (qcb+BD) is usually the best bet81 KB (13,918 words) - 20:28, 26 August 2023
- ! {{Character Label|The King of Fighters XIII|Benimaru Nikaido|24px}}39 KB (7,243 words) - 13:37, 19 April 2023
- '''Benimaru Nikaido'''33 KB (5,884 words) - 09:25, 10 June 2023
- '''Benimaru Nikaido'''40 KB (6,841 words) - 13:25, 19 April 2023
- '''Benimaru Nikaido'''40 KB (6,440 words) - 18:42, 17 April 2023
- '''Benimaru Nikaido'''43 KB (6,729 words) - 13:42, 19 April 2023
- '''Benimaru Nikaido'''38 KB (5,731 words) - 09:04, 13 August 2023
- '''Benimaru Nikaido'''42 KB (6,836 words) - 13:57, 19 April 2023
- '''Benimaru Nikaido'''46 KB (7,487 words) - 13:24, 19 April 2023
- '''Benimaru Nikaido'''43 KB (6,972 words) - 13:53, 19 April 2023
- '''Benimaru Nikaido'''46 KB (7,731 words) - 13:28, 19 April 2023
- '''Benimaru Nikaido'''48 KB (8,538 words) - 13:49, 19 April 2023
- '''Benimaru Nikaido'''49 KB (8,081 words) - 13:48, 19 April 2023
- '''Benimaru Nikaido'''52 KB (8,975 words) - 13:53, 19 April 2023
- '''Benimaru Nikaido'''55 KB (9,468 words) - 13:47, 19 April 2023
- '''Benimaru Nikaido'''62 KB (10,433 words) - 13:52, 19 April 2023
- '''Benimaru Nikaido'''61 KB (10,589 words) - 13:32, 19 April 2023
- '''Benimaru Nikaido'''96 KB (17,946 words) - 06:04, 23 June 2023